
Rebuilt and enhanced for PC – Until Dawn invites you to relive the nightmare, and immerse yourself in a gripping slasher horror where every decision can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.6Kreviews | 83% | — | $4.6M |
| $19.99 | 105Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un buen juego pero de nicho, si eres fan de las películas de terror entonces su ambiente ye va a atrapar; pero es un juego totalmente narrativo así que no es ara aquellos desesperados que solo quieren brincar y disparar. A mí sí me gustan estos juegos.
all
good game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Danish, Dutch, Finnish, Japanese*, Korean, Norwegian, Polish*, Portuguese - Brazil* +8 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I first heard of the game when Jacksepticeye made his first video back in 2015 and now elven years later here I am playing this version and I'm so glad I actually got to play this story out myself. What I found good was mostly to do with the atmosphere, the way light works with the cluttered sorroundings and how the camera would switch to standard third-person allowing me to look around at the world they made and a world I got to spend eight-teen hours in, from the sorroundings to the skybox to the disatant mountains it was a marvel to look at. The music is next and another thing I appreciated as it did an excellent job of adding gravitas and impact to the tension natutrally in the scenes I got to witness and at times run through when the threat was imminent and the music did nothing but improve it. The voice acting and mocap I will mention together because my feelings on it are more measured as the dialog either enhances or puts more focus on how campy it is at times for better or ill but with that in mind it is STILL leaps and bounds ahead of the games that came after (in terms of feeling natual) where the graphics and mocap are one of the main things they would improve on in later games it is evidently still rough. How things look has definetly improved with this version as the character models look less incandesant if you remember back then and mesh into the overall atmosphere much better standing out signifigantly less but in all the right ways as to no longer have as much of a spotlight on the characters. My only real complaint is that the quality of storytelling after this became noticably worse in both writing quality, in leaving clues and most importantly in the pacing of the storybeats, this game stands above the rest in those qualities most important to a game of this style.
Como um fã do gênero de terror nos filmes, esse jogo me conquistou muito da minha simpatia e surpresa pela qualidade da história. Obviamente após revisitar várias vezes a história, você acaba percebendo alguns problemas, mas nada que afetou minha perspectiva do jogo. Cada momento desse jogo valeu a pena, principalmente pelo fato que eu não conhecia a maior parte do seu plot, o que deixou a experiência ainda melhor. Para aqueles que nunca viram nada sobre, ficarão com muita surpresa e espanto pela ousadia da história em matar os personagens da maneira mais brutal possível. O único problema, é que após jogar algumas runs, percebe-se que existem personagens que foram feitos para morrer (se foram salvos, somem a maior parte do jogo) e outros que foram feitos para viver (dependendo das escolhas que você fizer, torna o personagem muito sortudo e dão poucas oportunidades dele morrer), mas ainda não tira o prazer que tive de obter todas as conquistas desse jogo.
Until Dawn is one of those games that’s best experienced knowing as little as possible. Even after just one playthrough, I was hooked by the mystery and constantly second-guessing every decision I made. The cinematic presentation is excellent, and the game does a great job of making your choices feel important. That said, once the credits rolled, I realized going for 100% completion would be a much bigger commitment than I expected. Hunting down every collectible and replaying the story for every ending quickly started to feel more like a checklist than a horror adventure, so I was happy to call it quits after experiencing the main story. Graphics ★★★★★ The visuals are fantastic. The character models, facial animations, and environments all look great, and the lighting does an incredible job of building tension. It feels like you’re playing through a high-budget horror movie. Story ★★★★★ The story kept me invested from beginning to end. There are plenty of twists, memorable characters, and decisions that made me stop and think before choosing. It’s the kind of game that’s hard to put down once the mystery starts unfolding. Gameplay ★★★☆☆ The gameplay is definitely slower paced than I expected. Exploring is immersive, but searching every corner for collectibles can become tedious, especially if you’re aiming for every achievement. Replaying the entire game multiple times just to see every ending wasn’t enough to keep me going—I gave up on 100%, and I don’t regret it. Sound ★★★★★ The sound design is excellent. From the eerie ambience to the tense music and strong voice acting, everything works together to keep you on edge. Playing with headphones makes the experience even better. Overall ★★★★☆ Until Dawn delivers an engaging horror story with excellent presentation, memorable choices, and enough suspense to keep you invested until the very end. While the completionist grind wasn’t for me, the first playthrough was absolutely worth it. If you’re looking for a cinematic horror game where your decisions shape the story, this is an easy recommendation—just don’t feel like you have to chase every achievement to enjoy it.
