
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩捏 赞赞赞
精神疾患への理解のなさというか、人権感覚のなさがラインを軽々飛び越えるレベルで、とてもではないが好意的な評価をするわけにはいかないと感じた。架空の精神疾患、架空の症状で留めておけばギリギリ許されるかもしれないが、実在の病名まで出してその疾患ではあり得ない症状を演出するのは、精神疾患への差別を助長するだけだと感じる。リリース日が2019年、パブリッシャーが国外ということを差し引いても看過しがたさを感じた。 具体的な問題点としては、ある章においては精神疾患の閉鎖病棟が舞台となっており、電源のついていないテレビを見ながらずっと虚空と会話してる患者がいるのだが、話しかけても返事が返ってこず独り言が続くだけであることについて「社交不安障害だから人と話せない」という説明がなされている。現実の社交不安障害においてそのような症状・治療法はまずあり得ず、社交不安障害への偏見・差別的描写でしかない。 なお、上記を無視して純粋なゲーム性を見てもお勧めできる作品ではない。謎がかなり単純で、高難易度の章も人数を増やして手がかりを分散させることくらいでしか難度を上げられていない。また各章クリア時の演出がむやみに長ったらしく、既に聞いた台詞を延々と演出込みで聞かされて閉口する。ローカライズはがんばってはいるものの、警察が一般市民に終始乱暴な言葉遣いをするなど不自然な点が多く、とても快適なプレイングができるとは言えなかった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
牛逼
神作
本体很短,还是要配dlc玩。本体很短,操作简单,我个人不用笔记也可以过,跟随各个角色第一人称视角然后串联整个故事
可玩度很高,玩法也很新奇,就是案件比较少,dlc直接时长翻倍人数拉满还是剧中剧,难度过渡做的比较差,而且时长太长会很考验耐心,走神进行时
玩的我鸡皮疙瘩起来了,我到底是谁。
我去这dlc真好玩,玩了两个小时,理前理后的理剧本,就是为了最后的20分钟啊!鸡皮疙瘩起来了
It's essentially a radio play with a little interactive element to it. The idea is somewhat original, but it got tedious in less than 15 minutes for me. At least you will figure out whether it's your cup of tea very quickly. I'm giving thumbs down, because the overwhelmingly positive review rate is misleading if you ask me.
I was just thinking last night about this game and how unique and interesting the mechanic was. It's a shame nobody has done anything terribly similar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.4K | 531 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $2.7M | 9.8K | 98% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 7.7K | 94% | $9.99 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 3.8K | 86% | $39.99 | |
| $2.3M | 6.1K | 96% | $11.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 |