
"Purpose 1951" is an almost pure walking simulator set in the United States of 1951. You play as a retired doctor whose life falls apart.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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Reviews
This is another walking sim from Tonguç Bodur, however, as opposed to his previous games here we can get a taste of city areas, too. Mostly, the game still focuses on us making strolls in nature while there's narration and a story unfolds. Interestingly, this is not in present time but in 1951. The game has the usual relaxing approach while giving us the possibility to make screenshots. Overall, there are 4 chapters and the majority end with an easy puzzle. I remember Tonguç using the CryEngine for many of his games but Purpose 1951 runs under Unreal. I appreciate the chapter selection option (for missed achievements) and that with just the press of a button we can make walking automatic (we just need to pay attention to directions). The only issue I had was an interlude - an in-between section that had very slow walking speed. I needed to go back-and-forth to trigger additional monologues from the protagonist. But this is just a minor issue with an otherwise fantastic game! Highly recommended for fans of walking sims and, naturally, if you have other products from Tonguç in your library.
Alright. [i]Purpose 1951[/i] is done and dusted. This is the latest release by Tonguç Bodur, and a return to the more straightforward style of walking simulator he is well known for. I feel like each time I play one of Tonguç's games, I find myself thinking it's his best so far, and this is no different. Which is a testimony to his ability to continue refining and evolving his skills as a writer and developer. https://steamcommunity.com/sharedfiles/filedetails/?id=3230004639 In this game, the setting of the story is a bit different as the name suggests. You are a doctor in the post WWII era, who through circumstances beyond his control, is blacklisted from the community he lives in. The game follows his reflections on the medical community, his relationships, a splash of local politics, and the events that led him to this moment in time in his life. The story format will be familiar. It begins somewhat wistful and contemplative, turns dark, but then closes out on a hopeful note. It was very well written. As a side note, I was a department director at two hospitals in real life for many years, and I have some of the same perspectives regarding the medical community and healthcare as are expressed in this game. Gameplay is very straightforward walking simulator through some stunningly beautiful locales. Each chapter offers some new things to enjoy. And, as a first for Tonguç to my knowledge, there is even a city setting for one part of the game, which was cool. Each full chapter (other than the game ending itself) ends with a puzzle that upon solving, provides a story recap for the chapter. https://steamcommunity.com/sharedfiles/filedetails/?id=3230004887 I really thought the area transitions were cool as well. Starting in black and white, then changing to full color or sepia tones (depending on the area) once you have control of your character was a nice touch. Something I noticed that I thought was interesting gameplay-wise. When you're moving downhill, you actually move faster. It's a minor detail, but I thought that attention to detail was really cool. Additionally, there was one part of the game where the controls started the section very stiff. Then I realized it's because you're actually not walking. You're riding a bike. Completely made sense. The voice acting was comfortable and believable. Nice job there. Similarly, the soundtrack was perfect, and varied based on the moment in the game. Each track was highly reflective of the story at that time. I played on the Steam Deck with zero tweaks required. The controls are all analog stick movement and FoV, so this comes as no surprise. I also experienced no bugs at all, although I note that the game would start to blur a bit with quick turning. However, it never quite did. https://steamcommunity.com/sharedfiles/filedetails/?id=3230005136 It took me right at an hour to complete this game, and I enjoyed every moment of it. If you're looking for a walking simulator with story depth and a fantastic soundtrack, you need look no further. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
I am a big fan of Tonguç Bodur's games.. His atmosphere, scenery and stories are always so very interesting and intriguing.. I always wait awhile and then enjoy a re-play...
[i]Purpose 1951[/i] is a short and linear walking simulator narrated by a medical practitioner who reminisces about the hardships of being a surgeon during the post-World War II period. https://steamcommunity.com/sharedfiles/filedetails/?id=3243101544 Set in the United States in the 1950s, when medical equipment was scarce and the possibilities of performing thorough medical check-ups were very limited, the surgeon faces a life crisis after a failed surgery on a patient with strong political ties. When a certain chain of events beyond his control leads to the death of his patient, he is wrongfully accused and condemned to resign from his job, resulting in his beloved wife leaving him. While the narrative has a strong dark realism aspect as the doctor reflects on how his entire life fell apart, the overall direction is a positive one, with him finding the strength to move on in the end despite his misfortune. https://steamcommunity.com/sharedfiles/filedetails/?id=3243100935 When it comes to creating beautiful environments for his walking simulators, Tonguç Bodur never disappoints. [i]Purpose 1951[/i] even managed to exceed my expectations, quickly becoming my favorite game from this developer in regards to the scenery traversed. The colorful autumnal forest and the dance of violet, blue and pink colors of the sunset sky completely mesmerized me throughout the entire game and strongly reminded me of the gorgeous sights from The Vanishing of Ethan Carter. Each frame is a work of art of outstanding beauty, a stunning painting in itself. https://steamcommunity.com/sharedfiles/filedetails/?id=3243101275 Sadly, this experience only lasted for an hour and at the end of it, I was left wanting more. [i]Purpose 1951[/i] is perfect to play during a relaxing, contemplative night and the few achievements that the game offers are very easy to obtain. They are awarded for finding eight collectibles, commonly placed outside the main road (yet still close to it) inviting the player to explore this beautiful environment beyond the leading pathway. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
An especially short and eminently mediocre walking sim from Tonguç Bodur. It's nice to see a bit more variation in the level design than in Tonguç's usual output. Graphics are pretty enough (Unreal Engine with an assortment of 3rd-party assets), though be warned that the palette is dripping with saturation. Let's call it an "artistic choice". Also nice that the default walking speed is not the usual snail's pace. There's even a section in which you ride a bicycle. Wow, an actual genre-breaking risk! Best of all, none of Tonguç's usual pseudo-philosophical babble. Phew. Unfortunately, instead, we have a meandering biographical narrative. It kinda goes round and round and never lands anywhere. I wasn't bored, but I have no idea what the point of it was. Tonguç definitely has a quirky idea of what constitutes a "story". Tonguç, if you're reading: I appreciate your restraint here. By avoiding indulgent excesses you're giving more room for people to enjoy your art. But I think you need to devote much more attention to developing your stories. Be original! Embrace your unique view of the world! The clichés don't work, especially for you.
