
Unending Dusk is a retro inspired beat ‘em up ARPG set in a post-apocalyptic world. Play solo or with up to 4 players online and brawl your way through hordes of enemies. You play as an elite mercenary fighting against a dark force which has locked the Earth in a state of unending dusk.
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Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simply put, it feels like Shadowrun if it was a beat-em-up. It has the same cyberpunk aesthetic, the same RPG-ish elements where you can customize your character with cybernetic enhancements, and a story about mega corporations destroying the world. This is 1000% my kind of game. The graphics look like a higher end SNES game, and the music is awesome and keeps you pumped as you blast your way through hordes of androids and cultists. There are six different characters to choose from and almost endless ways to customize them, so there is a ton of replayability. Yeah, some people may not care for the grind of leveling up your characters, but there's no reason that you HAVE to do that. I have my two favorite classes and I'm focusing on leveling them up. I don't care much for the "tank" characters so they'll probably end up the last to be maxed out. Plus the devs have a double XP event going on now, so it's the perfect time to give it a shot and get your characters a great head start.
Un des beat em ups les plus mauvais que j'ai jamais jouer. Je voulais lui laisser une chance grace à l'ajout du acade mode mais il n'en est rien. En fait le jeu a de très gros point fort comme les graphismes , le design des persos et ennemis et une très bonne musique. Mais ce qui ne va pas c'est la hit box dont on a vraiment pas l'impression de frapper sur les ennemis et les choppes qui fonctionnent un coup sur deux. Mais le pire dans ce jeu c'est la repetition. Je n'ai jamais vu un beat em up aussi lassant. Quand tu pense avoir nettoyer une zone , il y a encore 3 ou 4 vagues d'ennemis qui rappliquent de tous les cotés. On est obligé de passer par des zones intermediaire remplies encore plus d'ennemis au lieu d'avoir le choix de poursuivre la zone generale. Après il y a beaucoup trop de pieges sur le sol pendant les combats que ce soit des herses, des mains demoniaques, des lasers, il y en a trop.Sans compter les ennemis qui tirent des projectiles . Certains boss sont egalement du lassitude à toute epreuve. Le 3eme master swordman qui reprend sans cesse de l'energie .C'est bon quoi on connait son pattern , faut encore qu'on se tape ce procédé pour le vaincre. Le 4eme boss l'executive , encore un combat mal foutu. Si on se fait toucher par son tir de gun,il est impossible de se relever et obligé de se prendre deux autres tirs dans la face qui font très mal. La difficulté est vraiment phénomenale , moi j'ai ragequit au boss 6 le high priest . C'est le bordel complet avec ce boss tu sais pas où donner de la tete. Ca tire des boules de feu de partout sans compter les flammes qui jaillissent du sol.Bref j'ai abandonné là. Jusqu'à aujourd'hui où j'ai voulu essayer le mode arcade. Certes les zones sont plus courte mais c'est toujours aussi lassant car les ennemis mettent une plombe pour crever. Ici j'ai reussi à passer le high priest car ses attaques sont moins rapide fort heureusement. Mais j'ai quand meme ragequit sur un boss appelé le demon lord. A mon avis ça doit etre le dernier. Mais retirer un millimetre de sa jauge de vie à chaque attaque là ça le fait pas surtout que lui nous bute en 3 attaques. Donc si vous cherchez vraiment un bon beat em up je vous le deconseille ou vous allez serieusement vous faire chier.
