
Welcome to Cataegis - The White Wind: Ziggurat Chapter, a frantic 2D arcade action retro-style game that pays homage to the glory days of 8-bit side scrolling gaming.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Cataegis: The White Wind" представляет собой современный ретро-экшен, который успешно интегрирует элементы классических 8-битных игр с боковым скроллингом. Сюжетная линия игры начинается с вводных текстовых описаний в меню, которые погружают вас в мир, наполненный магией и древними тайнами. В мир, где главный герой, Катаэгис, является стражем порядка Келигера и противостоит самопровозглашенному божеству Иштар и её последователям в войне за будущее Земли. Однако основное развитие сюжета происходит через механику "убей или помилуй", что позволяет вам активно влиять на ход событий, которые создают не три, не пять, а два десятка концовок. Боевая система игры требует от вас не только быстрой реакции, но и стратегического мышления. Комбинация ловких движений, двойного прыжка, скольжения и двойного владения оружием позволяет Катаэгису эффективно противостоять врагам, находя к каждому из них свой подход. Графическое оформление игры выполнено в стиле пиксель-арт, что характерно для ретро-игр. Дизайн уровней, цветовая палитра и анимация персонажей выполнены в духе 8-битных игр, что создает атмосферу, соответствующую тематике игры. А музыка и звуковые эффекты только дополнительно подчеркивают атмосферу игры. В общем, "Cataegis : The White Wind" пример того, как в современные игры можно успешно интегрировать элементы ретро-игр. Игра предлагает интересный сюжет, динамичный геймплей и визуально привлекательную графику. Множество концовок, в зависимости от вашего выбора действий с поверженными врагами, делает игру интересным и реиграбельным продуктом, который заслуживает внимания как любителей ретро-игр, так и новых поколений геймеров, интересующихся подобными проектами.
Catacgis: The White Wind to interesująca gra akcji z elementami RPG, która zabiera gracza w podróż po fantastycznym świecie pełnym tajemnic i niebezpieczeństw. Gra oferuje piękną grafikę i animację, a także ciekawą fabułę i liczne misje do wykonania. Gracz wciela się w postać tytułowego Catacgis, który musi stawić czoła różnym wyzwaniom i przeciwnikom, aby ocalić swój świat. Plusy gry: [list] [*]Ciekawa fabuła i interesujące misje [*]Piękna grafika i animacja [*]Duża liczba przeciwników i bossów do pokonania [*]Możliwość rozwijania postaci i ulepszania ekwipunku [/list] Minusy gry: [list] [*]Brak polskiej wersji językowej [*]Kontrola postaci mogłaby być bardziej precyzyjna [*]Niektóre elementy fabuły są dość przewidywalne [/list] Podsumowując, Catacgis: The White Wind to ciekawa gra akcji z elementami RPG, która zabiera gracza w interesującą podróż po fantastycznym świecie. Plusy gry to piękna grafika, ciekawa fabuła oraz liczne misje do wykonania. Minusy to brak polskiej wersji językowej oraz nieco słabsza kontrola postaci. Mimo to, gra jest warta polecenia dla fanów gatunku. [h1]Dziękuje za przeczytanie mojej recenzji na temat gry Catacgis: The White Wind, jeżeli ta recenzja ci się spodobała, przydała podczas zakupu lub poprawiła ci humor - zapraszam do rozdania nagrody lub pozostawienia oceny pod recenzją. Zapraszam również do przeczytania [url=https://steamcommunity.com/id/HyperSonic0/reviews]moich recenzji na temat innych gier[/url].[/h1]
Really rough platformer to be honest. The controls are clunky af and controller support is broken. The retro art style is neat but doesn't make up for bad game play. :-(
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Seriously Flawed ★★☆☆☆[/h1] [h1]First Impressions[/h1] Not only do I not remember where I got Cataegis : The White Wind (CW), I don't even remember how many times I've thought about playing it again so that I can review it, but just haven't had the interest or desire to do so. Checking the dates, I first played it back in 2017, so it's certainly long overdue. There's no reason to hold it off any longer, so let's get this over with. [h1]Gameplay[/h1] Based in part on how the game looks, I'd imagine it draws inspiration from platforming classics of the NES era, such as Castlevania or Ninja Gaiden. You'll fight off enemies using your sword, advancing past obstacles, and occasionally getting power-ups. Stages might include a mini-boss, but otherwise each will end with a boss battle. One thing I'll give the game credit for is not having sluggish movement speed or attacks, as the main character here isn't held back by his suit of armor. The thing about older games is that they were simple and straightforward, so I believe that's about all there is to it. [h1]Controls[/h1] The game worked just fine with my controller, though I did find some of the choices a bit strange. For instance, there's a slide dash move, which you use by ducking and hitting the jump button. I kept expecting to use it by running first, as I'd think the two would be related. Another issue came from the running segment as you're being chased by a bus, because you'd outpace the vehicle and wind up on the far edge of the screen, unable to see any of the upcoming obstacles