
Destroy the Demon and locate the lost Crown of Peace!
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[b]"You enter a new kind of hell."[/b] [i]Clans[/i] is a slightly bland name, isn’t it? Maybe that’s why it was called [i]Satanica[/i] in Germany. [i]Satanica[/i], that’s more like it. It came out during a time where everyone was waiting for [i]Diablo II[/i] and every game that shared similar traits was quickly dismissed as a clone. [i]Clans[/i] got slaughtered by the press, they hated the non-scrolling, square rooms with clearly marked exits and the static, pre-rendered graphics. Well. I love them to death. All these wonderful shades of brown, grey and black. Almost every room/bit uniquely rendered. A sense of total bleakness without bragging about it. And then puzzles, like, proper puzzles that you would find in classic point-and-click adventure games. Kicking a door in with an axe, setting spellbooks on fire in a chimney to destroy them. I'm playing the game with some kind of weak elf character, something I normally don’t do, as I prefer babarians or warriors, as they don’t die so easily. I really recommend the elf class, it ramps up the difficulty and changes the gameplay, because you really don’t have a lot of HP, and potions are rare, so suddenly every health point counts. Well, you quicksave, enter a new room and a bunch of enemies start to attack you, which often means instant death or unacceptable HP loss - so you quickly reload, which only takes a fraction of seconds and try again, which creates nice “I can do this better!”-loops reminding me of Hotline Miami. In Diablo II, when I lost HP, I never really knew why, and it didn’t matter, as you could heal yourself without problems. Next thing: [i]Clans[/i] doesn’t give you experience points for killing enemies. I partly think this is because the developer didn’t have the funds to properly balance and test an EXP system. But on the other hand, it is SO bold to take away from players what they desire the most: watching numbers grow. Instead, you level up by finding items, and avoiding fights (via teleporters) is often encouraged. Also, enemies often start fighting each other, which always gives games a sense of realism… (All of this makes me also want to play the next game they did, it’s called [i]Dragonfire - The Well of Souls[/i] and contains the playable character class DUCK. Also, you set out to fight an evil princess. What’s not to love? Needless to say, that one got killed by the gaming press, too.)
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Based on what I've played so far, I can honestly say that this game is NOTHING like Diablo. It IS a clunky old hack and slash with a VERY HEAVY dose of "logic" puzzles. Diablo was neither clunky nor Old (for it's time) and had very little to do with puzzles. This has TONS of little zones many of which are empty and whose only purpose seems to be to confuse you about where you are. (The "map" feature solves that.) Some things are EASY to figure out (like crossing the stream) others (like opening the gate with barrels) are a PIA. If you LIKE puzzles, get it. If you don't... don't waste your money because you WILL have to solve some tough ones to move on. There are NO "work-arounds.". (Thankfully it is VERY cheap, so it is only a minor rip-off if you don't.)
