
Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline. Play as an intelligence agent, exploring a retro computer interface to decipher secret files, watch mysterious videos, and uncover the dark secrets behind a young man's death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 1.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A young man named Selim Kara is found dead under mysterious circumstances.
When a camera is connected to his computer, the system becomes corrupted and its files turn unreadable.
You are an agent at the National Intelligence Center.
Your assignment is simple: recover the files.
Boot into a strangely familiar desktop.
Old and slow, but just as much fun internet.
Those old programs you'd forgotten existed.
As you dig deeper, you begin to question what's real and w̶̜͊͐̊̈̌̒̑̕̕̕͠h̵̡̧̳͍̰͇̩̼͍̜̲̜̔̏̋̏͊͊͠a̴̢̧͕̤̤͍͚̤͚͔̗̅̌̈́̐̉̋̎͝͝t̸̳̞̬͔͖̦̠̀ ̴̨͎̰͙͔̞̫̺̥̠͑́̈̐̄͋͗̊̉̋̒̚͘͝i̸̡̪͇͓͗̋́̐̂̂́̐̉͠s̷̹͓̝͇̯̺͎̩̿̑̔̎̑͠ͅ ̵̲͇̿̒̀n̶̨̝͉͔̱͖̩͎̻̮̦̻͎̭̎̈̈̓̎̄͒̒͜o̷̲̲̱̠̙̽̀͆̈̾̎t̶̝̀͋́̓̆̋́̌̕.̵̡̞̗̰̭̤̲̩͉͔̰̣̻̔̒͗̃̃́̈
Strange behaviors. Files written by themselves.
Something is hidden inside, born not from code, but from memory.
It's learning. It's listening. And it wants to be found.
Turquoise Technologies is a rising star in the global technology sector with its breakthroughs and ambitious vision in the field of artificial intelligence.
However, behind closed doors, a secret program known as Project Heaven was launched.
Selim Kara’s final memories aren’t just recorded, they’re playable.
Each deciphered video transforms into a dark adventure from a first-person perspective.
Walk through landscapes created by memories. Face fears that aren't yours
We didn’t just simulate the past, we rebuilt it.
From the web design of the early 2000s to the loud computers and the old-looking OS, everything is lovingly crafted to capture a time that's gone... but not forgotten.
A fully interactive retro desktop interface
No HUD, no tutorials, just you, your instincts, and the machine
Four playable memory-videos, each unlocking deeper psychological layers
Nostalgic 2000s internet: from forums to fake websites
Carefully crafted nostalgic atmosphere, not just visual, but emotional
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved this little game. The sound design was really great, really put me on edge (in a good way). The story wrapped up nicely. Not the best acting in the world, but sufficient, and not so bad that it took me out off the story. If you enjoy horror stories, you should play this. Definitely worth it for the price.
Sophomoric and self congratulatory. The cutscenes go on for a little too long, themes are all over the place and the story is devoid of any story of character development. It's a game that touches on the idea of AI, existentialism and delusions of reality -- but it falls short of saying anything meaningful in lieu of using cheap tricks and jumpscares. Spooky dolls, biblical alliterations, and derivative backrooms scenes all make one-off appearances just for the sake of novelty. It's not all bad, the puzzles are passably entertaining and there is a novel moment towards the end -- but it's not enough to immerse me into the game again after witnessing the cringe dialogue. "DIE NOW, YOU LITTLE ♥♥♥♥♥" had me rolling my eyes. Kudos to the team for finishing this, but there is a ways to go when comparing this to Desktop Explorer and No Results Found. Skip.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay I love the style, characters, and story of this game, the puzzles were a bit hard but thats just cause im an idiot, one thing bugs me is how the characters talk and grammar(and thats coming from me lol), other than that if you like the late 2000s and like solving puzzles and hearing a story i recommend playing this game.
It's once again one of those games I would give a 'meh' rating rather than not recommended, but eventually I am leaning towards this side for several reasons below. The game is a poor imitation of Hypnospace Outlaw and took plenty of inspirations from the artsyle, puzzle design, atmosphere and even similar style of plot in general. Whatever you would find in this game, you will find it in Hypnospace outlaw and executed much much better, which is a key reason why I do not recommend this game. I have no problems with games learning from each other, but I have major problem with not inventing anything of your own and just created a poor replica. Unfortunately the game falls into that category. Additionally, the game executes the atmosphere very poorly by littering cheap flashy visual effects and glitches which to be honest gets extremely repetitive and boring after the first two. You can almost expect glitch jumpscares around the corner and the shock effect is gone after the first 10 minutes. The rest are just eplipsy triggers (which is done successfully in that regard). The puzzles are extremely simple and the world is not expanded upon at all, and is not even a tenth of the size of hypnospace outlaw. Anything outside of the main story line is all in pieces and there's almost no exploration in a seemingly 'open world' net world. The story is cliche and boring and is almost 80% similar to what's in HO anyway. The characters don't have character, the plot does not thicken and twist, everything is pretending to be hippy and fun but actually just extremely hollow under the disguise of those flashy visual effects. Of course, whatever they did create with exploration is still entertaining, but really I was very close to giving up after a whole light show and puzzles I can count with my fingers.
Very fun investigative type game, very good attention to detail too, overall i'd recommend it.
The files are IN the computer! Heaven Does Not Respond is light puzzle mystery game. You will still dig through the computer files to find the right clues to solve puzzles. I love this take on the retro OS investigation games. It's not complex to the point where you will get stuck to the point of frustration. There is just enough tension and intrigue to keep you going. With that said, this game isn't perfect as there seems to be some plot holes in the story for me, and a strong narrative is important to keep the momentum going in these type of games. As a first released, this is a strong start for Rise Studios, and I hope they continue this momentum in future releases.
not bad! 6/10
oh my god
'life is one day that is today' -selim kara
One of the best psychological horror games i played if NOT "THE" best. Everything is just THE "GAME". You need to try this MASTERPIECE. A big thanks to this Turkic potential game cast devs for this wonderful and spectacular game. 2005/2005.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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