
Play as Nathan Drake and Chloe Frazer in their own standalone adventures as they confront their pasts and forge their own legacies. This game includes the critically acclaimed single-player stories from both UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy.
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About
The UNCHARTED: Legacy of Thieves Collection offers the definitive way to play two of award-winning developer Naughty Dog’s most thrilling adventures, remastered with PC-centric enhancements.
UNCHARTED: Legacy of Thieves Collection includes two critically-acclaimed, single-player adventures. UNCHARTED™ 4: A Thief’s End follows Nathan Drake and his long-lost brother Sam hunting for the pirate treasure of Henry Avery. And UNCHARTED™: The Lost Legacy tells the story of treasure hunter Chloe Frazer and mercenary Nadine Ross venturing through India’s Western Ghats to locate the Golden Tusk of Ganesh.
With UNCHARTED: Legacy of Thieves Collection, players will uncover the thrilling cinematic storytelling and the largest blockbuster action set pieces in the UNCHARTED franchise.
Discover the breath-taking sights
From thick jungles to snow-capped mountains, exotic islands to rain-soaked streets, explore every inch of our stunningly beautiful environments in spectacular detail.
Immerse yourself in the cinematic storytelling with super-sharp 4K resolution* and Ultra-Wide Monitor support**. Enjoy a host of enhanced graphical adjustment features, such as adjustable Texture and Model Quality, Anisotropic Filtering, Shadows, Reflections and Ambient Occlusion.
Feel the thrilling gameplay in your hands
Experience haptic feedback and dynamic trigger effects with the DualSense™ controller through a wired connection to your PC. With full control remapping and support for the DualShock®4 controller ***, XInput Game Controllers, and a wide range of other gamepads and keyboard and mouse, you can leave your mark on the map any way you like.
And for those that want to brighten things up even more, try out RGB support for Razer Chroma peripherals and Chroma Link compatible devices, as well as for Logitech models.
Optimize the adventure
Unearth a wide variety of modes and PC-centric enhancements, including improved UI for game options, reimagined user interfaces, GPU and VRAM detection and management options, and more. This collection also features Audio Compatibility options, Auto Pause additions, Variable Load Speed support, and a host of other improvements.
UNCHARTED 4: A Thief’s End
Winner of over 150 Game of the Year awards.
Several years after his last adventure, retired fortune hunter Nathan Drake, is forced back into the world of thieves. Fate comes calling when Sam, Drake’s presumed dead brother, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist. Drake’s greatest adventure will test his physical limits, his resolve, and how far he’ll go to save the ones he loves.
A globe-trotting adventure with the largest and most detailed environments in the UNCHARTED franchise
A more personal story for Nathan Drake, raising the stakes of Naughty Dog’s award-winning storytelling
Fluid combat and traversal with the use of the grapple hook creates even more dynamic and thrilling action set pieces than previous UNCHARTED entries.
UNCHARTED: The Lost Legacy
In order to recover an ancient artifact and keep it out of the hands of a ruthless warmonger, Chloe Frazer enlists the aid of renowned mercenary Nadine Ross and ventures to India’s Western Ghats to locate the Golden Tusk of Ganesh. In Chloe’s greatest journey yet, she must confront her past and decide what she’s willing to sacrifice to forge her own legacy.
An all-new setting for adventure in the south western coast of the Indian peninsula, featuring an exotic mix of urban, jungle, and ancient ruins environments.
The action-packed set pieces and captivating narrative that fans have come to expect from Naughty Dog and the UNCHARTED series.
Builds on the acclaimed UNCHARTED franchise gameplay with updated systems and refinements, including cinematic combat, exploration, and traversal of jaw-dropping environments, complex puzzles and more.

* Compatible PC and 4K display device required.
** Compatible PC and display device required.
*** Use DualSense USB wireless adaptor or a compatible USB-C cable to connect to PC.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 745 reviews with recorded playtime.
