
A critically acclaimed roguelite where you can REWIND to find the optimal path through monsters, treasure and secrets. Quick to play. No grinding. No filler. Deep gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*, Simplified Chinese*, Traditional Chinese*, German*, Italian*, Portuguese - Brazil*, Russian**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличная игра, сочетающая в себе рогалик и головоломку. С рогаликом всё понятно, а головоломка заключается в том, что подземелья разбиты на равные участки (клетки 7х7), и вы можете встать на каждый из них только один раз. Более того, за вами тянется поводок, который не может пересекаться (как в змейке). Таким образом, ваш путь извилист и уникален, вследствие чего нужно продумывать каждый ход. Играете же вы за весёлого пса, который хочет спасти свою хозяйку, бабушку-божий одуванчик. В каждом подземелье ему надо проложить путь до выхода. Мешать ему это сделать будут не только ловушки, но и разнообразные монстры, расставленные по клеткам. Вставая на место монстра, вы его уничтожаете, но теряете одно сердечко. Восполнять вы их можете за счёт аптечек, до которых ещё нужно добраться. Так и продумываете ходы, рассчитывая скольких вы монстров можете убить, чтобы добраться до ближайшей аптечки и выбраться из подземелья. Если сердечек не осталось, и вы два раза столкнулись с врагом, вас начинает преследовать призрак, идущий вслед за вами, по поводку. Как только он вас настигнет, начнёте уровень сначала. Враги же интересны тем, что к каждому из них нужен свой подход. К одним нужно заходить сзади, к другим можно подойти только уничтожив несколько монстров подряд, что послабее, и далее в таком же духе. Монстров много и вариаций их истребления не меньше. Самое интересное, что вы всегда можете сделать ход назад, неограниченное количество раз. Хоть до самого входа в подземелье можете вернуться. Это оказуаливает игру, но не отменяет того, что нужно продумывать дальнейший ход. Просто прощупывать путь можно не в голове, а на практике. Есть и другие элементы, упрощающие геймплей. Например, поменять местами вход и выход, если вдруг посчитали, что с другой стороны вам удобнее просчитать путь. Или что вы скажете на то, что выйдя с игры, а потом зайдя в неё вы приятно удивитесь, обнаружив вашего пса на той же самой позиции, на которой он и оставался стоять. Игра всеми фибрами души дружелюбна к игроку. Учитывая эти факторы, можно сказать, что игра очень хорошо подходит как таймкиллер. Но не всё так радужно. В игре есть бонусные уровни, ставящие ряд условий для прохождения. Например, вас сразу преследует призрак , что подгоняет вас и не даёт времени для долгих раздумий. Вот с ними показуалить уже не получится:-) В общем, игра хорошая, с красивым пиксельным визуалом, отличной музыкой и интересным геймплеем. Правда ценник высоковат за такую игру. Но по скидке можно и приобрести. Плохой игру точно не назовёшь.
The rewind ability is a nice touch to make it less punishing in the short-term. Although I feel it was more of something that was implimented to get around the poor procedural generation. There were several levels that didn't seem solveable without gold, which to me seems a needlessly high bar and more of something you'd put behind an achievement (ex: finish x levels without using gold). Overall, if I could give it a meh I'd give it a meh, so in lieu of that I have to give it a no. There are other games that distill the individual elements of this game much better than this game does a job of merging them into a seemlessly enjoyable experience. It was okay.