you need to dodge to get past that section. [h1]Story[/h1] In CW, you play as a white knight. No, not that kind. He's a true warrior, bestowed with the moniker White Wind. With the red embellishments on his uniform, it's not a bad design or concept, as it could have interesting symbolism. Plus, it'd reinforce that the protagonist does his actions in broad daylight, with nothing to hide. Unlike those rioters who wear all black. Throughout the game, you'll clear out enemy forces and take out their boss. At that point, you'll have the option to either spare their wretched life or execute them on the spot. I think that's a decent idea, as almost all games assume the death of the boss after you beat it, but why not make it a matter of choice after you've vanquished them? [h1]Visuals[/h1] CW's saving grace isn't in its visuals, and it's not for the reason you might expect. The pixel graphics get the point across as to what everything is, and generally I don't think the designs are that bad. Admittedly, I do find the main character's running animation kind of goofy looking. What really sinks the visuals for me is how certain colors are heavily overused, often within the same screen or area. After you finish the tutorial, which was primarily blue, the first screen is almost exclusively yellow. You're walking past a series of buildings, and they're all made up of this same material with almost no breaks, except for large slabs of gray. There's an odd distortion about how colors are distributed, as if they were really limited on how many they could make use of, and it makes for a lot of unpleasant backgrounds, “Welcome to the future, where everything is either red or yellow.” [h1]Sound Design[/h1] Something else I'd give the game credit for is having pretty solid music. I wasn't able to find a soundtrack online, but when I listened to the tunes instead of playing the game, I enjoyed the music. There's a few notes with an odd quality to them, but it otherwise makes use of a good sound font to produce the songs. They're lively and upbeat, making for a good accompaniment to the gameplay style the developers were aiming for. I believe bosses also have unique tracks as well, though I couldn't verify that. [h1]Pros[/h1] 🌟 Your character has respectable movement speed and attack range. 🌟 It's not Labor Day yet, so wearing white is still acceptable. [h1]Cons[/h1] ❌ The game is unforgiving, as I had difficulties on the first level. I didn't really feel like trying multiple times to get past it, though I had more success with it before. Maybe I was more patient then. ❌ There's 32 endings, but why would you want to beat this game 32 times to unlock them all? I'm not even beating it once. [h1]Tips[/h1] 🔍 You won't fight bosses using careful dodges and hitting those sweet spots with perfect timing. Learn how to clear the stages while taking minimal damage and spam your attacks until the boss falls. 🔍 The game design isn't advanced enough that anything will change one attempt to the next. Memorization will help. [h1]Final Thoughts[/h1] Over time, I've become more discriminatory in what bundles and games I acquire, and based on the review score CW has, I wouldn't have gotten it in the first place by my current standard. So, in some ways, reviewing it feels slightly like beating a dead horse, but I've got plenty more of those to tackle in my library. Either way, the disappointing aspect about CW is that there are some good ideas here. You can use a handful of weapon power-ups and charge moves for various situations. The mobility is theoretically pretty good with the ability to run and dash-slide. However, much like the visual design, it falls apart in the execution. Based on how the mini-boss was designed on the first stage, it's as if you're expected to carefully dodge all of those attacks; the massive wall of fire, his charge forward, and both the projectiles he shoots and the ground sweep effect after they land. Then, you'd hit him with a solid charge attack, maybe a few follow-up swipes with the sword, and start dodging again. Due to how large your character and enemy attacks are though, that's not at all how you'll really play CW. You'll either get to the boss fight with enough health and lives to tank it by spamming your attack, or fail. What was intended doesn't line up with reality, and makes for an unsatisfying gameplay experience. It shows how much fine-tuning is required to get all those important aspects just right: visuals, controls, proportions, HP, damage, and so forth. I can't recommend getting CW. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - CW is healthy [/td] [/tr] [/table]
+ Classic old school side-scrolling gameplay + Exciting Retro soundtrack + Fast and fluid gameplay with a myriad of techniques and varied weapons; + Gorgeous pixel art cinematics + Unlock art and background information on the game + An engaging storyline + Over 20 endings available based on the choices you make in the game If you like retro games like Megaman or Contral, you will love Cataegis: The White Wind too, a fast placed action game with good graphics and also multiple endings...