Reviews
Themes across 745 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Introduction I went into Uncharted: Legacy of Thieves Collection without having played any of the previous Uncharted games. I picked it up on sale because I've heard nothing but praise for the series over the years, and I figured it was finally time to see what all the hype was about. ** Review w/o 100% or playing DLC** To put it simply, I came away disappointed. I understand this is a PC port that is roughly 10 years old, so I'm not expecting modern mechanics across the board. Even with that in mind, though, I found myself constantly frustrated by certain aspects of the gameplay. I played entirely on keyboard and mouse, so some of my complaints may be specific, but after roughly 30 hours, the negatives outweighed the positives for me. There were definitely some highlights, but overall I don't think the game lived up to its reputation. Graphics This is easily the strongest aspect of the game.The PC port itself is solid. Performance was generally good, although there were a handful of areas where my frame rate dropped unexpectedly. I also ran into a few visual bugs, textures not loading correctly or small environmental glitches, but nothing game-breaking or severe enough to make me stop playing. Where the game truly shines is its environments. The mountains, deserts, jungles, ruins, coastlines, beaches, and overall scenery look fantastic. Even by today's standards, many of the locations are genuinely beautiful and do a great job making each chapter feel unique. As you can tell, lots of screenshots were taken lol. Considering the game's age, Naughty Dog did an excellent job with the visuals, and the PC version preserves that very well. Level Design I'm splitting this into two parts because my feelings are mixed.Overall, I found the level design inconsistent. Some combat arenas were genuinely enjoyable because they allowed for player creativity. You could approach encounters from multiple angles, throw enemies off ledges, use explosives creatively, flank opponents, or simply go in guns blazing. Those sections felt dynamic and rewarded experimentation. Unfortunately, just as many encounters boiled down to the exact same formula: Walk into room. Kill enemies. Move forward. Another room. Kill more enemies. Repeat until the cutscene Parkour This was probably my least favorite mechanic in the entire game. Again, maybe keyboard and mouse isn't the intended way to play, but I constantly fought the controls instead of feeling immersed in the parkour. There were countless moments where Nate would jump about five centimeters instead of making the obvious leap to the next ledge. Other times he'd make the exact same jump perfectly. There never seemed to be any consistency. Don't even get me started on the ropes... The climbing sections using the piton (knife) were even worse. There were multiple occasions where I'd be spamming Ctrl to stab into the wall, yet Nate simply wouldn't react and would fall to his death. I genuinely couldn't tell whether it was input delay, weird timing windows, or something else entirely. The sliding sequences near the end of the game were another source of frustration. For whatever reason, Nate would sometimes steer himself in a direction I wasn't even moving my mouse toward, resulting in unnecessary deaths that felt completely outside my control. Compared to modern platforming games or even modern Assassin's Creed titles the movement felt surprisingly clunky. I'd mash jump and nothing would happen. I'd try to move quickly and Nate would hesitate. Instead of making traversal feel