
If you could save someone, how much of yourself would you be willing to sacrifice?Until I Have You aims to recount a thrilling story of regret, love, corruption, and things gone haywire, under the strong, vibrant neon lights of a metropolitan city that just doesn't give a damn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Until I Have You Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 1, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $72.5K | 194 | 70% | $13.99 | |
| approximately $15.6K | 193 | 60% | −85%$0.74reg. $4.99 | |
| approximately $60.7K | 569 | 81% | $4.99 | |
| approximately $9.8K | 154 | 88% | $2.99 | |
| approximately $942.2K | 1.8K | 85% | $14.99 | |
| approximately $40.1K | 376 | 68% | $4.99 |