
Rebuilt and enhanced for PC – Until Dawn invites you to relive the nightmare, and immerse yourself in a gripping slasher horror where every decision can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 5.3Kreviews | 83% | — | $4.6M |
| $19.99 | 105Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 причини не купувати (зараз) 1. Ціна 2. Оптимізація Як щось з цього зміниться - варто переглянути рішення
cringe game loads infinitely after first chapter for optimal time wasting
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Danish, Dutch, Finnish, Japanese*, Korean, Norwegian, Polish*, Portuguese - Brazil* +8 more
| $59.99 |
| — |
| 92% |
| #81 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чудова гра, сюжет, варіативність
Очень крутая игра. Никогда не имел плойку, по этому мечтал поиграть. Вышла на пк, купил и не пожалел. Затягивает знатно, сюжет шикарный, всё работает стабильно.
pas fan du tout de ce genre de jeu car trop punitif dans les succès et trop de répétition mais je dois reconnaitre que ce jeu est très réussi mais je ne le recommencerais pas alors que je suis chasseur de succès bref je recommande !
Non scrivo mai recensioni, ma per questo devo farlo. Gioco sviluppato da Supermassive un'azienda dal valore probabilistico di circa 60 milioni di dollari, poi c'é l'editore, sony... 130 miliardi... ora spiegatemi come cazzo fa a piacervi questa cosa, storia carina ma banale 6/10, doppiaggio fatto da dei cani senza corde vocali, animazioni fatte da scimmie in coma etilico, ottimizzazione fatta da qualche capra a due teste ma senza manco un cervello, ho una 5080 non riuscivo a giocarlo in nessun modo dopo 10 minuti di gioco il pc andava in protezione, schermo nero e riavvio automatico per dei codici fatti di cuIo sulle tecnologie nvidia. 70euro per sta merda, grazie a dio l'ho trovato a meno di 20 ma non vale nemmeno questi, se giocate i giochi a scelta questo manco vi fa scegliere tutto, sono riuscito ad ammazzare quella cinese bastarda solo nell'ultimo capitolo, giocate giochi come detroit become human o beyond two souls, questo fate prima a guardarvi il film che giocarlo. I never write reviews, but that's why I have to. This game is developed by Supermassive, a company with a probabilistic value of around $60 million. Then there's the publisher, Sony... $130 billion... Now explain to me how the ♥♥♥♥ you guys like this. It's a cute but banal story (6/10), voice acting done by dogs with no vocal cords, animations done by monkeys in a coma, optimization done by some two-headed goat without a brain. I have a 5080 and I couldn't play it at all. After 10 minutes of gameplay, the PC went into protection mode, black screen, and automatic reboot due to some crappy code based on NVIDIA technology. 70 euros for this ♥♥♥♥, thank god I found it for less than 20 but it's not even worth that, if you play games with a choice this one doesn't even let you choose everything, I only managed to kill that Chinese bastard in the last chapter, play games like Detroit Become Human or Beyond Two Souls, you'd better watch the movie than play it.
Do not buy this game, pc crashed after playing 3 hours straight with friends, when I come back all my progress is gone due to a "corrupt or missing save file" no way in recovering said file and also no way to jump back to my chapter/ skip video sequences in order to start off where we stopped. Also a ton of "choices" just end up in the same outcome so instead of spending the 70€ you're better off watching someone play the game on youtube.
Until Dawn pioneered the specific genre of choice based horror games that would soon be followed by The Dark Pictures anthology games and The Quarry. The Remaster is a solid graphical overhaul of the original without changing anything major. Most of the characters are typical teen slasher tropes but you nevertheless still want to see them all survive and uncover the mystery that is plaguing the cabin and surrounding woods. It features some of the best QTE gameplay I have seen in gaming with quick time event success having a major impact on the story. The player's choices and proficiency in QTEs will dictate which of the various endings you receive. Mike is the goat. I'd rate this game an 8/10.
gud
Until Dawn — “It’s light horror,” I said, before destroying a couple’s gaming session On June 1st, my girlfriend and I decided to play Until Dawn. I warned her right away: “Babe, it’s horror, but it’s light horror.” That was probably the biggest lie I’ve ever told. The plan was simple: play for a bit, eat snacks, laugh at the jumpscares, and have a cute couple moment. We had Monster, 2 bags of chips, chocolate, a huge TV in the bedroom, everything dark, the speaker blasting at max volume, and only the light from the TV illuminating two people who still thought they were about to have a cute couple moment. The room looked ready for gaming. But in reality, it was ready to destroy her inner peace. Any tiny noise in the game and she already had her hand over her face, all curled up, peeking through her fingers, as if the monster respected the rule of “if I can’t see you, you can’t scare me.” With every jumpscare, she jumped off the bed. I looked at her and thought: “Calm down, babe, nothing even happened yet.” But for her, everything had already happened. The game loaded the main menu and she was already halfway through a trauma. At first, honestly, I thought the game was kind of dry. The choices felt bland, the interaction was low, and I was sitting there thinking: “So I bought a game to walk slowly, choose dry dialogue options, and watch teenagers make terrible decisions?” But the real experience wasn’t in the game. It was sitting next to me. We reached Chapter 3. And then it happened. The animal came out of the closet. At that moment, I saw a person abandon the war. She jumped, got completely scared, turned to the other side of the bed, curled up entirely, and stayed there offended, like: “Don’t talk to me. I trusted you. You said this was light horror.” I still tried to encourage her. I still tried to say it wasn’t that bad. I still tried to save our couple gameplay. But there was nothing left to save. Her body was still on the bed, but her soul had already gone to ask for a refund. From that point on, she stayed turned to the other side, completely curled up, clearly offended at the game, at me, at the closet, at the animal, and probably at the entire video game industry. So I continued alone. Not because I was brave. But because someone had to honor the Monster, the chips, the chocolate, and the money spent. And somehow, from Chapter 4 onward, the game actually started getting good. The story picked up, the horror started hitting better, and I finally stopped feeling like I was playing a dry-choice walking simulator with snow. I recommend Until Dawn. Not just for the game, but for the full experience. Is it horror? Yes. Is it fun? After Chapter 4, yes. Is it good to play as a couple? Yes, if you want to find out in which chapter your girlfriend abandons the mission and turns into a scared little croquette in the corner of the bed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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