fluid, it constantly reminded me I was fighting the game's mechanics.Rather than enhancing immersion, the parkour repeatedly broke it. Puzzles The puzzles were... fine. Most of them weren't particularly difficult and could be solved after thinking for a minute or two. That's perfectly okay, I wasn't expecting Portal-level puzzle design. My biggest issue was that some solutions felt completely unintuitive. I generally refuse to look up puzzle solutions because I like solving what the developers intended. However, there were several moments where I simply couldn't understand what the game wanted me to do, not because the puzzle itself was difficult, but because the logic behind the solution felt disconnected from everything the game had taught me previously. One example near the end involves diving underwater while the boat is collapsing around you. I spent far longer than I'd like to admit trying to figure out where I was supposed to go. Looking back, I wouldn't even call it hard, it just wasn't communicated very well. Overall, this isn't a major complaint since most puzzles were enjoyable enough, but a handful definitely felt more frustrating than satisfying. Audio & Music The audio quality throughout the game is excellent. Environmental sounds, weapon effects, ambient noises, and dialogue all sounded great and fit the situations well. I never encountered any audio issues worth mentioning. The soundtrack, however, was simply good, not amazing. It always fit the scenes it accompanied and never felt out of place or overly dramatic, but there weren't many tracks that stuck with me after finishing the game. It did its job well without ever becoming particularly memorable. Voice Acting One area where I really have nothing negative to say. Every major character was voiced extremely well. Nathan, Sully, Elena, Chloe, Nadine, Sam, everyone felt believable and natural. Conversations flowed smoothly, emotional moments landed well, and the performances carried many scenes that otherwise would've been forgettable. This is easily one of the game's biggest strengths. Movement As you've probably guessed by now, I wasn't a fan. Even basic movement felt oddly sluggish. Nate's running animation always looked and felt strange to me, almost like he never committed to actually sprinting. He always seemed caught somewhere between jogging and fast-walking. Vehicle sections were another annoyance. Driving felt overly sensitive in the worst possible way. Tapping A or D barely turned the vehicle at all, yet holding the key for what felt like half a second suddenly caused a massive 90-degree turn. It never felt precise, which made driving sequences more frustrating than enjoyable. Nothing about movement ever felt smooth enough for me to forget I was controlling a character. Combat Combat is probably my second biggest criticism after the movement. Gunplay simply didn't click with me. The aiming reticles felt awkward, weapons lacked satisfying feedback, and shooting enemies never became particularly enjoyable. Every firefight felt serviceable at best. Melee combat wasn't much better. Ironically, my favorite combat mechanic was the sword fighting. I genuinely wish there had been more of it because it required timing, felt satisfying when executed correctly, and stood out from the rest of the combat system. It was one of the few mechanics that I actually wanted to engage with. Grenades worked fine and did exactly what they were supposed to, but they weren't enough to elevate the overall combat experience. Conclusion I can absolutely understand why Uncharted became such a beloved PlayStation franchise