Unfortunately, this is gonna have to be a thumbs down. A shame, because I did enjoy Dragonsweeper, the developer's mamono-sweeper-like game on itch. Fidel Dungeon Rescue, on the other hand, is broken in at least three different ways: 1. The game crashed four times in the seven hours I've played. This usually isn't a big deal since the game autosaves, but if you're doing a challenge run, you'll be forced to restart from the beginning. 2. At least one puzzle is broken -- specifically, the end of the graveyard challenge run. The solution involves a ghost that's supposed to spawn, but never does. Even if it wasn't broken, the game uses a movie reference as the hint, which not everyone is going to get. 3. The "daily puzzle" can generate puzzles that turn out to be impossible to solve, which is especially frustrating after you've spent an hour banging your head against one. ːmirosbirdː
Quick Description: -Fidel Dungeon Rescue is a dungeon crawling puzzler w/ a trusty dog as the star of the show. I really wanted to like this game, and I feel like it's so close to being a really fun and challenging puzzler. Unfortunately, this game just isn't for me. I wish there was some accessibility options or at least some clues when you are stuck. Since every dungeon is randomized, it can be very hard to find help from walkthroughs or forums on how to complete a given section. What's Good: -I'm a big fan of the visual presentation and overall tone of FDR. There is a ton of charm, silly humor, and interesting dungeons. There are ghosts, demons, skeletons, aliens, and a few other monstrosities, but nothing is taken too seriously. Visually, this game looks great for a small Indie game. -The basic mechanics are well designed and set the framework for a really challenging and interesting puzzler. Your goal is to collect as much currency, kill as many enemies,avoid dying, and escape the dungeon. Some stages, you will chased by a ghost, other levels force you to take a minimum amount of steps in order to advance, and all of the levels expect you to think multiple steps ahead. -There are several different modes, which help keeps things fresh. There is the standard mode, there is a daily run mode, there is a really challenging mode where are chased by a ghost every dungeon, and one or two more modes. Could Use Some Changes: -The biggest problem by far is that there is seemingly no way to get help if you are stuck. There is no tutorial, there are no hints, and the dungeons are all randomized which makes it very hard to find a walkthrough that can clear things up for you. This feels very bare bones for a puzzler, even by small Indie game standards. I got stumped on one level where I had to kill an enemy that was attached by a chain on the opposite side of the dungeon. I had to make specific movement choices which forced him to take damage and he could gain health by killing certain enemies. I got him down to one health 3 different times, but for 45 straight minutes, I tried every conceivable combination, and couldn't complete the puzzle. It's hard to improve in this game b/c I don't know what I'm supposed to do differently, and the game expects you to improve by trial and error. -This game is pretty rough around the edges in general. It doesn't say how to start a specific mode at the start screen, you just have to try them all out. The UI is a bit confusing. It's one of the few games that I own that almost never runs at 60 fps. Sometimes, it randomly crashes. These are all small things, but they are still worth mentioning. Consensus: -Bottom Shelf Game (Tier 5 and makes up 10% of my reviews). I hate giving negative reviews to smaller passion projects. I really like the way this game looks visually and I'm a big fan of interesting puzzlers. I also recognize that I only played this game for about 2.5 hrs, and most games in this genre take a few hrs to become reasonably competent. So, it's very possible that this is a "get gud" situation, especially seeing how good the reviews are for this game. However, most of my 2.5 hrs playing this game were very frustrating. Every time I felt clever or saw some progress, I would run into an issue. There are so many amazing puzzler and strategy games on Steam that I would recommend before this game. For that reason, I can't recommend this.
Find your way through obstacles, no real combat, puzzle dungeon crawler? The idea sounds interesting, but for me it's simply no fun to play :(.
Do you like pathing puzzles? Good. Get this!
Wie Snake, aber hier diesmal als Hund durch eine Ebene nach der anderen im Dungeon laufen und bestimmte Dinge umgehen und andere einsammeln. Klingt simpel ist aber nur langweilig.
Прикольная убивалка времени, но только для стим дека или телефона.
Love it!
An excellently designed puzzle game which rewards experimentation. The mechanics aren't explained, it's up to the player to try different things (including barking) and figure things out for themselves. Only some games are able to pull this off successfully, and Fidel is one of them. A change was made since the original version to make the game a bit easier, namely removing the time-limit ghost (unless you kill the dog), which I think was the right call.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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