
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牛皮啊,这剧本,这游戏,牛皮啊!(9分) 就是本篇有点短了,DLC为了理清时间线还是有点费脑子,要记得东西还挺多,总体是相当有意思的,值得游玩。好游戏!咋没听说过新作呢?这质量没续作么?
小众宝藏游戏,2021年在亲戚家玩到,现在来完整体验了~!就是内容太少了,DLC也不够多。主线最多4个小时,主要耗时在找成就和DLC上。
很烧脑,剧情安排也有趣合理,是很值得体验的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好,非常好。唯一的缺憾是主线剧情吸引力并不高,真正具有吸引力的是dlc的剧情,然而dlc的剧情又太短让人意犹未尽。想到因为版权问题,这些故事再也没有后续,我就感到一阵悲从中来。
沉浸式体验,真的很好玩
牛逼
Dlc真正发挥了这种交互机制的魅力,把一个文字上可能索然无味的故事拓展到了值得反复倾听的程度,评价为夯
OK的
很有创意的游戏,就是听说dlc风评一般就没入。好好打磨剧本我觉得其实可以出很多dlc的
很棒
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.5K | 557 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $2.7M | 11K | 98% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 9.3K | 58% | $9.99 | |
| $2.3M | 16.3K | 75% | $6.39 | |
| $2.3M | 6K | 96% | $9.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 |