
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 2.14/day in the week after.
About
Purchasing the Standard Edition of The Casting of Frank Stone will unlock exclusive rewards in Dead by Daylight via your Behaviour Account*, including:
"Murder Mill" Shirt Cosmetic for all Original Survivors released before May 7th, 2025.
"Murder Mill" Badge & Banner
2 Million Bloodpoints
The storytelling prowess of Supermassive Games meets the Dead by Daylight universe in a haunting horror game that won’t soon be forgotten.
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
In the depths of an Oregon steel mill, the gruesome crimes of a sadistic killer spawn horrors beyond comprehension. Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems.
Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma.
For those who find comfort in the unknown, and glee in the grotesque, Supermassive Games’ cinematic storytelling brings new levels of emotion, immersion, and intensity to this darkly rich universe.
Experience a never-before-seen look at the wider world of Dead by Daylight, Behaviour Interactive’s acclaimed multiplayer horror game. Filled with spine-chilling twists, this dark original tale is certain to haunt you long after it’s over.
*A Behaviour Account with linked entitlements to both The Casting of Frank Stone and Dead by Daylight is required to claim rewards.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 6Kreviews | 62% | — | $962.7K |
| $9.89−67% | 8.2Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]The Casting of Frank Stone[/b] When someone mentions Supermassive Games, I immediately think of great memories and some fantastic games such as Until Dawn, The Dark Pictures Anthology (well, except for The Devil in Me, which wasn't exactly their strongest title), and The Quarry. All of these games shared two things: horror and engaging gameplay, accompanied by stories that ranged from amazing to at least decent. But when it comes to The Casting of Frank Stone... I honestly don't have words, and I don't mean that in a good way. Since this game takes place in the world of Dead by Daylight, it will naturally catch the attention of DBD fans. Before I begin, let me give you a piece of advice: [b]Buy this game only during a massive sale, or just watch a playthrough on YouTube.[/b] I've suffered through some bad games before, including Wolfenstein: Youngblood, but this one was genuinely painful. [b] Story[/b] The story, if we can even call it that, is split between two timelines: 1980 and 2024. At first, you play in the 1980 storyline before the game suddenly switches to the present day. My first reaction was: [b]"What the hell does 2024 have to do with something that happened 44 years ago?"[/b] And honestly? It still barely makes sense even after the game explains it. I stopped caring about the story fairly quickly because the writing feels completely disconnected and nonsensical. It honestly feels like whoever wrote the script had no idea how to structure a coherent narrative. The basic premise revolves around Frank Stone, a serial killer who kidnapped and murdered people. You begin as Sheriff Sam, investigating the disappearance of a baby. You find Frank Stone, kill him, and then the game jumps to 2024 where several characters are invited to a mysterious mansion by a strange woman who wants to purchase a film called *Murder Mill*, which was recorded back in 1980. To skip a lot of unnecessary details: The mysterious woman worships [b]The Entity[/b]. Dead by Daylight players already know what that means. For everyone else, The Entity is an otherworldly being that pulls killers and survivors into its realm, forcing them into endless trials where killers hunt and survivors attempt to escape. The woman's grand plan? She wants to use the film to bring Frank Stone back to life. Yes, seriously. Apparently she watched The Ring a few too many times and somehow believes Frank Stone is Sadako. The game also spoils one of its own characters by practically telling you they have plot armor, removing any tension whenever they're in danger. If you want the full story, you're better off looking it up yourself because I genuinely don't have the energy to explain this mess. [b]Gameplay[/b] Gameplay follows the standard Supermassive formula. Unfortunately, The Casting of Frank Stone seems to share a lot of DNA with The Devil in Me, especially when it comes to technical problems. The game is filled with: [list] [*] Bugs [*] Stuttering [*] Ghosting [*] Input delay [/list] And the input delay is absolutely awful. I ended up playing the entire game with an Xbox controller because the delay between my keyboard inputs and the game was so bad that I felt like every interaction happened a second later. The game itself is also incredibly short. My first playthrough took around five hours, and that's only because I spent extra time looking for Dead by Daylight easter eggs. Puzzle sections are painfully simple. Exploration is completely linear. Finding your way through environments requires almost no thought. I was genuinely struggling to stay awake at certain