
Tell Me Why is the multi-award winning episodic adventure game from Dontnod Entertainment in which twins use their supernatural bond to discover the truth of their troubled past.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Tell Me Why is the latest narrative adventure game from DONTNOD Entertainment, the studio behind the beloved franchise, Life is Strange. In this intimate mystery, reunited twins Tyler and Alyson Ronan use their supernatural bond to unravel the memories of their loving but troubled childhood. Set in beautiful small-town Alaska, Tell Me Why features true-to-life characters, mature themes and gripping choices.
As you conjure up memories of the past, your choices will affect the twins’ relationship, determine the strength of their bond, and shape the course of their lives.
Revisit your past, discover the truth, and shape your future
• Uncover the truth – Use the twins’ supernatural bond to relive and explore their conflicting childhood memories.
• Shape your Story – Influence the relationship between Tyler and Alyson with choices that will determine their future.
• Unlock even more secrets – Match wits with puzzles that deepen the story and open a window into the twins’ fantasy world, “The Book of Goblins.”
Experience true-to-life setting and characters
• Unique characters – Build relationships and solve mysteries through the eyes of compelling and realistic characters.
• Alaskan splendor – Explore locations set in beautiful, highly detailed small-town Alaska in stunning 4K and HDR.
Storytelling with purpose – DONTNOD Entertainment and Xbox Game Studios conducted on-the-ground research and partnered closely with cultural, mental health and gender advocates to craft a thoughtful, true-to-life experience.
Genres
Stats
Languages: English*, French*, Italian, German*, Japanese, Korean, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Tell Me Why Review [/h2] Tell Me Why is a neat adventure, but one let down more by its meager story than by anything else. Don’t Nod has always done a strong job creating heartwrenching stories, and while this game clearly put real care and research into its LGBTQ representation, I do feel it falls a little short of the mark and, at times, wades into troubling territory. The game does leave you with an aching sadness, but that sadness comes more from what happened to Mary-Ann and the life she lived than from the story building toward the kind of emotional crescendo Don’t Nod has reached in previous games. The voice actors do admirable work, with Alyson standing out a little more than Tyler, whose delivery sometimes leans too hard into a stoic dudebro register. Ultimately, with only three episodes, the game does not have enough time to weave its many disparate narratives into a fully cohesive and satisfying resolution. There are good ideas here, some very good ones, but they often feel like they are fighting for space in a story that needed more room to breathe. The one thing the game does genuinely well is its representation of the trans experience. As a straight man who used to be heavily religious because that is how I was brought up, I know I am ignorant on the subject in a lot of ways. But through this game, I came to understand Tyler’s struggles in a more intimate way. It opened my mind to what trans people have to deal with just to simply exist. Mouth breathers will call that propaganda, but that is because mouth breathers call anything outside their own reflection propaganda. The game is not trying to indoctrinate anyone. It is sharing a story. And if sharing the pain, dignity, fear, and humanity of marginalized people is propaganda, then you might as well call half of American history propaganda too. From Harriet Tubman, to Martin Luther King Jr., to Emmett Till, these stories are not propaganda simply because they make the comfortable uncomfortable. They are people telling the truth of what it cost them to exist. However, this also brings me to my main complaint with the game. Without getting too specific for spoiler reasons, there is a moment where something very dire occurs, and at first it appears to be rooted in a parent’s rejection of Tyler. The story seems to be pointing toward a familiar and painful kind of bigotry. But as the truth becomes clearer, the game reframes that moment as something closer to a tragic misunderstanding, and ultimately that makes me take a beat. Not because I think the game is malicious, or because I think it handles Tyler without care. I do think the care is there. But the reveal risks implying that Tyler’s fear of rejection was misplaced, rather than fully grappling with why that fear would have felt so real to him in the first place. From my limited perspective, I can imagine that for a trans child, especially one already living with confusion, isolation, and emotional instability at home, fear would not simply be some irrational invention. It would be a survival instinct. It would be the body reading the room before the mind has the words. That is where the writing becomes uncomfortable for me. The story comes close to suggesting that Tyler projected hostility where there may not have been any, and while that may work as individual tragedy, it becomes more complicated when placed inside a story about trans identity. It brushes against the same kind of dismissive logic used against women when they are told to calm down, or against minorities when they are told they are imagining prejudice. Maybe they are not imagining it. Maybe they have simply learned, through experience, what danger sounds like before it fully announces itself. So I respect Tell Me Why. I admire what it is trying to do. I think its heart is in the right place, and I think Tyler is handled with more humanity than a lot of games would have managed. But I also think the story needed more time, more precision, and maybe a little more courage in its final stretch. It wants to be a story about memory, trauma, identity, and family, but by the end, it feels like it only has enough space to gesture at those things rather than fully land them. A thoughtful game, an important game in some ways, but not quite a great one. A 7/10 for me, which is on my scale a good game, but not quite an 8 and great.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mixtape before its time. The dialogue makes it feel like an Xbox executive is constantly watching you play. The game at least tries to connect online in the start, so there is that. It is front-loaded with the slowest, dullest background exposition known to man. Perfect for disciplining inmates with.