back when it originally released. The cinematic presentation, gorgeous environments, excellent voice acting, and blockbuster-style set pieces still hold up remarkably well. That said, actually playing it in 2026, especially on keyboard and mouse, was a far less enjoyable experience than I expected. Between inconsistent parkour, awkward movement, combat that never felt satisfying, and level design that became repetitive over time, I found myself pushing through the game more out of a desire to finish it than because I was genuinely excited to see what came next. Final Score 5.8/10 – Cosmas Approved
}ctm clauida shembau
baya iyi oyun ya her açıdan
kinda boring at the end
🧭 UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection tek bir paket içerisinde iki harika macera sunuyor: Uncharted 4: A Thief's End ve The Lost Legacy. Her iki oyun da sinematik anlatımı, güçlü karakterleri ve aksiyon dolu oynanışıyla ilk dakikadan son ana kadar ilgiyi canlı tutmayı başarıyor. Benim için en büyük artılarından biri ise Türkçe seslendirme oldu. Karakterleri kendi dilimizde dinlemek hikâyeye daha fazla bağlanmamı sağladı ve deneyimi çok daha keyifli hale getirdi. Artık birçok oyunda görmek istediğim özelliklerden biri kesinlikle kaliteli Türkçe seslendirme. Baştan sona hiç sıkılmadan oynadım ve oyun bittiğinde "Keşke biraz daha uzun sürseydi." diye düşündüm. Bu hissi her oyun yaşatamıyor. 📖 Hikâye — 10/10 Her iki oyun da sürükleyici ve sinematik bir hikâye anlatıyor. Karakterler oldukça başarılı yazılmış ve aralarındaki diyaloglar son derece doğal hissettiriyor. Özellikle Uncharted 4, Nathan Drake'in hikâyesine çok yakışan bir final sunuyor. 🎮 Gameplay — 9/10 Silahlı çatışmalar, platform bölümleri, bulmacalar ve keşif mekanikleri birbirini çok iyi tamamlıyor. Sürekli farklı şeyler yaptığınız için oynanış kendini tekrar etmiyor ve tempo hiç düşmüyor. 🌍 Atmosfer — 9.5/10 Farklı ülkeler, antik kalıntılar ve etkileyici manzaralar sayesinde her bölüm yeni bir macera hissi veriyor. Sinematik anlatım atmosferi daha da güçlendiriyor. 🎨 Grafikler — 9.5/10 Yıllar geçmesine rağmen hâlâ oldukça etkileyici görünüyor. Karakter animasyonları, yüz ifadeleri ve çevre tasarımları günümüz oyunlarıyla rahatlıkla yarışabilecek seviyede. 🔊 Ses Tasarımı — 10/10 Müzikler, çevre sesleri ve efektler son derece başarılı. Türkçe seslendirme ise bu koleksiyonun en güçlü artılarından biri olmuş. 👥 Karakterler — 10/10 Nathan Drake, Chloe Frazer, Sully, Sam ve Nadine oldukça başarılı karakterler. Aralarındaki diyaloglar, mizah ve karakter gelişimleri oyunun en güçlü yönlerinden biri. ⚙️ Optimizasyon — 9/10 PC tarafında oldukça akıcı bir deneyim sundu. Oyun boyunca ciddi bir performans problemiyle karşılaşmadım. 🗺️ Görev Tasarımı — 9.5/10 Görevler sürekli farklı mekanlar, bulmacalar, çatışmalar ve kaçış sahneleriyle çeşitleniyor. Oyun kendini tekrar etmiyor ve temposunu son ana kadar başarıyla koruyor. 🔥 Eğlence Faktörü — 10/10 Baştan sona büyük keyifle oynadım. Bir an bile sıkılmadan bitirdiğim nadir oyunlardan biri oldu. 🛡️ Sonuç UNCHARTED™: Legacy of Thieves Collection, aksiyon, macera ve sinematik hikâye anlatımını neredeyse kusursuz şekilde bir araya getiriyor. Tek bir paket içerisinde iki kaliteli oyun sunması zaten büyük bir avantaj. Buna başarılı Türkçe seslendirme, etkileyici grafikler, unutulmaz karakterler ve akıcı oynanışı da eklediğinizde ortaya kesinlikle kaçırılmaması gereken bir koleksiyon çıkıyor. Macera oyunlarını seviyorsanız bu koleksiyona mutlaka bir şans vermelisiniz. ⭐ Genel Puan: 9.5/10 🧭 "Sic Parvis Magna." Greatness from small beginnings.