points, partly because the story was so uninteresting and partly because the game often feels more like a mediocre movie than an actual game. You could scroll TikTok during half the cutscenes and barely miss anything important. The gameplay feels unfinished, boring, and overly simplistic. The game repeatedly tells you that every choice matters and can save lives. Yeah... no. I saw almost no meaningful consequences from most decisions. Even The Devil in Me had choices that could save your life later. Here? Not so much. [b]Optimization[/b] This is my favorite part. Normally I save my PC specifications for the end of a review, but in this case I need to show them first because otherwise people probably wouldn't believe me. [b]My PC:[/b] [list] [*] Ryzen 5 7600X [*] Sapphire RX 9070 XT [*] 32GB DDR5 6000MHz [*] MSI MAG B650 Tomahawk WiFi [*] 2TB NVMe SSD Storage [*] Seasonic 850W Gold PSU [/list] Now explain something to me: [b]How is it possible that I had to enable Frame Generation and still dropped to around 50 FPS?[/b] This is genuinely one of the worst optimized games I've played in years. I had to use FSR 3 Performance Mode, lower textures, lower graphical settings, and that's without ray tracing enabled. There were sections where I saw 120-300 FPS, sure. But there were also countless moments where performance tanked so hard that Quick Time Events became difficult simply because of stuttering and input delay. In fact, one character died during my playthrough because the game became so choppy and unresponsive that I failed a QTE. I've played games under some pretty rough conditions before, but this was on another level. If your PC is weaker than mine or only barely meets the recommended requirements, I honestly wouldn't recommend buying this game unless you're planning to stream it through GeForce NOW or a similar service. [b]Final Thoughts[/b] I'll keep this simple. While playing this game, I found myself laughing out of pure frustration. I've never played a story-driven game that was simultaneously this boring, this poorly written, and this technically broken. The story barely makes sense. Your decisions rarely matter. The optimization is terrible. And by the end, it feels like nothing you did actually mattered. Supermassive Games didn't just take a step backward here. For the first time, I'm genuinely questioning whether I want to buy their next game at launch. I've been a fan for years. I've enjoyed nearly everything they've made. But this game was an enormous disappointment. And as a Dead by Daylight fan, it's even more frustrating to see a game connected to that universe launch in such an unfinished state. It feels like Supermassive started cooking something interesting, then gave up halfway through and served it anyway. If you're interested in The Casting of Frank Stone, wait for a massive sale or just watch a full walkthrough on YouTube. Even at €5, I don't feel like it was worth my time. (If you play DBD you'll get 2M Bloodpoints for buying this game) [b]Pros[/b] [list] [*] Beautiful graphics [*] Dynamic environments [/list] [b]Cons[/b] [list] [*] Confusing and poorly structured story [*] Choices have little to no impact [*] Terrible optimization [*] Massive input delay [*] Very short playtime [*] Lifeless characters with little emotional depth [*] Stuttering animations and noticeable ghosting [*] Facial expressions look straight out of Friday the 13th: The Game [/list] [b]Score: 3/10[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
| $29.99 |
| 2.1Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first glance, The Casting of Frank Stone looked like a perfect idea on paper and a lot of us were excited about the concept. A narrative-driven horror game developed by Supermassive Games and tied into the world of Dead by Daylight should have been a slam dunk for fans of cinematic horror. Instead, what we received was a game that felt strangely hollow, unfocused, and ultimately forgettable. The Casting of Frank Stone struggles to justify its own existence. While it constantly references the lore and aesthetic of Dead by Daylight, it never truly commits to becoming either a compelling standalone horror experience or a meaningful expansion of the franchise’s mythology. The result is a game trapped between audiences: too disconnected for hardcore Dead by Daylight fans, yet too dependent on franchise references for newcomers to fully appreciate. Narratively, the game suffers from pacing problems almost immediately. Supermassive Games built its reputation on tightly controlled tension in titles like Until Dawn and The Quarry, where player choices carried emotional weight and the threat felt immediate. This game lacks that urgency. Large portions of the game drag with extended dialogue sequences, repetitive exploration, and exposition that rarely pays off in satisfying ways. Instead of escalating dread, the story often feels like it is stalling for time. The characters are another major issue. Horror games live or die based on whether players become emotionally invested in the cast, but most of the protagonists in The Casting of