
Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
That game is really sick After 100%ing it, I feel very satisfied It's a game that asks you to know how to play it, very well, to complete it, you're not gonna do it with just luck It's a really well made platformer, with rubber hook physics that is hard to believe comes from the SNES (even if apparently on it it caused lag, which isn't there) I know that if I knew about this game as a kid I would have obsessed on it and played it over and over Now I'm gonna wait a bit and try to complete the other ones later The only thing I dislike is the enemy spawn, in levels you'll have enemies that will always be there, and sometimes enemies that will spawn not too far from you. In this game it can be extremely aggressive depending on the level and on how many enemies you already fished, sometime spawning 2 or 3 enemies near you while you're in a tight area in 2 seconds, giving you no chance to do anything about it (hooking the enemies without fishing them will stun then, but it's kinda impossible to do that while you have 2 or 3 of them really close to each others) If you like platformers and learning how to be good at a game, give this one a try, some jumps will make you lose your mind but learning them will give you what you need to overcome other levels (except field 42, idk what it is with that one but it's its own kind of bs) Review after getting 1 ending (3.1h) :Got my ass kicked on this one, went to play Shun, then went back to this one (after also getting my ass kicked in Shun) It's "hard", because you have to learn how to play platformers again, but once you (think you) figured it out it's really fun and smooth There's a practice mode that is really cool to have, game has lots of tricks so it's nice to have some way to try the hard/risky ones without having to throw away a run The lack of dedicated buttons for throwing in diagnonals is kinda sad but I guess it wasn't in the original SNES version so ok fair enough
how tf did these wizards program rope physics this good on the snes
The most fun I've had raising my blood pressure.
sir its peak
Harder than Dark Souls.
Genuinely one of the greatest game ever made. I just despise some floors with all my soul but that's ok.
Women want me Fish fear me I now fear crabs and tadpole 2s (those stages are really bad but the game is otherwise good)
Interesting platformer game.
Some games just make me question my entire existence.
I know this game comes from the age of "Who cares if we make our games too hard?" but this game's potential feels a little squandered on its difficulty. That might also come from the grappling hook feeling wonky to control. When it works it's pretty fun, but it's very hard to get the hang of it. I didn't beat Umihara Kawase, and I would probably be nicer to it, if it wasn't for the tadpole "boss fight". What this consists of is a long and boring waiting game where a giant tadpole walks back and forth across the level. When it goes up you eliminate the frogs it spawns which is mildly engaging, but after that you go and grapple under the cliff of the arena and wait for the tadpole to come all the way down, and then start walking back up. This repeats four or five times before it finally goes away. This same boss fight gets reused for the sequel, by the way.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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