It's not bad. Love the music and the artstyle. The gameplay could have been better. The game is like going to school, but nobody bothers you, so it's an okay day. You still lost your time though. 6/10.
啊哈哈哈,人类真是有趣啊,世界上竟然真的有人能通关这个游戏。我感觉是我没有+buff的原因,3种武器,6大boss,25种结局。这辈子估计通关是达成不了了,下辈子再试试吧
Cataegis: The White Wind — это игра, которая, на первый взгляд, может показаться очередной инди-приключенкой, но она быстро показывает, что готова удивить и оставить яркие впечатления. В неё не просто интересно играть, а хочется погружаться всё глубже и глубже, ведь здесь есть всё: захватывающий сюжет, атмосферный мир и интересная механика. Сюжет в Cataegis — это настоящее путешествие. Ты играешь за героя, который оказывается в мире, полном магии, древних тайн и сражений. Здесь всё так или иначе связано с загадочными силами, и ты, как игрок, постепенно раскрываешь все эти тайны. Сюжет увлекает, не давая скучать, а развитие персонажа и его отношения с окружающим миром раскрываются с каждым новым шагом. Геймплей — это динамичные и очень атмосферные сражения. Боевая система продумана до мелочей, и каждый бой требует не только реакции, но и стратегического подхода. Здесь ты не просто кликаешь на кнопки, а должен думать, когда атаковать, когда защищаться и когда использовать магию. Игра заставляет почувствовать себя настоящим героем, от которого зависит судьба мира. Графика в Cataegis — это не просто пиксели на экране, а настоящая визуальная поэзия. Яркие, но в то же время мрачные пейзажи, красивые анимации и стилизованные персонажи делают игру визуально привлекательной и интересной. Каждая локация, будь то леса, подземелья или замки, выглядит как произведение искусства. Звуковое оформление тоже не отстаёт. Музыка подчеркивает атмосферу каждого момента, будь то спокойные исследования или напряжённые сражения. Звуки природы, шорохи, звуки магии — всё это помогает создать полное ощущение, что ты в другом мире. Вердикт: 9 магических амулетов из 10 — и один обязательно пригодится в следующем путешествии. Если ты ищешь атмосферную RPG с интересным сюжетом и захватывающими боями, Cataegis: The White Wind — это то, что стоит попробовать.
Фигня скучная
Cataegis : The White Wind is a badly made 2D retro pixel platformer/brawler/shooter, one of many thousands of pixel platformers infesting Steam and driving down the average quality of video games everywhere. This example has you controlling some kind of knight dude fighting weird monsters on a very small screen. Resolution is locked and can't be changed, and the developers were unable to make the game work in widescreen, it displays 4:3 pillarboxed. Presumably this was designed using, and intended for, people whose only PC display is old CRT monitors from the 1990's salvaged from dumpsters and garbage dumps. Unfortunately I can't think of any gamers who rely on ancient CRT monitors, I'm pretty sure everyone is using widescreen LCD panels nowadays, so what the developer hoped to achieve by making a game for nobody is unclear. Regardless, the visual quality of this game is wholly appropriate for the dumpster they found their CRT monitors in when developing this game. Gameplay is clunky, unpolished and unsatisfying, to go with the godawful visuals. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's an insulting $5 USD price tag slapped on this bundle worsening 2D retro pixel garbage. There's literally thousands of far better games available on Steam completely free, so it's impossible to recommend anyone buys this.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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