[h2] Вот такой должна была быть новая трилогия по ларке [/h2] Купил по большой скидке и игра валялась у меня в библиотеке, потому что я не хотел проходить, ибо все таки часть четвертая, сюжета первых я не знаю. Но в какой-то момент мне стало скучно и я решил все таки попробовать. Я скажу так. Это oxyeнное приключение. Каждая сцена выверена до мелочей. Игра постоянно старается тебя развлечь и каждый раз по разному. С начала ты плывешь на лодке и отстреливаешься, потом лазишь по скалам изучаешь пиратские руины, потом решаешь загадки и джамп пазлы. Потом война с наемниками в руинах древнего пиратского города, висящего на краю обрыва. И так постоянно! Игра ПОСТОЯННО подкидывает что-то новое не давая тебе даже на секунду заскучать. НИКАКОГО ccaного опенворлда с дpoчевом травок, шкурок, палок что бы скрафтить или улучшить что-то. Только десятки часов идеально поставленного и выверенного геймплея-приключения. Сюжет просто шикарный. Он такой, каким он был в первых ассасинах, когда реальную историю аккуратно, как хирург тончайшими нитями вплели в повествование и ты уже не понимаешь, что из этого реально было, а что выдумка авторов. В какой-то момент я просто вышел из игры и пошел читать википедию на тему того, кто такой реально Генри Эвери и все остальные пираты, чем они занимались и чем прославились. У тебя есть основной сюжет игры и при этом ты пытаешься разгадать тайну Эвери, что же с ним и с Либерталией случилось. Я буквально по гайдам выискивал каждую записку что бы узнать в деталях ЧТО ЖЕ там случилось. Геймплей просто восхитительный! Классная и приятная стрельба, даже с учетом того, что она от 3 лица по большей части. Шикарно сделанный паркур. Что бы вы понимали, здесь не просто нажми вперед и персонаж сам все сделает как в новых отcocинах. Тут буквально надо клавишами управления вести руку персонажа в сторону нужного уступа и тогда при прыжке он за него схватится. Это сделано очень удобно и за счет этого ты ощущаешь, что сам влияешь на то, как персонаж паркурит и куда. Ты получаешь удовольствие от того, что понял как залезть на очередную горду. А не просто держал кнопку вперед. Что мне отдельно поразило - внимание к деталям. От простого "персонаж оставляет следы в грязи ногами и попой", до "крюк от машины ты не просто цепляешь к скриптовому дереву, ты САМ выбираешь к чему его зацепить, обходишь вокруг дерева, что бы намотать его, можешь поиграться с этим крюком и обмотать им хоть все вокруг". И таких мелочей тысячи. Я каждый раз замечал что-то новое и восхищался. [h3] С чего у меня сгорела cpaка - Нищий Дрейк [/h3] Я не играл в первые 3 части и не знаю, что там стало со всеми сокровищами, что он нашел и как он до сих пор нищий. Но я прошел эту часть. И вот коноцвка (я без спойлеров, максимально абстрактно): ты нашел корабль забитый сокровищами и золотом. Он стоял в бухте. Корабль взорвался от старого пороха, что был на нем. Под кораблем глубина метров 5 (ты там плаваешь в ласт миссии). Вход в бухту завалило камнями. И Дрейк такой уплывает со словами "ну вот опять все пропало". 6ЛЯТЬ ТАМ СОКРОВИЩ ТЫ САМ СКАЗАЛ НА 400+ МИЛЛИОНОВ БАКСОВ. КОРАБЛЬ ВЗОРВАЛСЯ И ЛЕЖИТ НА НЕВЕРОЯТНОЙ ГЛУБИНЕ В 5 МЕТРОВ! ЗА НЕБОЛЬШОЙ КУЧЕЙ КАМНЕЙ. КУПИ 6ЛЯТЬ ДИНАМИТА, ВОЗЬМИ КОРАБЛЬ В СВОЕЙ ЖЕ КОМПАНИИ, ТЫ ЖЕ САМ РАБОТАЕШЬ ВОДОЛАЗОМ, ПРИПЛЫВИ, ВЗОРВИ КАМНИ И СОБЕРИ ТЫ ЭТИ СОКРОВИЩА. ИЛИ ОТ CCAНОГО ВЗРЫВА ДЕСЯТКА ПУШЕК ЗОЛОТО И ДРАГОЦЕННЫЕ КАМНИ ИСПАРИЛИСЬ HAXYЙ? ИЛИ ГЛУБИНА В 5 МЕТРОВ УЖЕ ВСЕ, ТАК ГЛУБОКО НЕ НЫРЯЕМ? Фух, выговорился. [h3] Cpaная сони с её желанием заменить всех своих персонажей зумерками. [/h3] С начала они Кратоса заменили зумерком и стремной бабищей в будущей GoW. Окей допустим кратос старый и повидал много, хотите новые приключения. Выcpaли