I have played almost all of this developer's previous games and like most of them. Unfortunately, I can't say that for this. While it looked nice as always, the story is not interesting. If I need to describe this game with one word, that would be "uninspired". It is very much the same style as most of the earlier ones, but I was getting bored around half way through. I only finished the game to get the last achievements.
This is a pointless game. Somewhat modelled on "Dear Esther" but with cheaper graphics, ruminating and cliche monologues by a voice actor who sounds way too young to give his sermon any gravitas. Neither the "story", nor the sound design (you cannot call that music) or the movement via keyboard is sophisticated. The depiction of nature, weather, colours, distances, animals, etc., is not worked out decently. All and all, it looks and feels like a mediocre design study from art class. I don't regret paying for the game but having spent the time to get through it.
I would lie if id say its plain bad but there is one thing that every walking sim need: A good story with a good voice or way of telling or a good ambience that takes you away into the world of the story. This game is lacking both. Especially the hospital scene was very annoying because you walk 1 meter in a minute. All in one sadly not really good. I cant recommend it
[h1] Genre [/h1] Ein kurzes First Person Story Driven Adventure [h1] Story [/h1] Wir spielen einen Mann der sich ein gutes Leben aufgebaut hat und plötzlich alles verliert [h1] Gameplay [/h1] Wie bei allen Spielen von diesem Entwickler steht hier natürlich die Story & die Atmosphäre im Vordergrund. Gameplay gibt es kaum. Wir laufen in 4 Kapiteln immer einen Linearen Weg entlang und lauschen der Story und schauen uns die Gegend an. Die Grafik sieht sehr gut aus und die Atmosphäre ist gut gelungen. Am Ende eines Kapitels müssen wir jeweils ein kleines Rätsel lösen welches daraus besteht Teile eines Bildes zusammenzusetzen die wir in der Luft sehen, super simpel gehalten aber wie schon gesagt ist der Hauptfokus hier eher die Story. Voice Acting ist ordentlich [h1] Achievement Schwierigkeit 1/10 [/h1] Es gibt insgesamt 9 Erfolge. Hierfür muss man das Spiel beenden und dabei 8 Kisten in der Spielwelt finden. Diese sind so gut wie gar nicht verpassbar [h1] Pro/Contra [/h1] + Story ist Ordentlich + Gute Atmosphäre + Gute Grafik + Kurz + Achievements [h1] Fazit [/h1] Wer bereits andere Spiele von diesem Entwickler gespielt hat weiß worauf er/sie sich einlässt. Auch hier wird wieder eine gute Story erzählt und Das ganze in einer guten Atmosphäre und Hübscher Grafik. Wer solche Art von Spiele mag, kann hier nichts Falsch machen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
I would recommend not buying [i]Purpose 1951[/i]. This is the first time I say something like that in a review, non the least as first sentence. It is not the quality or the content. It is the fact that in the interlude of the second chapter (“2 years ago…”) there is a massive graphic glitch with some PCs. The city at night lights up in all different colors without pattern, very bright with a bit a lot of movement of said lights. I do not have a problem with Epilepsia or other things and I am not faint of heart, but it gave me a sever headache. The problem is known to the developer (it was asked about in the discussions and he replied) but is not fixed. I find this way of handling it incorrect. You also can not finish this part of the game with that problem plaging your version of the game. There is a solution (turning everything in low in the graphics) but this should be solved by the developer as soon as possible. The game itself is a walking simulator. You play as a doctor that ponders his career and life that is in turmoil after an incident. The atmosphere especially of the first chapter I found charming. The story is a neat idea, although personal I did not care for it to much and did not find it intriguing. But it was fine although one minor continuity error was overssen. All in all, [i]Purpose 1951[/i] does not come near the intrigue and atmosphere of [i]Dear Esther[/i], the best-known example of that genre. Without the before mentioned problem I guess the game is around an hour long. In general. I thing you really have to be into walking simulators to like it. But with the issue above not solved one should look for other options.
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