"Jesus hot sauce Christmas cake." 9,5/10 addicting: 9,5/10 graphic: 9,5/10 music: 9/10 +playing for the first time it’s super scary (~7h) +difficult and sad choices since very beginning +some QTS’s are VERY QUICK and due to that difficult +and i love those QTS’s when u just have to be still and do not move!!! it’s the first game i see those! super cool +plot is very good but your view on it being good, I think, depends on how much you will actually discover, cos getting more and more info while finding things is making it solid, scary and sad +it gets better while playing for the second time to be honest +characters are very well written! It’s amazing how they change and evolve while in danger (except Emily… Emily is such a ***** and this is not a spolier, you can see it since minute one) +Wolfie is my love! Mike & Sam rules! +achievements +cards
I don't really know why people don't like this remake I have beaten it a few times getting all the achievements but been almost bug free besides like 2 crashes a while ago. This game really does hold up the small details you can miss I played chapter 9 like 5 times and keep finding cool things I missed. I suggest buying this on sale 60$ for a graphic buff port isn't worth it. 6 new totems and 10 new objects don't justify 60$ price. Just wait till a steam sale and buy this game it worth the sale price not it normal. also ♥♥♥♥ SONY
Von einem der Auszog das Fürchten zu lernen und dabei fast einschlief... Das gute zuerst: Das Spiel sieht super aus und lief - zumindest bei mir - halbwegs vernünftig in 4K. Einige Abstürze gabs zwar trotzdem aber immerhin, das geht so in Ordnung. Punkt. Zum Spiel selbst: Eine Gruppe von Jugendlichen fährt in eine Lodge in den Bergen. Dort spielt man dann einen Teenie Streich mit einem der Mädchen, es eskaliert und am Ende sind 2 Schwestern tot. Also so irgendwie... Ein Jahr später trifft sich die Gruppe dort wieder auf Wunsch des zurückgebliebenen Bruders der Schwestern um das vergangene zu verarbeiten. So weit zur Story.. Was dann passiert ist von der Story an sich schon ziemlich gut, spannende Wendungen inbegriffen. Leider ist das Spiel dabei nicht spannend.... Irgendwie fühlt es sich durchgehend so an als würde man auf dem Beifahrersitz sitzen während wer anders den ganzen Spaß hat. Wirklich am Geschehen teilnehmen lässt einen Until Dawn nämlich nicht. Man folgt vorgefertigten Wegen, trifft Entscheidungen welche scheinbar keine wirklichen Auswirkungen haben, löst Reaktionsspiele die man gar nicht lösen müsste - das Spiel geht irgendwie trotzdem genauso weiter wie es möchte... naja halt langweilig. Dazu die hervorragende Steuerung...mit Maus und Tastatur eine buchstäbliche Qual... Minispiele wo man einen Balken in einem Rahmen halten muss verkommen zum Witz.. Selbst in größter Not gehen die Charaktere gemächlich vor sich hin, gerannt wird wenn das Spiel das will..manchmal aber wenig nachvollziehbar. Dazu kommen die Charakter der Spiels..Selten so eine ätzende Bande von Menschen auf einem Haufen gesehen.. Man will sie gar nicht retten sondern hofft das es den nervigsten zuerst erwischt.. wobei es oft schwer ist zu sagen wer das ist! Da kommt keine Freude auf mit so einem Haufen von oberflächlichen Deppen. Zusätzlich wechselt das Spiel ständig zwischen den Charakeren und ihren Locations hin und her.. am Ende in den Minen weiß man also irgendwann kaum noch wer wo ist und warum.. ein wirklicher Spielfluss entsteht so nicht sondern lässt einen oft eher ratlos zurück. Naja am Ende war bei mir nach 8 Stunden Schluss - irgendwie kam das überraschend schnell..aber dann war es auch irgendwie gut so..viel mehr dieser anstrengenden Dialoge hätte man wohl auch nicht ausgehalten. Also abschließend: Gute Präsentation, ein bisschen wie Kino zum mitmachen - aber wenig Spiel drin... muss man wissen ob man das möchte.
很一般 五折入都觉得亏 对于一个24年的游戏配上这样的定价,主角龟速+掉头困难属实不应该,Mike在疗养院还出现没有光点指引的情况,以至于兜了半天圈子才知道去哪。总的来讲制作不够精良。 剧情在如今的眼光看也毫无新意。前期设置这么多悬念,中后期揭秘只觉得拉了坨大的(早就猜的差不离了),当我期待结尾是不是还能有反转的时候游戏结束了。但人物立体度还是有的,刚开始不太喜欢的角色最后都能看到闪光点。 最大的问题要属恐怖氛围全靠js(十年前流行的东西如今真的不够了)也可能是剧情太过简单导致的,以至于我从始至终没有任何沉浸感,尤其对于一个互动电影来讲是不合格的。 鉴于没有大bug+至少玩下去了 综合给到npc
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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