I didn't hate it, but saying I was neutral would be an overstatement. I just disliked this game and think it's not worth your time, even if you get it for free. I'll primarily complain, because I can't even praise this game for the graphics, voice acting or soundtrack, it's all mediocre at best, so moving on to the problems this game has: First of all, I don't know who thinks lying to your audience is a good idea. It makes it so whatever predictions you try to make are immediately invalidated, because you weren't given trustworthy information. It's as if in a 2 hour long murder mystery movie, the actual killer was introduced in the last 20 minutes, like cmon, let me theoretize and come up with my own conclusions. Secondly, the game is so. Painfully. Slow. A walking simulator, for 95% of the game without the ability to jog and a ton of interactions we could do served no purpose whatsoever. Immersion? I guess? Trying to make me nostalgic about a house I've first seen just a few hours ago? Ugh. Finally, I didn't really like the characters. I lost faith in the twins after they felt entitled enough to bother their adoptive father while at work at the police department, currently taking a witness' testimony. So instead of being understanding and just wait, they decide to break into police archives. Then the verbal abuse of Sam, which is a self-aware functioning alcoholic, that tried his best throughout the years to help the twins and their mother. Then the inconsistency of knowing their mother was psychotic and abusive, but being mad at their aunt for calling the child services to look into their situation and help them if needed. The only reason I kept playing this game was the mystery, trying to figure out who the twins' father was, finding out who tried to burn the barn, what was whose role in this whole ordeal, finding how that one fateful evening really went down. But why bother, if I was lied to for the first 4/5 of the game, so whatever theory I had is out of the window, because I'm given basic information that contradicts my theory. Ugh.
Tell me why is yet another one of those "made by the developers of "X"" where in reality there is no one left from the original team/s. As much as i liked LIS, the writing difference between LIS and TMW is abysmal, i tried to genuinely approach TMW with having fun in mind but the writing is just bland and it forcefully tries to make you feel emotional at multiple occasions. Decision making has no effect anywhere except of the Chapter's 3 second half, as it impacts your ending, rest of the game has meaningless decision making Soundtrack and graphics wise i think that they did a good job, OST is pretty good as it fits the scenes and their respective environments, while the graphics themself aged well for a title like this Overall experience heavily depends on the player, in my case this game was nothing more than easy and free 100% that i will definitely never play again
Since this game goes free on every pride month, I expected something [b]ULTRA GAY[/b], but it's actually quite mild on that, and it's much better this way. The main plot point is that one of the twin protagonists is transgender [spoiler]try to guess which one just by looking at the screenshots![/spoiler], and there is also an optional gay romance subplot. Nothing that would upset anybody other than the most dedicated homophobes. It's a good adventure game. Alaska looks great, the environments are nicely detailed, the puzzles are solvable without moon logic, and short tales in the Book of Goblins were also really cool. It's obvious, though, that the story was cut short (originally 4 episodes were planned), as some plot threads remain unresolved, and some characters from the Book of Goblins are missing. Several reviews say the ending was lackluster, but I liked it a lot. [spoiler]The kids grow up and get to face the banality of evil.[/spoiler]
Well, I was really bored. The dialogue and the plot in general are of an average standard, but in terms of gameplay, the number of drawn-out sections is unacceptable to me. There’s also far too much exposition for my liking, and the game shoves every piece of information right under our noses, so we don’t have to work things out for ourselves. A story that should have taken a maximum of 5 hours has been stretched out to 10.
A sweet, sad, and complicated story. I picked it up because it was free for pride month, and didn't even look at the premise. The story definitely isn't perfect. At times I was rolling my eyes at some of the dialogue, and there are some glaring plot holes, but in the end there was a lot of heart and this story was clearly handcrafted with love. The puzzles are light and easy and I LOVE the book of goblins. And its nice to see a trans character take center stage in a story, and see everyone be surprisingly accepting. For all of Tyler's complaints about Delos Crossing, the people there were truly as kind as they could be to a transgender murderer coming back into town after ten years away. My biggest nitpick is that there is a choice to pursue a romantic relationship, and I didn't feel like romance over friendship in this case actually added anything. In fact, I feel as though the shallowness of the romance actually took away a bit from some of the larger themes. It was cute and sweet, but the love interest ends up pulling all of the emotional weight in the very short romance arc, with our MC giving very little in return. Having Tyler find a supportive friend who can help him step into the world might be the stronger route, and I regret choosing romance just because it seemed "right." I did like the theme that memories are imperfect and we have to choose the version of reality that we're able to accept. Sometimes, there are no answers left to discover. There is only what you believe. Unfortunately, despite missing quite a few achievements, its unlikely that I'll go back to complete this game a second time. The walking is just TOO slow and the first chapter is quite a slog. This last bit is a little bit of a spoiler- I was expecting more to be done with the police investigation and with Eddy. I was CONVINCED that there was NO WAY the police actually believed the twins' story. If Tyler was being confronted on the pier, then how did he stab his mother in the BACK? If Tyler was the one receiving the haircut, why was he holding the scissors? Mary Ann fell into the lake with the scissors in her back, but the scissors were never recovered, and Eddy was the first on the scene. There is a suspicious pair of scissors in Eddy's desk that we can't even interact with. Is this a flaw in the writing, or a hidden part of the story that we just don't get to engage with? Why can we never confront Eddy for other lies he told Alyson, like lying about her getting into a special program and hiding her acceptance letter? And why on earth does everyone in this town keep documents from 10 years ago on their top shelf???????
Sub 3 game trying to show psionic abilities. Dbh "Find Jericho" mission is 10x more interesting than this game thank god got this game for free
Was not that interesting to me.
The most unlikable characters whose whole personality is their childhood trauma, the mother clearly saw how obnoxious they would grow up to be and did the right thing trying to shoot them
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.