For my money, Unending Dusk is one of the best nods to old school fighting games around. The solid, pixel-bred graphics, apocalyptic wasteland settings and mixture of demonic enemies, Mad Max rejects and unrelenting robots give UD a feel that's completely its own. On top of that there's great music in several of the levels that's stuck with me long after my 50 hours of fighting. The thing is that you can nail the look, sound and vibe of Super Nintendo/Genesis days but shoot yourself in the foot with an AK-47 if you don't have the gameplay to back-up your presentation bravado. UD delightfully doesn't suffer from that fate. You pound and smash your way through the ferocious looking enemies and heavy hitting bosses with an upgrade/leveling system bought n' fought by hard earned cyber cash and experience. There's a variety of characters to choose from each with their own look, range and feel; all of whom are pretty ho-hum at first but once you start equipping upgrades and customizing what kind of all-hell special moves and projectiles you can unleash on your opponents, well, things start getting better and better the further and further you go down the rabbit hole. It's not always I'll play games to the point of maxing everything out, every time, in every game in this modern era of gaming but UD had me hooked something fierce. It does get a bit grindy with the sameness of only so many levels to occupy your time and a set number of enemy types to thrash through (there's a good amount and variety though but still...) but where further inventiveness is added is the increasing difficulty levels drastically alter the number and types of enemies thrown your way with each tier also unlocking another level. To progress through the higher ranks you are going to need to hone your character into an ultimate killing machine to get the job done. You might also need to call in additional human players to conquer the crazed odds stacked against you. UD is an outright blast with others and once I started getting into the multiplayer it again freshened up the grinding, roguelike/RPG elements that were put in place. There's not much else I can say here. This one's simple to pick up and go a few levels by yourself or with friends and deceptively deep if you want to make it to the top of each difficulty level. I don't regret a cent I paid for this one and got more than my money's worth in terms of enjoyment and challenge. It's an underrated gem of a side-scrolling fighter with greasy good Genesis graphics and music wrapping up the tight gameplay in just the kind of blood-dripping bow that a knuckle sandwicher of a game like this deserves.
An interesting concept for a scrolling beat 'em up -- basically adds an RPG style grind to retro styled scrolling beat 'em up action.
I like the game but I've reached my fill for a few reasons. First, this is a slow and methodical brawler that is unique. You'll slow dance with enemies as you trade blows. You can attack a few times, they'll attack next, repeat. You'll make heavy use of the block button or you'll die. You can try to dodge everything but the character is so slow it's impossible to run from all the attacks. Enemies do not stagger either. This waltz slows down everything and the gameplay can feel sluggish as you clear out each screen of enemies. Attack a little, block a little all while keeping a good position. That isn't going to stop all the damage you take either, Unending Dusk is challenging. So I feel it's taking far too long to clear and I'm bored. Second, everything is over complicated. While I like the character upgrades and equips they're not so simple as checking if one is better than the other. This is exciting at first but the menu system doesn't make it easy to keep it up. So I lost interest in trying to keep everything upgraded. Also, the upgrades are expensive and might require grinding which goes back to the first point. This could be great for the right gamer who wants to dive deep into upgrades and inspect each one. Unending Dusk has plenty of content though. There are several different characters with their own playstyle. The characters each have their own level too so you could clear the game with each. I liked playing as the Iron Man looking one the most. Overall, Unending Dusk is fun but I grew weary. It has all the right pieces but overcomplicates them. I did enjoy the style and I wonder if a faster more action-packed game would have captured my heart more. [url=https://store.steampowered.com/curator/26701155-The-Pepp-Selection] Click to see my curator for more reviews! [/url]
Premetto che se su Steam esistesse un voto neutro,e' il voto che darei a questo gioco,graficamente e' ben realizzato,in pixel art,con la possibilita' di giocare in 4 giocatori ,anche i nemici non sono ripetitivi a differenza di altri giochi,ma la giocabilita'.....nella modalita' arcade e possibile rientrare all' infinito,ed e' quello che dovrete fare se volete finire il gioco,perche' alcuni avversari in perticolar modo i "Boss finali" sono quasi inaffrontabili. Comunque se siete appassionati del genere Beat' em up come lo sono io,e trovate il suddetto gioco in offerta (pochi euro),puo' valere la pena acquistarlo,giusto per giocare ad un gioco un po' diverso....
The most apt description I can think of is that Unending Dusk is the Diablo 1 of beat em ups. Let that sink in. If you are the right kind of person, you will adore this game.
If you enjoy old-school style, side-scrolling beat-em-ups, give it a shot. This is pretty much Golden Axe in a cyberpunk setting with a limited progression system. For the price, you can't really go wrong going on with that mindset. Perfect for people that enjoy Golden Axe, or Streets of Rage, but don't have Streets of Rage funds available. It certainly has its charms to counterbalance its at times frustrating gameplay.
I understand why maybe the complete lack of velocity in the jump landing would turn some people off, but once I realized that this was more of a walk-n-block sort of brawler, I really fell in love with it. Then again, I'm an easy sell: there's a bunch of buff robots and demons trying to beat the hell of the each other in a post apocalypse mega city and that's pretty much always going to be something i recommend. The fact that it's in a universe of a beat em up with learnable enemy patterns is just a happy coincidence for me, and maybe for you, too.
epic. my kind of story. my kind of style. my kind of game.
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