
The story starts when two countries on one continent collide. Two charactors are on their journey to save all beings, and the adventure unfolds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这交易的bug也不修了
困难模式凹点是真的有点烦,好玩是真得好玩
Just beat Part 1 of Alm & Celica's jouney. Woops, I mean Arcel & Cecia. Anyway, this is chinese fire emblem gaiden remade for srpg maker. If you played shadows of valentia on 3DS, try it anyway. I'm enjoying the nostalgia. try not to take it seriously - it's like a good case study of what srpg maker can do even though almost everything was copied from FE2. everything is presented well, although the duds in the translation are laughable, but like I said if you played FE: gaiden or the 3DS version you already know what you're getting into. My first impression was that this was going to have a different story but that was thrown out the window after playing the same tutorial map for the 3rd time (once on NES, 3DS, and now this).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese*, English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,可以消磨时间
1。我选的普通难度 从第一章故事结束。不凹点。巨难。没有竞技场。没有商店。你人物变强唯一的途径就是升级。结果升级还是老样子。随机。不凹点升级不加点。怎么打呢 2。男主角中期不能转职。敌人开始都是转职的。你的数值上限锁住。敌人没有。敌人大量单位非常非常强。堆怪。 3。并没有什么正反馈。不凹点就一点没有 4.不支持手柄。全屏需要按F4不能设置大小。 5.大地图存档 纯脱裤子放屁。又不能移动 6.很多隐藏一点提示没有。我真搞不懂了。现在打到第二章女主角哪里。为什么我才10多级。对面已经有转职的敌人了? 别买了。纯找不痛快。
少了无限练级少一半乐趣
不能交换物品,完全就是个半成品的游戏
玩到二十二章外传试炼那关,卡森林了,真是太辣鸡了这个游戏,硬搞些有的没的,低容错,迷宫做的四不像,也不知道是什么逻辑,出不去了只能重新玩,我玩你打野,反正不推荐入手,辣鸡游戏
为什么16章过剧情后直接报错崩溃玩不了 有知道怎么解决的吗
该死的随机成长,过于阴间了。为啥战棋SRPG的制作者都这么喜欢这个SB机制?结果就是让我这样的战棋爱好者觉得十分恶心,难度低了吧玩起来一点挑战性也没有,难度高了吧5回合才让你存一次档然后一堆人排着队要升级,动不动升一级属性成长总和就是1甚至0。不让玩家随时存档你至少也得给个固定成长倍率可选吧,又不是所有人都是抖M喜欢SB随机成长,5回合才让存一次档你让我SL凹点都没得凹,所以作为一个战棋游戏来说简直是烂完了。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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