
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
新颖独特的解密玩法,没有代餐,还有两个良心的免费DLC。美中不足的是剧情结局没有定死,没有完全解释清楚需要大家自己猜,每次结局我都要去搜剧情解读,另外本体内容较短,游戏时长大约4个小时。总体来讲十分值得一玩
好玩爱玩
喜欢玩剧本杀的有福了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩!
玩法新穎,劇情無聊。
完美佳作
好玩!爱玩!
⭐⭐⭐感觉可玩性没那么强,要重复好几遍音频听不同房间的人讲话,角度很新奇,但实际玩起来感觉没那么好玩
太牛逼了 期待下一部
时隔许久,因为工作室重组和新作公布的消息,我重新打开了《疑案追声》,并补完了上次没有玩完的DLC。这次完整的旅途让我坚定了,这是一部玩法创意非常惊艳,且至今找不到代餐的作品。 本体是一场让人意犹未尽的大型教学 本体五个案件,现在回头看,确实更像个精心设计的大型教学关。重玩时最大的感受就是:亲切,但不过瘾。从《双胞胎》的一层反转,到《精神病院》的设定收束,它告诉玩家什么是“听声破案”,为什么“听声破案”,以及核心玩法如何“听声破案”。 它的难度不高,核心玩法是追踪每个人的行动轨迹,拼凑对话中的信息差。本体的悬疑感更多来自巧合与误会,比如《失落的艺术》里的乌龙换画,《警局爆炸案》里被偷手机引发的连锁反应。虽然单看故事略显简单,但作为玩法的奠基,它也算是及格了。 三个DLC是游戏真正的魅力所在 如果你只玩了本体,那你只体验了这个游戏 50% 的魅力。三个 DLC,每一个都硬核到足以单独成篇,留有悬疑感的时候还兼顾了笑点,直接把游戏拉高了一个档次。值得一提的是,DLC之间,以及DLC与本体间有一些小联动,这个算是一个小彩蛋,不太重要。 《致命剧本》:戏中戏中戏 这是我最喜欢的一篇。多线叙事交织,演员念台词,一开始听的时候我还挺纳闷,这段能不能跳?怎么导演还不来?结果听着听着发现不对劲了。几拨素不相识的人,在同一个空间里各行其是,却阴差阳错地搅成了一锅粥。螳螂捕蝉,黄雀在后,谁才是最终赢家,哈哈。而第二幕的“再听一遍”更是神来之笔,当真相被推翻,你会发现,道具可以假,剧本可以假,但有些事情是真的。不得不夸一句,演技不错,把我也给骗了。 第二幕这个反转不加其实故事也完全成立,加了之后多了层悲情底色。怎么说呢,属于锦上添花,但让我想起某些电影结尾那个画蛇添足的反转,有点可有可无的意思。不过即便如此,这篇依然是我心目中整个游戏的巅峰,那种层层剥开的过瘾程度,完美契合了这章的名字。 《中元节特别篇》:一场阴差阳错的悲情挽歌。 本以为只是 UP 主客串的彩蛋关卡,没想到故事如此细腻动人。几个 UP 主配音,谈不上专业,但莫名有种打破第四面墙的趣味,增加了故事的真实性。音频很长,三十多分钟,我一路听下来脑子全是各种黑暗阴谋论。然而,当户口本上的信息揭开,所有看似恐怖阴森的“鬼上身”和“密室灭门”,背后竟是一个让人心碎又温情的误会。有一处情节,两边都在为对方着想,但就因为信息不对称,两边的善意撞成了最坏的结果。到死的那一刻,一方才看到另一方的心意。 这一关告诉我们:现实中的悬疑,有时没有坏人,只有无尽的错过与遗憾。这一章最大的难点也在于此,因为我们玩悬疑推理游戏已经习惯了用最坏的恶意去揣测每个角色的动机。 值得一提的是,有个角色属于这场误会里最大的无妄之灾,啥都没干,人没了。所以他附身到一个 UP 主身上的时候,直接大吼一声,我一边难过一边又被逗笑了。哥们完全有理由愤怒,但最后大概也释怀了,这屋里,谁不是苦命人呢。 《黑面观音》:跨越二十年的身份迷局,体量最大,槽点也有。 三段倒叙,时间线拉得很长,每幕我平均盘了快两个小时,真的太“高效”了。 第一幕黑面观音重出江湖,综艺现场的身份之谜,第二幕黑面观音越狱,第三幕遗产争夺,每一幕都很有特点。最后的身份问题很容易答出来,那个一直被呼来喝去的边缘人物竟然就是真正的“黑面观音”,虽有意料之外的惊叹,但细品逻辑稍有勉强之感,有点像强行为了反转而扣上的帽子。 玩完 DLC 之后我已经不知道本体为何物了,每个 DLC 的质量都太硬,相比之下本体简直是幼儿园水平。当然,DLC 有的地方也有为了复杂而复杂的嫌疑,一些小坑到最后也没填,研究所有点过于无所不能了,但整体瑕不掩瑜。 这游戏最让我着迷的,是那种“你真的在听”的沉浸感。你不是全知全能的侦探,就是个在现场游荡的幽灵,偷听每个人的对话,自己拼图、自己判断对错。不过说实话,游戏本体的声音线索基本都是对话和通话,声音本身的花样少了点。DLC略有突破,比如真假难辨的剧本、附身状态的咳嗽声、对话的重叠还有脱口而出的真实关系。声音的花样有很多,语气细节、背景里的杂音、角色音色的转变,这些本来都可以拿来出题嘛。甚至,大胆一点,能不能在一个以声音为主的游戏里加入一个“聋子”,甚至是“哑巴”呢?哈哈哈。 再提一个小问题,虽然有快进,但没有倍速,复盘的时候会有些无聊,我觉得可以再通关或者听完音频之后加入一个倍速功能。 最后,期待续作《声探疑云》。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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