
Two new versions of Unlimited Escape in one bundle! Twice the fun, and tons of new features!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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In a procedurally generated maze, you must guide some prisoners to safety (a blue cube). You can shoot the enemies but you must take care to not shoot the prisoners too. Some pushable blocks can block the enemies or kill them. This is an original little action game. The graphics and the music are correct, not great, but appropriate. The little stylized characters are cute enough. The random generation of mazes gives interesting results, more or less difficult each time. This is quite addictive at the beginning and after that, a game I play for a short session, from time to time. [i]Unlimited Escape 4[/i], included in this pack, has the same gameplay, with a different layout. I played previously [i]Unlimited Escape 2[/i], that has a gameplay a little different. I prefer [i]Unlimited Escape 3-4[/i], where you have a better control over the prisoners. A complete description of the controls: you move the protagonist with mouse-click, press E and you can guide the prisoners (if they are close enough) with the cursor (and the enemies begin to appear in the orange cubes and pursue you), E again to stop the prisoners (and that also stops the generation of new enemies, the existing enemies continue to advance), press space to shoot. If an enemy touches you, or if you fall from the maze, you die instantly and start again, with a different maze (of the same difficulty). When you succeed to save the required number of prisoners, you play an other randomly generated level, with a bigger maze, more enemies and prisoners. In the main menu, there are settings to choose the type of camera view and the difficulty. Some of these settings are reset to default each session.
https://youtu.be/-Ear7n0mqCk The old phrase 'too much of a good thing' has the darker sibling '"too much of a bad thing'. The third and fourth entry in the 'Unlimited Escape' franchise have no distinguishing features between the two, so the following comments apply to both. Level design by algorithm to create unlimited levels is not a simple task. Much of the random levels provided by this game can be beaten in seconds due to them being too or impossible due to necessary elements being placed off the map or blocked off locations. The camera rotates while moving and swings wildly while using the mouse which makes it difficult to walk in a straight line, a mechanic core to a good game feel. Visually this game is just a collection of cubes bouncing up and down which is no way to go through life.
真的就是那种屎一样的画质,莫名其妙的玩法 外加一次还发布好几代的纯欺诈游戏
Yes.
Okay, das war jetzt maximal enttäuschend! Entschuldigt die Kurzfassung, vielleicht demnächst mehr.
To put this succinctly - this is a randomly generated puzzle game where they've expected random generation to make for an infinitely replayable game. The base concepts and executions are so poor, however, that it amounts to an infinite void of boring nonsense. Random generation is the main problem here - in that it robs any identity or character the game might've had, and offers the abysmal mechanics nothing to hide behind. Calling this "two" games is only true insofar as there are two executeables, the differences seem to be so insignificant as to explain why they're packaged together. Really, don't bother.
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