
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错
nb
taihaiwanla |
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
代入感很强,逻辑链完整
夯,无需多言,神中神,真的nb
游戏体验挺好的,就是感觉全程太短了脏话也有点多 对爱听广播剧的友好,但是案件都很有意思尤其是最后三个案子,我最喜欢冬冬案 感人,阴差阳错酿成的悲剧玩完后劲挺大的
牛逼。。我没有玩过这么牛逼的游戏,制作组太牛逼了。。卧槽
因为我也有写同类型文章所以想多说一点感受。首先我非常理解创作悬疑主题作品的困难,要让故事扣人心弦就必须制造悬念,但是悬念多了就不好圆回来了。 从这个角度出发,我认为本体最成功的是第二关,因为这一关几乎所有人物都环环相扣,让人全部看下来有一种信息充实的感觉。尽管这一关流程比较短,但每个场景的悬念都支撑着真相。 相对的,我认为第四关就不太令人满意。因为所有捉对出现的人物组合都是相对独立的,彼此间呈现一种平行而非交叉状态。结果就是这一关里真正有价值的线索实在太少了,给人的感觉不像是收集线索推导真相,而像是在垃圾桶里找金戒指。极端点说,如果最开始运气好抓到了关键那对角色,其他人物甚至等于是白写。 我非常理解作者希望通过第五章把整个故事的氛围感提升一个档次,作为整部作品的点睛之笔,但这非常困难。正如我最开始说的,当悬念设置多了,就不容易圆回来了。很遗憾这一章没有带给我恍然大悟的感觉,而是隐约猜得到作者用意,但是细想又很牵强的程度。 细节方面, 1,有一个非常神秘的角色,我很期待她背后有什么秘密,结果全程还真就是盆栽。 2,有一个类似画外音的角色,她的身份在整个故事里没有意义,也和前面的章节没有关系。而且她毫无感情地读设定的情节也很突兀。她旁边那个人一定心里说谁问你了。我觉得还不如干脆就真的设计成画外音。 3,游戏中塑造的那位犯罪高手一点也没体现出高明来,不如说是运气爆表。 4,最后的谜题我并没有理解其含义,也许作者想给后续dlc留个扣吧。 最后,配音演员很棒,感情丰富还不尬。利用口音给游戏增加难度堪称最佳巧思。同价位里制作算是精良的了,加油。
好玩程度致命剧本>中元节>本体>黑面观音。黑面观音作为几个故事的收束给我的惊喜感太少了,很多情节最后也没有展开,推理方面一些地方软逻辑+意识流。如果单作为故事去听,反复拉进度条切视角又太麻烦。希望续作能选点好剧本,再加一些根据时间、人物做笔记的功能。
很新颖的游戏,操作哦也很简单动脑子就行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.5K | 557 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $2.7M | 11K | 98% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 9.3K | 58% | $9.99 | |
| $2.3M | 16.3K | 75% | $6.39 | |
| $2.3M | 6K | 96% | $9.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 |