Frank Stone come across as underdeveloped archetypes rather than believable people. Their motivations are thin, their relationships lack chemistry, and several major emotional moments fall flat because the game never earns them. By the time the story reaches its climax, many players, myself included, felt detached rather than terrified or emotionally invested. Frank Stone himself is also surprisingly underwhelming. For a game named after him, the killer lacks the iconic presence that defines memorable horror villains. He never achieves the unsettling charisma of characters like Pyramid Head or Nemesis. Instead, he often feels more like a vague symbol designed to feed Dead by Daylight lore than an actual threatening antagonist with personality or psychological impact. Gameplay does little to compensate for the weak storytelling. Mechanically, the game relies heavily on familiar Supermassive formulas such as quick-time events, branching dialogue, slow walking sections, and collectible hunting but without meaningful innovation. Not to mention the illusion of choice, as many decisions ultimately converge toward similar outcomes regardless of player input. In a genre where replayability and consequence are supposed to be major selling points, that hits hard. Technically speaking, there is a lot of stiff facial animations, inconsistent voice performances, awkward scene transitions, and occasional bugs that disrupted immersion. While not catastrophic, these issues added to the feeling that the game lacked polish and refinement. Lastly, The Casting of Frank Stone simply is not very scary. Despite its horror branding, much of the experience leans more toward slow supernatural drama than genuine terror. Tension is inconsistent, jump scares are predictable, and the atmosphere rarely reaches the oppressive intensity I expected from a collaboration involving Dead by Daylight. In the end, The Casting of Frank Stone is not a disaster so much as a disappointment. It is competently made in places, visually stylish at times, and occasionally intriguing conceptually. But it ultimately felt like a game assembled from disconnected ideas rather than a cohesive horror experience. Instead of standing proudly beside Supermassive’s best work, it became another example of how difficult it is to balance cinematic storytelling, franchise integration, and meaningful player-driven horror all at once.
[h1]Сущность издевается над выжившими и сюжетом игры[/h1] Кастинг Фрэнка Стоуна - игровой фильм от создателей Dark Pictures во вселенной Dead by Daylight. Содержит множество отсылок на данную игру, а сам маньяк из этой игры будет добавлен туда как игровой персонаж позднее. Игра получилась спорной, пожалуй это самый слабый игрофильм от данной студии, имеет слабую оптимизацию, размытую графику и абсолютно нелепую вторую половину сюжета. У игры есть неплохие моменты вначале, но увы они не смогли пересилить слабые стороны. https://steamcommunity.com/sharedfiles/filedetails/?id=3769006355 [h2]Сюжет[/h2] Первая половина вполне себе затягивающий и хороший хоррор. В 1980-м маньяк Фрэнк Стоун, который похищал и убивал людей, погибает на литейном заводе. Далее повествование идет параллельно в двух таймлайнах: в прошлом и спустя 40 лет, в 2024. В прошлом группа самопровозглашенных режиссеров-подростков хотят снять любительский ужастик на этом самом заводе, где жил и погиб маньяк. Основной сюжет происходит в настоящем времени. Здесь группа людей получает приглашение в особняк от некой Августины Либер. Оказывается, у всех есть нечто общее - кусочки пленки ужасного фильма, который был снят с продажи из-за того, что сводил людей с ума. Тут были прямо сильные вайбы от треш-хоррора Окровавленные Холмы, где тоже герой искал пленку с ужасающим фильмом. Прибыв в особняк их предоставляют самим себе, где все ищут себе приключения. И все бы ничего, но с середины сюжета в ход пускается какая-то паранормальщина, призраки, путешествия во времени и просто лютая дичь. Появляется монстр, которого видно только через магическую камеру, как в хорроре DreadOut, и также надо с ним бороться с ее помощью. Это выглядит как обрывки возможно неплохих идей, никак не развитый и вброшенных чисто на 10 минут сюжета. Про концовку вообще молчу, это не финал, а обрыв на полуслове, типо отправляющий героев напрямую во вселенную Dead by Daylight, если кто-то еще выжил. [h2]Геймплей[/h2] Классический игрофильм от Supermassive Games. Управляем разными персонажами, делаем выборы, выстраиваем отношения. Иногда исследуем локации. Вместо QTE здесь нужно проходить скиллчеки, как при заводке генераторов в DBD. В целом, игру можно похвалить за большое обилие отсылок - тут насаживают на крюки, нужно заводить те самые генераторы, в коллекционных предметах есть фигурки множества игровых маньяков. Иногда они нужны напрямую для прохождения. Выборы под конец становятся вообще нелогичными. И какой смысл развивать отношения и героев, если в конце один рандомный выбор буквально хоронит любого героя. Такого не было даже в ранних частях Dark Pictures. Конечно, после прохождения открывается режим "проявочной", где можно переигрывать