
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not doing it for me so far. The voice acting is amateurish and the writing feels pretty clunky because people need to call each other by name all the time, but the biggest problem is that the audio track is repeatedly skipping and dropping words. In the interstitial sections between missions, there are subtitles so I can still follow along, but the cases themselves are swiss cheese. Frustrating and annoying.
啥玩意…… [spoiler]还以为你给我整个几章是为了最后串起来来波大的,最好再能和主角本人的前世今生有点牵扯,最后发现主角真就做题呗 [/spoiler] 打完没有任何成就感,我都很难认同这松松垮垮的东西是一部作品,我只感觉自己花钱帮助测试了某种新玩法,实在不想再尝试这种除了新点子啥也没有的东西了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HW
i absolutle loved it
Unheard constructs a detective mystery where the screen remains devoid of visual evidence, forcing reliance entirely upon spatial awareness and dialogue to uncover hidden truths. Players navigate past events through an acoustic detective system, meticulously scrubbing through audio timelines to distinguish voices and interpret the ambient noise defining each crime scene. Listening to overlapping conversations requires genuine concentration as the audio-processing system allows seamless movement between rooms without interrupting the narrative flow. Tracking individual characters across these busy sonic landscapes often feels cumbersome, particularly when multiple agendas converge simultaneously within a single room, creating a complex web of overlapping clues. Core progression revolves around identifying specific voices and connecting them to key actions or locations, which effectively gates advancement behind the player's deductive capabilities. These sessions reward curiosity and thoroughness, as one must piece together disparate fragments of dialogue to verify the identity of culprits and reconstruct the chaotic sequence of events. Atmospheric tension permeates the investigation, with the slightly unsettling tone of the acoustic system providing a perfect backdrop for the high-stakes crime-solving gameplay. The narrative weaves intricate plots where character motives remain obscured until the listener manages to isolate critical testimony, ensuring the mystery evolves naturally at a self-determined pace. Managing the vast influx of names, voices, and evidence periodically becomes overwhelming due to the lack of robust internal note-taking tools. Navigating these data-heavy sequences demands significant mental effort, leaving those who struggle to organise the auditory information feeling occasionally lost amidst the sheer density of the collected evidence. Final sequences provide an abrupt resolution that leans into abstract territory, which may leave some players questioning the specific identity of their silent protagonist. This departure from the established investigative rigour fits the mysterious tone of the proceedings, even if the sudden shift in focus diverges from the grounded logic of previous cases. Overall, the audio investigation mechanics provide a distinctive loop that constantly challenges the player to rethink traditional detective tropes. Mastering the intricacies of the timeline rewards patience with a uniquely satisfying sense of clarity, confirming that sound serves as a potent tool for unravelling even the most tangled of criminal puzzles.
好玩
The idea of listening to multiple different conversations to deduce the solutions to these questions was a really cool concept. By the end, though, it felt like I was trying to study multiple 15 minute long audio logs to pass a quiz at the end. While this was still neat to me, my chat was losing interest. I never did figure out how any of these stories were connected (except for some characters by name). I still don't know what I was supposed to choose at the end or why. Thank you for the gift!
不否定所有案件。仅代表个人观点。部分案件里面的对话,无效对话和语气词太多了,影响信息获取,一句话里面80%都是问候家里人的语言,个人觉得没必要。要体现一个人的素质差不需要这样。
两个半小时打完本体,挺简单的基本上每次都跟着几个人走哪怕漏掉点线索也能猜出来谁是谁,线索给得很直很简单,本人比较急性子所以经常急吼吼地就跑了也没管听没听完,对听完每一个人说话也没特别大兴趣纯想解谜。 本体体量比较小,但是对我这个时间比较紧张的人来说刚刚好,就是体验一下的感觉。总体来说难度还行吧,有趣程度也是还行,感觉配音有时候有一点太慢了但又必须听完,有时候会有点折磨,做成就的时候发现自己每次听第一遍都没完整听完,再来一遍的时候也有点折磨。但总体来说感觉还行,打折了的时候可以买来玩玩。 听声音推理这个形式我还是挺喜欢的,一会试试dlc,听说体量主要靠dlc撑起来,不过它还得另行购入,感觉很麻烦。 dlc二编:没买黑面观音,但感觉补充的两个dlc内容丰富很多然后玩也更好玩一点,有时间慢慢玩的话最好一口气玩完
除了有点短没别的缺点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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