
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.3M — a different platform, not this one.
Unheard – Voices of Crime Edition contains the original Unheard game, an innovative experience that puts players in the role of Acoustic Detectives investigating crime scenes using a new aural device that allows them to hear voices from the past. The voices they hear will help them identify potential suspects and solve the mysteries. What is it that’s connecting seemingly unrelated cases? This edition also contains "The Lethal Script" case that will have the detectives investigating a movie industry mystery on The Peak Hotel. Put on your headphones and step back into the past. Use the voices you hear to return to crime scenes, tracking down each individual involved and solving the cases. But where do the voices come from? Can you trust what you hear? And what's the mysterious thread weaving all of these cases together? A Unique Case-Solving Experience Discover the truth hidden in the voices from the past. Step through time as you use our device to eavesdrop on conversations from past crime scenes. Every clue, every move, and every motive will be presented in the form of audio. Rather than controlling any one character, you only need listen to their conversations, following along as the story evolves. Use the information you hear to match names to voices and determine how everything (and everyone) is related. Can you discover the truth? Open-Ended Narrative Mystery Game Explore the story and piece together the puzzle in your own way! Don't expect to be "fed" a pile of clues. Rather, take the role of a fly on the wall, observing and listening to the events as they unfold. Anyone could be the culprit; key clues may be revealed at any second; any character's storyline may cross paths with another at any point in time. YOU be the editor—the order of the story is up to you!
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.79−60% | 16ratings | 78% | — | not modelled |
| $2.79−60% | 34Kreviews | 96% | — | $2.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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