
Inspired by the economy simulation games oft the mid 90s, Undertaker's let's you manage your very own funeral home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish
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8.99 is way too overpriced for this game. No instructions at the beginning and you dont get smooth from one Scene to another. Sometimes you have to click several times to get back to the map view. The events in this game are kinda unbalanced. I began a game and 3 sec after an event occured, saying I have lost the game because my reputation was too bad. In my opinion, this game has also no mechanic that makes it really interesting. You just click around at the beginning, not knowing what to do and when you finally get it, it is not hard to play/ get money. The most boring part is the waiting for customers, because you really have nothing to do while waiting. Sometimes a bird crosses the screen and you can click on it for 5 bucks. I tried watching a movie while playing but when a customer waits too long, he disappears or gives you no reputation.
First of all, thank you, Hyeson, for providing me with a free key to your game. :D Undertaker's is a fun and cute little business management tycoon game by indie developer Hyeson. You buy your funeral supplies and sell them to the bereaved who come to you to bury their loved ones. Some have specific things they want, other's don't care, but all have a budget. Eventually, you'll be able to build your own buildings to produce your caskets, headstones, and flowers, but will still need to purchase the materials from the local store. The hand drawn graphics are colorful and charming. There are just a couple of things that I find frustrating about the game, but they're not deal breakers for me, they just make it a bit harder. The first one is the lack of storage. You start with 9 spaces and can build a storage building for $2000, but it only gives you an additional 9 spaces for a total of 18. I've not seen anyway to upgrade that amount. Items DO NOT stack, so if you buy 5 cherry wood caskets, it takes up 5 spaces. If you buy one of every prebuilt funeral item (casket, headstone, and flower), there are 15 total, so that leaves you with 3 spaces. But once you get your production buildings built, from what I've seen, they use the same storage space, so you'll be doing some inventory juggling. Luckily, you can leave your customer waiting while you run to the store if they REALLY want something in particular and you don't have it. Keep in mind, that sometimes, what you might want is NOT in stock and if you don't give them what they want, you can't complete the contract. There is no negotiating for something else. The other issue is the graveyard plot/trash mechanic. You start off with 18 plots. Once someone is buried there, they're there for 10 years (each game day is actually one year). You get the cost of the plot in rent each year. After 10 years, the plot is freed up for another dearly departed. There are more zones you can purchase for burials. If you don't have a plot available, your only option is offering to toss the dearly departed into the trash, which most customers don't take kindly to! You lose reputation for suggesting it. So, if you don't have a plot availabel, you have to kick them out, which results in more reputation loss. If your repuation gets too low, you lose. It would have been nice to see this handled a bit differently, such as sell them what they want and then secretly try and dump them in the trash (mini game of some sort) and try to not get caught. But, this situation may be intended as part of the juggling/management that you need to do. Overall, the game is enjoyable and I do like it. I recommend it if you like business management tycoon games. I'll be continuing to play it, trying to build all my buildings, fill up every plot in the graveyard, and see how much cash I can amass!
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i like sim games. i really want to like this game. the concept appeals to me. however, in the 28 minutes i played, i failed twice and restarted probably 15-20 times trying to get a secretary, so i could actually see what the clients wanted. some basic instructions on first start up would be nice. i'm not really a fan of guessing what i'm supposed to be doing, and "click on everything", explains nothing. if $9 isnt a big deal, go ahead and try it. judge for yourself. opinions vary and some people like a little frustration in their games. if you're on a budget, or have little patience, i'd suggest a different game, or waiting until the mechanics in this one are a little more refined. i'm gonna give it a thumbs up. its a new game, from, i'm guessing, a newish developer. i have no desire to stifle growth and inovation with negativity. it just wasnt my cup of tea.
I wasn't expecting much from this but a simple explanation of controls and what you need to do would have helped.
[h1]Описание:[/h1] Экономическая треш игра. У меня выбивало ошибку и поиграть не смог. Оценить не могу. [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
I played once and wish there was a tutorial to help you on your way. While the hand drawn graphics are fun and the elevator music can make you suicidal, it kinda fits with the theme of the game. The price tag is expensive to say least, if possible have a go when it is on sale! enjoy
Ok so I havent spent that long playing the game and I had to restart it when i first tried playing, however I find that the concept of the game is good and it reminds me of the simplular games of my teen years. The game is a good game for a time wasting game as you can start and stop very easily. A tutorial would be nice as you have to bacisally click on everything to find out what it does. I found it hard to make money espically to be able to build the extra buildings(Storage, Florist, Stonemason and Carpenters), let alone be able to get the cash together to be able to buy more expensive grave sites. Overall I would not purchase the game for the full price amount of $10(I got it on sale for $2.57NZD) as I feel it needs more work to be done on the game to improve it. but It is a good game and i will keep playing.
[h1]TL;DR[/h1] 4/10: Casual management sim in which the player manages a funeral home in real time. Only purchase when on sale and if your gaming theology doesn't consider save scumming to be a sin. A game that's so classy that it allows people to stuff the dear departed into shoeboxes and then bury their remains in a landfill should be a Perfect 10, but games in which luck (and save scumming) has everything to do with success is a clear sign of a poorly-made strategy game. At least the (long-grinding) achievements count on the player's profile. It sucks that such a good idea for a game had to waste so much potential. [h1]Overview[/h1] How hard does someone have to suck to make a game that allows people to cram dead stiffs into a shoebox and then toss their stinking, rotting corpse into a landfill and feature tombstones with vulgar messages, and not receive a perfect rating? This is exactly what happened with [i]Undertaker's[/i]. (Sic.) The player manages a funeral home, hopes that customers show up with a stinking, rotting corpse on their hands, and hopes for the player to [i]properly[/i] dispose of said corpse in the deep earth. (A plot at the cemetery if the profit margin is wide enough, and in the landfill if the customer has a low enough of a [i]Religious[/i] attribute.) Hopefully customers come by often enough (and the supply of caskets, tombstones, and flowers is sufficient enough) for the player to make sales and stay profitable. When not dealing with stupid, annoying customers, the player can entertain themselves by standing around at the map screen by shooting at randomly-spawning Flappy Birds to the tune of five dollars each. (Which even in a best case scenario won't be able to cover one day's worth of overhead at the minimum level.) With enough money, the player can buy an inventory expansion which is incredibly helpful, along with buildings dedicated to creating caskets, tombstones, and flowers. [h1]Graphics and Sound[/h1] The graphics are aesthetically pleasing enough, and while the tombstones have great (and sometimes vulgar) messages inscribed on them, the messages get old quickly. https://steamcommunity.com/sharedfiles/filedetails/?id=1370441492 The sounds are basic. Nothing special but nothing game-breaking. The music is nice enough in spite of the fact that it doesn't fit the mood... But that's probably for the better given how funeral homes are sad, depressing places. [h1]Positives and Negatives[/h1] Unlike other low-budget games, the achievements earned in [i]Undertaker's[/i] actually count towards the achievements earned on a player's profile. The developer found the perfect way to sucker people into playing a schlock game by making an achievement in which the player has to earn a million dollars. Given the totally random nature of the game, players who prefer to play perfectly honestly are going to to be going bankrupt a bunch of times before they earn the [i]1%[/i] achievement. (Doesn't the developer know that "1%" is a slang term for an outlaw motorcycle rider/club?) What's luck got to do with it? [b]*EVERYTHING*!![/b] You didn't get enough customers in a day? You might go out of business. Did a customer want items that are so expensive that catering to their needs will cost the player money? It's easily possible. Did that customer have a high [i]Religious[/i] attribute to where their dear departed must be buried in the cemetery? That's also entirely possible. https://steamcommunity.com/sharedfiles/filedetails/?id=1367861448 Do you think you can simply deal with that unreasonable customer by (justifiably) booting them out on their behind? That's a loss of reputation. Unless the player is Joan Jett, the player will need to care about their [i]bad reputation[/i] because if the reputation thermometer (who's mercury always stays blue, even at 100%) drops below a certain rating, it's game over. But maybe the player shouldn't care about their [i]bad reputation[/i] because they'll most likely go bankrupt, anyway. While it's nice that the player can build their own shops to craft caskets, tombstones, and flowers to meet customer demands (especially if the supermarket is out of one or more finished items, and a demanding customer wanders into the funeral home) the overhead increase pretty much off-sets the lower materials cost of crafting funeral items, and if the player isn't save scumming, they're going to be darn lucky to not go bust. (And if the player is really [i]that[/i] lucky, then they're better off taking their luck to either a casino or a lottery ticket retailer.) About the most positive aspect of [i]Undertaker's[/i] is the tombstones. If the player can tolerate vulgarities, then they'll get even more humor out of tombstones as opposed to some dumb prude. [h1]Conclusion[/h1] Only purchase [i]Undertaker's[/i] if it's on sale and you have a high enough tolerance for a tedious, low quality game. The misuse of an apostrophe should tell the reader everything they need to know about this game, but there's another major mistake. The game has pictures of caskets, yet they're called [i]coffins[/i]. Ol' Il Pallino knew as far back as elementary school that caskets are rectangular, while coffins are contoured. (The developer should be able to tell the players that!!) [h1]The honest word of Il Pallino... OR ELSE![/h1]
Gutes Spielkonzept das durchaus Spaß macht! Der Aufbau eines Bestattungsunternehmens, später dann auch mit eigenen Fertigungsbetrieben wie Sargbau, Steinmetz oder Blumenladen macht wirklich Laune und ist grafisch in Ordnung. Leider gibt es aber aktuell noch zu wenig Inhalt, so daß es nicht lang dauert bis man auf die höchste Geschwindigkeit stellt und auf den (am Anfang einzigen) Kunden wartet. Viel mehr passiert nicht, die Events sind rar gesäht und schnell bekannt. Auch im weiteren Verlauf fehlen einfach Inhalte um die Langzeitmotivation aufrecht zu erhalten. So ist z.B. das Lager nur einmal erweiterbar was dazu führt, dass es unsinnig ist, mehr als eine Fertigung zu bauen weil man die Rohstoffe sonst niemals lagern könnte. Dazu gibt es noch einige ärgerliche Fehler wie z.B. das in der Fertigung im "Inventarfenster" seltsamerweise eben nicht das eigene Inventar, sondern die zuletzt gefertigten/erworbenen Gegenstände angezeigt werden ....oder die Tatsache, dass das Warenlager nach einem save anschließend die erweiterte Lagerkapazität nicht mehr erkennt welche zu Beginn wählbar ist. Leider höchstens für ein paar Stunden Spielspaß geeignet, zumal auch keine wirklichen Neuerungen durch den Entwickler implementiert werden. Schade!
Absolut lustiges Spiel, für den Preis find ich es in Ordnung. Der Entwickler ist sehr bemüht und antwortet bei Fragen zeitnah im Forum. Das Spiel ist ein netter Zeitvertreib für zwischendurch, nicht mehr und nicht weniger. Mir persönlich hat der Humor gut gefallen, ist aber vermutlich nicht jedermanns Sache.
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