
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DLCまでクリアした感想。ゲーム本編は3時間ほどでクリアできて、見たことない新しいゲームシステムは良かった。何回も巻き戻して色んな場所で話を聞かないといけないので、最後の方のレベルやDLCは長くて少し苦になるレベルだった。あとこのゲームは謎解きじゃなくて、ひたすら色々な情報を整理して並べていくだけなので勘違いしてゲームをプレイすると損するかもしれないから注意した方がいい。
主线体量比较短,但是有2个免费DLC弥补了这个问题。总体玩法比较新颖,但是我不太喜欢游戏里用方言夹杂普通话的方式,感受不到接地气,就感受到了刻意为之,因为一般方言地区和普通话区混杂的讲话方式不是这样的。
玩法很新颖,本体难度不高,很值得尝试的一款游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏形式很新颖,画风好看,cv也很专业(爱听广播剧的有福了),总体值得尝试。但本体内容短小,关卡太少。而DLC的游戏内容冗长,剧情依靠想象力发散,与本体难度割裂。如果还能再更新就好了,实在可惜。
好玩是好玩 , 不過裡面一堆髒話聽著就很煩
买完两年才玩完,不过这么多年没更低价背刺也很不错了。 给创意好评,但是挂着听语音还是有点坐牢,有几个CV棒读得有点出戏,其他还好。 作为推理来说应该算是非常简单的一个小甜品,理论上70分钟可以推完,我花了100分钟完成主线100%收集是因为一开始没忍住拖了两章的进度条,发现有成就以后回去补了耗了时间。 主线5章,内容不多都比较简单,剩下的打完DLC追加。
While some of the missions strike as tedious at times, they are overall good stories that tie together nicely in the end. I ended up restarting because it caught my husband's attention and we decided to play together. While there isn't a TON of replay value, the overall price for the game is a very reasonable and definitely worth the money. Haven't played the free DLC yet, but I definitely intend of checking it out. Overall rating 8/10. Didn't notice any glitches or bugs and it seems like a lot of thought and love was put into the game.
it's okay. the only problem is that if it's to hard to translate the DLC into English it shouldn't have been translated at all. might as well keep it in ♥♥♥♥♥♥♥♥ chines if it's that hard
搜到了一篇腾讯游戏课堂的制作组访谈,没想到在dlc阶段就已经裁人了,实在是太遗憾了。 最近日语上了,不知道能不能借此机会有点后续……
新颖独特的解密玩法,没有代餐,还有两个良心的免费DLC。美中不足的是剧情结局没有定死,没有完全解释清楚需要大家自己猜,每次结局我都要去搜剧情解读,另外本体内容较短,游戏时长大约4个小时。总体来讲十分值得一玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.5K | 560 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 8.5K | 91% | $13.99 | |
| $2.7M | 11K | 98% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 7.7K | 94% | $9.99 | |
| $2.3M | 3.8K | 86% | $39.99 | |
| $2.3M | 5K | 97% | $11.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 | |
| $2.3M | 8.8K | 95% | $7.19 |