
Relive dark footage recorded from the perspective of multiple characters in this unique first person horror.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote] [h1] Плохой инди-хоррор на час [/h1] [/quote] Примитивная хоррор бродилка, где предлагают сыграть за двух персонажей, решивших посетить заброшенную больницу. Первый, это девушка с телефоном, пытающаяся найти ответы на вопросы из своего прошлого, второй, какой-то парень с видеокамерой. Концепция игры максимально простая. Ходим по комнатам в поисках записок, аудиосообщений и фотографий. Есть целых две головоломки связанные со взломом двери. И они кстати сделаны не плохо. Само собой в заброшенном здании обитают потусторонние силы. Это призраки, которых видно либо через технику (камера парня) либо с помощью фонарика телефона девушки. Идея хоть и не нова, но прикольная. Увы, какой-то хорошей реализации появления призраков, да и в целом, пугающих хоррор элементов ждать не стоит. Сделано всё на очень примитивном уровне. И вроде бы начало здесь вполне себе ничего, тут и пара этажей для исследования и те две логические головоломки и пару раз натыкаешься на нечисть, но оставшиеся три главы, просто мрак. Всё, что там необходимо делать, это собирать фотографии и параллельно убегать от неспешно преследующего призрака. Основная фишка игры это стилизация под VHS, на манер фильмов 80х-90х с ярко выраженными шумами. Но реализовано это крайне плохо. Эффекты бликов и помех сделаны грубо и не красиво. Сепия и тусклое освещение только усугубляют общий вид. Картинка буквально раздражает. Глаза постоянно в напряжении, когда пытаешься рассмотреть, хоть что-нибудь вокруг себя. Фонарики не спасают ситуацию, они практически бесполезны. В The Final Take достаточно мало фоновых звуков окружения. Обычных звуков ходьбы даже нет (только когда бежишь спринтом) и это сильно бьёт по погружению, нет ощущения, что ты, в страшном заброшенном месте с призраками. Понравились только музыкальные композиции, которые создавали хоть какую-то напряжённую и давящую атмосферу. Техническая часть ужасна. Анимации и модели плохие, интерфейс не очень. Нет базовых настроек. Нельзя зайти в настройки через паузу, только через главное меню. Хотел уменьшить чрезмерную чувствительность мыши, не смог. [h1] Итог: Плохой хоррор с абсурдным сюжетом, унылым геймплеем и ужасной реализацией VSH эффектов графики. [/h1]
little girl scared me thumbs down for that
This game was hurting my eyes and giving me a headache.
[h1] "What a waste of time" sentence from the game that describes game in its entirety. Slender clone with 4 chapters to complete. Levels set in different locations, but very basic. View in the game is super fuzzy so you can't see much. Use camera to see the ghost (can't see ghost in chapter 4) or floodlight to see better in the dark. In general super short and have nothing to offer. Skip. [/h1]
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The Final Take plays pretty similar to other single-player horror adventure games like Outlast, Dreadout and even Slenderman to name a few. The story starts with a girl talking about visiting an old abandoned hospital, for whatever (?) reasons idek. There's a list of objectives on the left, although not much direction or guidance on how to complete the objectives. Speaking of objectives, the chapters themselves can all easily be completed within 10 minutes or less. There's little to explore, and I think on chapter 3 I only had to interact with 3 or 4 items and I was done. It felt very unfulfilling and lacked a real progression to the plot, and why this dumb girl wanted to be here in a haunted hospital. It feels like I'm playing the game on a CRT screen, with all the static buffers and the curvature of the corner screens. But the constant stuttering of the screen can get pretty annoying, because it disrupts my ability to spot tricky items that needs to be collected like photos, and notes. The enemy interactions make no sense; your screen goes on a rampaging spinning animation when a ghost catches you before you actually die and restart. You can also still escape by simply moving away from the enemy, before the dying and restart screen pops up. So devs definitely didn't put much thought into this effect. There's a few jump scares here and there, but it's honestly not creepy with high bright the area is when you increase your graphics brightness. Honestly, just the spinning screen from enemy interaction is what already killed the 'horror' aspect of the game. I don't see myself touching The Final Take again, after getting all the achievements and trading cards.
Extremely short Slenderman clone. The only noteworthy things about it are the cool VHS aesthetic and the attempt at being a found footage game, which is underutilized in Horror video games if you ask me. 🔳 Broken ☑️ Shovelware 🔳 Awful 🔳 Bad 🔳 Mid 🔳 Okay 🔳 Good 🔳 Great 🔳 Excellent
I'm not really sure if The Final Take is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. The first and most obvious evidence of probable asset flipping arrives as soon as you start the game... I'm pretty sure I've been through that same hospital basement on a dozen Russian asset flips already. And the gameplay is identical to many of those same Russian haunted house/hospital/dungeon/office/apartment building jumpscare games. Although there is some voice acting... bad voice acting, but I guess, like pizza, if it's bad it's still better than nothing. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. There's an ugly screen filter meant to make the game look even more obsolete... like the game looks bad enough already, but they actually went out of their way to make it look worse. There's no way to turn this off. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. The Final Take has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for riding an elevator, or, as the developers broken English says, "you have rided an elevator", trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? The Final Take is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
This is another entry into the "[i]collect-things-while-avoiding-a-monster[/i]" horror genre. It is done in first-person view via "[i]found footage[/i]". The collectibles are written notes, audio recordings, and small photos. They are all easily found out in the open, such as laying on tables and hanging on walls. There are a few minor attempts at jump-scares, but they probably won't frighten anybody over the age of ten, so I don't think it classifies as a true horror game. The game is somewhat suspenseful though, creating a decent atmosphere of foreboding and anxiety for wandering around in the dark. The story is so shallow that it's practically non-existant. You are a young women from a small town, in your mid 20's, who has spent about five years in the big city trying to become a success. Now you are on your way to an interview about a job as a nurse, and this is your self-described last chance to make something of yourself before you are forced to go back home and admit to your family that you are a failure. This game uses Hollywood's very common and worn out horror stereotype that women are stupid. You show up, at night, to what should be an obviously abandoned hospital, and yet go inside anyway because you don't feel anything is wrong with this situation. There are no medical staff, no patients, and no buzz of human activity anywhere. The place is filled with old equipment, broken furniture, and trash. A few dim lights are sporadically turned on here and there, and the elevator still works, so you continue deeper into the eerie abyss with nothing but the flashlight on your smart phone. Your phone battery never runs down, thank God, but the flashlight doesn't work when you are running. There are two puzzles which must be solved in order to unlock doors, yet there are absolutely no clues on how the puzzles work. There are four chapters to this game. Their lengths vary, but overall they are short. It will take you 1.0 to 2.0 hours to complete, depending on your pace of exploration, your sense of direction in the dark, your puzzle-solving skills, and how many times you die. Since the chapters are short, there are no manual saves. When you die, or leave the game and come back later, you will restart at the beginning of a chapter. There are both trading cards, and achievements, but the game has no replayability once finished the first time. If you are an achievement hunter, you may have to play a certain chapter twice like I did, because you are allowed to leave that chapter without even finding the second puzzle. The hospital setting is so colorless that it almost looks black & white, some areas are so dark that it is hard to see, and I found the stuttering, static-filled "[i]found footage[/i]" view to be really annoying. The game did run perfectly fine though. I personally experienced no glitches at all. Although I was not really that impressed with this game, I do not regret buying it either. It is decent, cheap entertainment.
Pra acabar com minha backlog fiz uma pesquisa e decidir jogar jogos mais curtos primeiros, The Final Take foi um dos primeiros da lista, eu já tinha aberto o jogo uma vez, mas nunca cheguei a jogar, então eu tinha que tentar. Odiei, tenha em mente que eu não curto esse tipo de jogos de terror, mas tento ter uma mente aberta e dar uma chance justa: logo de cara, a visibilidade é péssima, inventaram de usar um filtro de câmera e um ambiente escuro pra dar um clima de terror (ou esconder os gráficos?) e ficou uma coisa de doer os olhos, mas até aí é só uma escolha artística, meu problema maior é com o gameplay. Encontre documentos, evite um fantasma/mostro, de ele te pegar você repete tudo novamente até conseguir descobrir onde tudo está sem ser pego, te lembra algo? Com certeza uma dezenas de jogos que é justamente os estilo de game que eu não gosto, ele não me assusta, ele me frustra, o jogo é estendido pela repetição e todo mistério vai embora depois de 2 ou 3 mortes, os monstros passam a ser vistos como uma pedra no sapato e não propriamente uma ameaça e por fim temos o fato que a protagonista não pode se defender de forma alguma: é a proposta do jogo, mas é algo que nunca gostei. No fim, pelo preço que pedem, se você for viciados em jogos desse estilo (sem enjoar) eu acho que pode valer a pena, mas pra grande parte dos jogadores, eu não recomendo não. ----------------------------------------------- To clear out my backlog, I did some research and decided to play shorter games first. The Final Take was one of the first on the list. I had opened the game once before, but never got around to playing it, so I had to give it a try. I hated it. Keep in mind that I don't like this type of horror game, but I try to have an open mind and give it a fair chance: right off the bat, the visibility is terrible. They decided to use a camera filter and a dark environment to create a horror atmosphere (or hide the graphics?) and it became an eyesore, but that's just an artistic choice. My biggest problem is with the gameplay. Find documents, avoid a ghost/monster, and if it catches you, you repeat everything again until you manage to find out where everything is without getting caught. Does that remind you of anything? There are definitely dozens of games that are precisely the style of game that I don't like. It doesn't scare me, it frustrates me. The game is extended by repetition, and all the mystery disappears after 2 or 3 deaths. The monsters become a nuisance rather than a real threat, and finally, the protagonist can't defend herself in any way: that's the game's premise, but it's something I've never liked. In the end, for the price they ask, if you're addicted to games of this style (without getting bored), I think it might be worth it, but for most players, I don't recommend it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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