Ok, let's start with the answer you are probably searching for: It's nothing like Diablo, the most similar game I can think of is the good old "The Immortal" on MS-Dos\NES\Megadrive or maybe Cadaver by The Bitmap Brothers. Forget big randomly generated dungeons, you have predesigned places that are smaller but definitely less grindy than your average hack'n'slash. So if you take that in consideration, Clans is actually pretty good! A nice dungeon crawler with pre-rendere graphics and divided in rooms. Every item in the levels is placed there by design, every room is unique, puzzles aren't difficult but some are not obvious either, it plays more like a combat heavy adventure game. Characters have a lot of funny one-liners, there are many puzzles even if at the moment are all really simple to solve and... *drumrolls* You can play it in co-op and it works flawlessy! One player needs to host, the others can join via ip. The lan option doesn't seem to work but you can play locally if you choose "internet" and use your lan ip address. You can chat with T key or give orders like "go north" etc using the cursor keys. There is also a pdf manual included with the game (from your steam library page select Clans then click "manual"), read it for some useful hints and funny bits. Combat is quite bad, playing with the elf you'll find yourself to spam magic and then run the f*ck away from enemies while mana recharges, going in silly circles around them. But I really cannot say i'm not having fun, it's just very old school. Would have been a very great game with a more elaborated combat system. PS The forest at the beginning is enchanted, that's why the map doesn't work there, it repeats endlessy if you don't take the right path, it's not a bug ;)
Clans is an old school hack and slash action game similar to Diablo. After playing for a while i managed to complie a list of good and bad points which i shall list, i shall point out the flaws and leave the good bits to the end to leave this review on a happier note; Their doesn't seem to be any stratergy involved. There are three warrior classes and the "elf" class which is the wizard. and while i enjoy the idea of different fighting styles, there is the Warrior, the Barbarian and the dwarf, which is less cliche more boring when selecting a character, people who prefere long range only have one class and that is the elf class. The lack of items. The game seems to try and make it out that there is challenge when really its just unfair, you get two lives and they go quickly as you get surrounded by more and more enemies, i got down to about half health when i encontered a mini boss. I thought he was some form of boss as he was hiding behind the statue so he got the first hit, and he did the most damage out of all the other monsters I fought, this lead to my death and i respawned and killed him, this rbought be down to four hit points left and he dropped a potion which brought me up to 11, i was thent asked to clear out a cottage (so my first real quest) where i found myself swarmed with no healing of any kind and i died again losing my last life and going back to the main menu. The controls. The controls for moving are straight forward but attacking is the right mouse button which is odd and i was not told this so i had taken a few hits before i figured it out, there are interactable items within the game but there is little to no clue apart from a slight light up of the item. weapons do not have any sort of indication as to whats better or what it requires, there is an axe for example which requires two hands, i didnt know this untill i saw that i didn't have my sheild equipped anymore. There are also items in the game world that dont seem to have any use, left clicking (which is used for moving and item management) does nothing and the right mouse button swings your weapon. the writing: this is a minor point but the spelling and wording could use some work it isnt bad but it doesnt scream "in your face bioware" Now onto the good points which im pleased to say, what this game does well it does -very- well so lets get started: Sound. The music and sound effects are brilliant and you get the right atmosphere that some games simply cannot achieve. Introduction. the opening introduction is fully voiced (and voiced quite well i will add) and gives a very retro feel which made me feel quite excited to play this game. Function. The game downlaoded quickly, had no problems getting it to run, and it ran smoothly with no obvious bugs or glitches, it seems this was a main focus of their time and it shows. so i have listed three bad points (not counting the spelling and writing becuase what do you expect from a hack and slash diablo clone?") and three good points so its time to give my final verdict..... I would -not- recommend this game on its own merits.
Данную игру когда-то объявили худшей РПГ всех времён, что не могло меня моментально не заинтриговать, ведь я копрофил. Наконец у меня дошли до неё руки, и худшая РПГ всех времён пройдена. Спойлер: такого титула игра совершенно не заслуживает. Самое страшное, что в ней есть - графика для неподготовленного глаза. Всё остальное стерпеть можно, даже отсутствующую ролевую систему (таких понятий, как уровень, опыт и прокачка, тут нет, характеристики можно будет улучшать только с помощью очень малочисленных зелий и колец). Игровым миром являются связанные между собой куски земли, окруженные чёрной бездной мироздания. Оригинально, да? Сначала это кажется странноватым, но потом оказывается отличным решением, ведь так никогда не знаешь, что ждёт тебя за ближайшим поворотом: кучка ли это монстров, постигающих на кусках земли тайны мироздания, уголок с ништячками в виде отхиливающих зелий или просто пустой тупик. Изредка попадаются довольно любопытные локации, которые разбавляют быт спасателя мира. Можно наткнуться на труп с прощальным письмом или попытать какого-то несчастного. Что касается битв, то игру вполне можно пройти без единой царапинки за мага, хотя она довольно сложная. Автоматически восстанавливается лишь мана, здоровье же придется всячески беречь, ибо хилящими зельями игра особо баловать не будет вплоть до финала. