
"Purpose 1951" is an almost pure walking simulator set in the United States of 1951. You play as a retired doctor whose life falls apart.
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Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 53reviews | 74% | — | $2.9K |
| $19.99 | 84ratings | 55% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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[b]Purpose 1951[/b] медитативная прогулка, где мы играем за врача-пенсионера, чья жизнь рушится после неудачной операции. Мы исследуем живописные локации и слушаем его размышления о прошлом, боли, вине, потерях и поиске нового смысла https://steamcommunity.com/sharedfiles/filedetails/?id=3769229835 [b]Плюсы[/b] * Атмосфера и живописные пейзажи. Смена локаций и цветовая палитра отлично отражают внутреннее состояние персонажа * Прекрасное звуковое сопровождение, идеально создающее нужное настроение * Возможность включить автоматический бег * Сюжет меланхоличный, но даёт возможность задуматься о важных вещах [b]Минусы[/b] * Отсутствие русского языка * Короткая продолжительность * Очень медленная ходьба в больнице, хотя это оправдано как художественный приём, усиливающий ощущение тяжести * Линейная * Функции профиля ограничены: игра не идёт в счётчик Steam, достижения только внутриигровые https://steamcommunity.com/sharedfiles/filedetails/?id=3769229708 [b]Вердикт[/b] История напоминает, что даже после ошибок и пережитой боли каждый имеет право на второй шанс, и что можно потерять всё, но найти силы идти дальше. Если вы любите неспешные прогулки под аудиокнигу, игра вам зайдёт и отлично подойдёт для расслабляющего вечера. Однако она может показаться скучной, если вы не готовы к монотонной озвучке, к глубоким размышлениям и переживаниям
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is another walking sim from Tonguç Bodur, however, as opposed to his previous games here we can get a taste of city areas, too. Mostly, the game still focuses on us making strolls in nature while there's narration and a story unfolds. Interestingly, this is not in present time but in 1951. The game has the usual relaxing approach while giving us the possibility to make screenshots. Overall, there are 4 chapters and the majority end with an easy puzzle. I remember Tonguç using the CryEngine for many of his games but Purpose 1951 runs under Unreal. I appreciate the chapter selection option (for missed achievements) and that with just the press of a button we can make walking automatic (we just need to pay attention to directions). The only issue I had was an interlude - an in-between section that had very slow walking speed. I needed to go back-and-forth to trigger additional monologues from the protagonist. But this is just a minor issue with an otherwise fantastic game! Highly recommended for fans of walking sims and, naturally, if you have other products from Tonguç in your library.
Alright. [i]Purpose 1951[/i] is done and dusted. This is the latest release by Tonguç Bodur, and a return to the more straightforward style of walking simulator he is well known for. I feel like each time I play one of Tonguç's games, I find myself thinking it's his best so far, and this is no different. Which is a testimony to his ability to continue refining and evolving his skills as a writer and developer. https://steamcommunity.com/sharedfiles/filedetails/?id=3230004639 In this game, the setting of the story is a bit different as the name suggests. You are a doctor in the post WWII era, who through circumstances beyond his control, is blacklisted from the community he lives in. The game follows his reflections on the medical community, his relationships, a splash of local politics, and the events that led him to this moment in time in his life. The story format will be familiar. It begins somewhat wistful and contemplative, turns dark, but then closes out on a hopeful note. It was very well written. As a side note, I was a department director at two hospitals in real life for many years, and I have some of the same perspectives regarding the medical community and healthcare as are expressed in this game. Gameplay is very straightforward walking simulator through some stunningly beautiful locales. Each chapter offers some new things to enjoy. And, as a first for Tonguç to my knowledge, there is even a city setting for one part of the game, which was cool. Each full chapter (other than the game ending itself) ends with a puzzle that upon solving, provides a story recap for the chapter. https://steamcommunity.com/sharedfiles/filedetails/?id=3230004887 I really thought the area transitions were cool as well. Starting in black and white, then changing to full color or sepia tones (depending on the area) once you have control of your character was a nice touch. Something I noticed that I thought was interesting gameplay-wise. When you're moving downhill, you actually move faster. It's a minor detail, but I thought that attention to detail was really cool. Additionally, there was one part of the game where the controls started the section very stiff. Then I realized it's because you're actually not walking. You're riding a bike. Completely made sense. The voice acting was comfortable and believable. Nice job there. Similarly, the soundtrack was perfect, and varied based on the moment in the game. Each track was highly reflective of the story at that time. I played on the Steam Deck with zero tweaks required. The controls are all analog stick movement and FoV, so this comes as no surprise. I also experienced no bugs at all, although I note that the game would start to blur a bit with quick turning. However, it never quite did. https://steamcommunity.com/sharedfiles/filedetails/?id=3230005136 It took me right at an hour to complete this game, and I enjoyed every moment of it. If you're looking for a walking simulator with story depth and a fantastic soundtrack, you need look no further. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
I am a big fan of Tonguç Bodur's games.. His atmosphere, scenery and stories are always so very interesting and intriguing.. I always wait awhile and then enjoy a re-play...
[i]Purpose 1951[/i] is a short and linear walking simulator narrated by a medical practitioner who reminisces about the hardships of being a surgeon during the post-World War II period. https://steamcommunity.com/sharedfiles/filedetails/?id=3243101544 Set in the United States in the 1950s, when medical equipment was scarce and the possibilities of performing thorough medical check-ups were very limited, the surgeon faces a life crisis after a failed surgery on a patient with strong political ties. When a certain chain of events beyond his control leads to the death of his patient, he is wrongfully accused and condemned to resign from his job, resulting in his beloved wife leaving him. While the narrative has a strong dark realism aspect as the doctor reflects on how his entire life fell apart, the overall direction is a positive one, with him finding the strength to move on in the end despite his misfortune. https://steamcommunity.com/sharedfiles/filedetails/?id=3243100935 When it comes to creating beautiful environments for his walking simulators, Tonguç Bodur never disappoints. [i]Purpose 1951[/i] even managed to exceed my expectations, quickly becoming my favorite game from this developer in regards to the scenery traversed. The colorful autumnal forest and the dance of violet, blue and pink colors of the sunset sky completely mesmerized me throughout the entire game and strongly reminded me of the gorgeous sights from The Vanishing of Ethan Carter. Each frame is a work of art of outstanding beauty, a stunning painting in itself. https://steamcommunity.com/sharedfiles/filedetails/?id=3243101275 Sadly, this experience only lasted for an hour and at the end of it, I was left wanting more. [i]Purpose 1951[/i] is perfect to play during a relaxing, contemplative night and the few achievements that the game offers are very easy to obtain. They are awarded for finding eight collectibles, commonly placed outside the main road (yet still close to it) inviting the player to explore this beautiful environment beyond the leading pathway. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
An especially short and eminently mediocre walking sim from Tonguç Bodur. It's nice to see a bit more variation in the level design than in Tonguç's usual output. Graphics are pretty enough (Unreal Engine with an assortment of 3rd-party assets), though be warned that the palette is dripping with saturation. Let's call it an "artistic choice". Also nice that the default walking speed is not the usual snail's pace. There's even a section in which you ride a bicycle. Wow, an actual genre-breaking risk! Best of all, none of Tonguç's usual pseudo-philosophical babble. Phew. Unfortunately, instead, we have a meandering biographical narrative. It kinda goes round and round and never lands anywhere. I wasn't bored, but I have no idea what the point of it was. Tonguç definitely has a quirky idea of what constitutes a "story". Tonguç, if you're reading: I appreciate your restraint here. By avoiding indulgent excesses you're giving more room for people to enjoy your art. But I think you need to devote much more attention to developing your stories. Be original! Embrace your unique view of the world! The clichés don't work, especially for you.
I have played almost all of this developer's previous games and like most of them. Unfortunately, I can't say that for this. While it looked nice as always, the story is not interesting. If I need to describe this game with one word, that would be "uninspired". It is very much the same style as most of the earlier ones, but I was getting bored around half way through. I only finished the game to get the last achievements.