какого-то унылого Атрея который выглядит как нефор. НО ЧТО ВАМ СДЕЛАЛ НАТАН ДРЕЙК? Ему буквально 38-40 лет. Самый расцвет сил еще. НЕТ. ВСЕ. ТЕПЕРЬ ВМЕСТО НЕГО ЗУМЕРША МАЛОЛЕТНЯЯ, А ОН УШЕЛ НА ПОКОЙ ПОТОМУ ЧТО УСТАЛ. Это БУКВАЛЬНО эпилог 4 части. Я вAxye. [hr][/hr] [h2] DLC: Приключение индуски и её подруги тумбы юмбы. [/h2] Геймплейно это все та же 4 часть. Абсолютно та же формула. Тут никаких претензий. Играть все так же весело и интересно. Правда что бы растянуть длц вы добавили колектблсов и ачивок больше, чем в основной игре при том, что длц раз в 10 короче, ну да ладно, не хош не собирай как говорится. [h3] Но какой же ye6aнски каловый тут сюжет мать моя женщина. [/h3] С чего же начать. Почему главная героиня обратилась за помощью ИМЕННО к тумба юмбе из основной игры я так и не понял. Видно сони НА СТОЛЬКО нужны были две сильные и независимые. Всю игру они только и делают, что показывают какие они сильные и независимые xyeмpaзям угнетателям. Даже когда появляется Сэм Дрейк который им союзник, они продолжают его угнетать и доказывать, какие они сильные и независимые. Простой пример, надо залезть на скалу что бы один подсадил другого. Он говорит "давай подсажу". Они "МЫ САМИ СПРАВИМСЯ". И так по кд. Окей. Действие происходит в Индии. У главной героини батя погиб якобы ища какой-то рог там же. Она всю игру говорит "мне пофиг на всех, главное бабки". В последней миссии мы узнаем, что злодей хочет взорвать бомбу что бы развязать войну еще больше в стране. Ей Сэм и тумба юмба говорят "ну и пофиг на эту страну и людей". А она "Нет, это МОЯ война, я спасу всех!". Эм, как? Почему? Что её сделало твоей если все, что ты говорила и делала ВСЁ ровно до этого момента, это искала рог что бы с ним свалить? Главный злодей всё длц искал этот ВЕЛИКИЙ РОГ. Нам все время рассказывала героиня, что этот рог очень важен, он символ индийского народа, что увидя его люди поднимутся за ним и за тем у кого он будет. В итоге в конце главный злодей ТУПА МЕНЯЕТ ЕГО НА ОДНУ 6ЛЯТЬ БОМБУ. ПРИЧЕМ ОН САМ ПОТОМ ГОВОРИТ КОГДА ВЫ ЕЁ ПУСКАЕТЕ ПОД ОТКОС, ЧТО "Я КУПЛЮ ЕЩЕ И ВЗОРВУ, МНЕ ПOXYI". А HAXYЙ ТЫ ЗА НАМИ ВСЕ ДЛЦ БЕГАЛ, ЧТО БЫ ЗАБРАТЬ ЭТОТ РОГ ЕСЛИ ЕГО ЦЕНА ДЛЯ ТЕБЯ = ОДНА БОМБА КОТОРУЮ ТЫ И ТАК МОЖЕШЬ КУПИТЬ? ТЫ ПОТРАТИЛ СТОЛЬКО СИЛ, ЛЮДЕЙ, ВРЕМЕНИ И ДЕНЕГ НА ЧТО? ПРОСТО ЧТО БЫ ПО ДЖУНГЛЯМ ПОБЕГАТЬ? Вишенка нaxyi на торте: сидят полуиндуска, тумба юмба и Сэм. Сэм говорит "ну чо продаем рог?" И казалось бы, ВЫ ВСЕ ДЛЦ говорили о том, Что бы его продать и свалить. Все ради этого было. Тумба юмба мечтала вернуть свою компанию на эти деньги. НО ТУТ СИЛЬНЫЕ И НЕЗАВИСИМЫЕ ВЫДАЮТ "Нет ,мы сдадим его МИНИСТЕРСТВУ КУЛЬТУРЫ ИНДИИ". НА ФУЛ СЕРЬЕЗНОМ E6AЛЕ! А тумба юмба заявляет, что решила тоже за сокровищами бегать по горам. И на этом кончается длц. Я чуть себе eблeт не пробил фейспалмом с двух рук пока проходил это длц. [hr][/hr] Основная игра просто невероятная. Как сказал жирный Тоха - ведьмак от мира приключений и геймплей на кончиках пальцев. Я действительно понял почему сонибои так текут по анчартед и почему эта серия считается великой. КРАЙНЕ рекомендую основную компанию всем к ознакомлению. Даже не смотря на то, как они слили концовку и какое выcpaли длц. Может оно и к лучшему, что Натан Дрейк ушел на покой не замаравшись в сжв паpaше, которая будет течь из сони дальше с нeгpoпауками, сильными и независимыми искательницами приключений, богинями войны и тд.
Immer noch Geiles Games
muyt bbueno
Nate and Elena power couple
10/10 Absolute cinemaa
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch*, Finnish, Greek, Japanese*, Korean +10 more
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