отдельные эпизоды и развилки сюжета, но все варианты там так себе. Графика в игре часто мыльная, мимика также проработана плохо. Оптимизация тоже хромала, комп грелся, а в некоторых моментах были даже небольшие фризы. Но зато в игре есть полноценная русская озвучка. Правда, звуковые дорожки наложены халтурно и иногда часть фразы тупо съедается, интонация совсем не соответствует происходящему или вообще проскакивали английские фразы. Но в целом, как для игрофильма, где можно отключить субтитры и слушать русский - это круто. https://steamcommunity.com/sharedfiles/filedetails/?id=3769591180 [h2]Итог[/h2] Слабый игрофильм, но с хорошей завязкой и кучей отсылок на культовый мультиплеерный ужастик Dead by Daylight, а также русской озвучкой. Можно играть как соло, так и в кооперативе. Первая часть сюжета интересная и затягивает, но то, что происходит дальше, просто перечеркивает все. Особо страшных моментов даже и не было. В итоге получаем некий фанатский спин-офф во вселенной DBD со скомканным сюжетом, пытающимся ухватиться за кучу разных идей. Пока увы самая слабая игра от Supermassive Games. Проходится за 1 день, можете взять на свой страх и риск по скидке в 80%+. [h2]✅ Понравилось:[/h2] - Русская озвучка, для игрофильма значительный плюс - Много отсылок на Dead by Daylight для фанатов игры - Первая половина сюжета [h2]❌ Не понравилось:[/h2] - Вторая половина сюжета - Оптимизация - Мыльная графика - Плохая мимика персонажей
This has to be the worst entry from Supermassive thus far. I played every interactive Supermassive game. I am a huge fan of the stories, and so for me to dislike this as much as I did was shocking. But the game just sucks, the story is all over the place and even though it was only 5 hours, which is less than half of most of the other entries, it manages to have the most filler where nothing is happening. Horror is non-existent, choices feel meaningless 99% of the time, while the other times it kills off your characters from one decision without giving you any chance of saving it, no QTEs, no nothing, you choose to save someone, you die instantly, not that it would matter since the ending appears to be the same most of the time with the only difference being how many people end up there. The only redeeming qualities were the visuals, even though this game was the most unstable in performance out of the bunch, and the DBD references were cool, I guess, but even then, it just seems like they're throwing references to a good game at you to forget about the bad one you're currently playing.
This game is cool and all but getting stuck in a room behind characters is kind of ridiculous. Especially since I'm seeing reddit posts of people getting stuck in this same room in chapter 5 TWO YEARS AGO. I'm not seeing how fixing such a small but frustrating issue is so hard for companies these days. #minimaleffort
想出来这个神人剧情还有对话的编剧和文案,应该被发配到非洲被大象操
Press skip⏭ to skip this dialogue, oh wait they don't have one. Plot: 5/10 Horror: 1/10 Entertainment: 3/10 Recommendation: You can get it, if you're a die-hard fans of DBD. Spent 32 hours to unlock All Seeing, Never open it again.
Firstly, I have never played DBD. So this review is just based on this game's playthrough. The story hops across three timelines, centering on a group of teens trying to shoot an indie horror flick in 1980. For a short 6 to 8 hour game, it takes an agonizingly long time to get moving. The actual villain, Frank Stone, vanishes for massive chunks of the middle act, leaving you with mundane exploration and teen drama. The mechanics here feel exceptionally thin. The superficial puzzle solving and combat sequences don't add much value. For new players like me who aren't steeped in Dead by Daylight lore, that ending felt less like a satisfying conclusion and more like a jarring narrative brick wall. Later I understood the ending...what it actually meant with Lord Google's help. So buy it at full price if you live and breathe Dead by Daylight lore and want to see how the universe connects or wait for a deep sale if you are just looking for a standalone horror game. Final verdict, you're better off playing Until Dawn or The Quarry instead.
The choices you make don't matter. The overall story is convoluted. The characters change personalities with each passing scene. And all fifteen endings are exactly the same, which is just lazy. Then there are the bugs and the unoptimization as a whole. I can't recommend it.
About three hours into the game, you will be exploring the old mill. Everything works fine up until this point, but there is an optional hallway to explore where the other three NPCs will clog up the doorway and become stuck. What makes it worse is that the game auto-saves once you pick up an item in the room, effectively bricking your save. I have tried following the methods listed online, but no dice. I lost a whole evening's worth of progress and cannot find it within me to start over again, not knowing for sure if I will run into another run-ending bug.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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