This is a pointless game. Somewhat modelled on "Dear Esther" but with cheaper graphics, ruminating and cliche monologues by a voice actor who sounds way too young to give his sermon any gravitas. Neither the "story", nor the sound design (you cannot call that music) or the movement via keyboard is sophisticated. The depiction of nature, weather, colours, distances, animals, etc., is not worked out decently. All and all, it looks and feels like a mediocre design study from art class. I don't regret paying for the game but having spent the time to get through it.
I would lie if id say its plain bad but there is one thing that every walking sim need: A good story with a good voice or way of telling or a good ambience that takes you away into the world of the story. This game is lacking both. Especially the hospital scene was very annoying because you walk 1 meter in a minute. All in one sadly not really good. I cant recommend it
I love walking simulators. Narrative adventure games. I really do. It is probably my favorite genre of video game because you can do so much, make the player feel such a wide range of emotions, without needing to have the player point a gun at everything or save the world from some grave danger. You can tell as large or as small of a story as you like in this genre. Walking Sims have come a long way. Dear Esther was arguably the first back in 2012 and people derided it for being barely a video game. And yet then came along games like Gone Home and Firewatch that proved that you can actually tell incredibly compelling, personal stories in this mode. Since then, the genre has continued to grow in popularity and sophistication, and there are tons of fantastic narrative adventure games being made all the time. This is my second try at a game from Tonguç Bodur. The first was Drizzlepath: Deja Vu, a remake of one of their older games. I strongly disliked it for its lack of characters, gameplay, or a cohesive narrative. This developer warns people that these games are for those seeking to "experience the mood". Alright. I may have not enjoyed my time with Drizzlepath, but clearly these games have a following and people do see something of value in them, so I thought it would only be fair to try a newer one of their games, Purpose 1951. I regularly work with spreadsheets that are more interactive than this game. This entire game could and should have been an email. I am shocked to find that there is any fan base for these games at all. I find it confusing and impossible to believe. This is a radio play. Nothing that you do matters. There is no need for the player at all as you can literally enable an auto-walking feature and knit a sweater as this program runs in front of you. And this is coming from me, who has played no fewer than 40 different walking simulators just this year. I find it incredibly annoying when folks deride narrative adventure games for "not being video games." Just because you are not shooting or stabbing anyone does not make an experience less of a video game, but these Tonguç Bodur games are completely beyond the pale. The single voice actor that is slowly talking at you for the entire game sounds AI-generated and I was shocked to learn that it was an actual person when I saw the credits. Their grasp of the English language seems perfect and they are presumably a native speaker, but their inability to modulate their voice in any way makes them sound like a space alien. On top of that, the writing itself is really quite amateurish and overly dramatic, so the awful delivery just makes the experience of this 'game' one full of secondhand embarrassment. It is as if the creator of this game has learned nothing at all in the 13 years since Dear Esther. And yet their games are somehow all still deeply inferior and soulless compared to that original, pioneering work. It feels mean-spirited to put it this way, but it honestly feels like laziness. To even put the disclaimer in the description "PS: The core aspect of this game is the atmosphere. It is recommended for those who mostly seek to experience the mood" is just an excuse and a cop-out. There is zero connection between the story that is being lethargically read to you and the environments that you are traversing for most of the time. It is all padding. There is about 3 minutes of story in this 45 minute experience and those 45 minutes feel excruciatingly long. I cannot recommend this game to anyone, and to anyone that does enjoy these games, I genuinely hope that you try other, better walking simulators. Here is a short list of absolute bangers that you could play instead of this, many of which are free: Firewatch Gone Home Road 96 Tacoma What Remains of Edith Finch MiSide The Suicide of Rachel Foster Titan Station The Park Mouthwashing SOMA The Hole [Bober Bros.] The Stalked When The Darkness Comes Cloud Climber Summer of '58 The Longest Walk The Static Speaks My Name Nobody Wants to Die Project Hailstorm Marie's Room What Never Was Runo Summerland Deliver Us The Moon Killer Frequency The Gap Maize Call of the Sea Through the Fragmentation The Haunting of Jonie Evers The Station Bright Lights of Svetlov Martha is Dead The Invincible
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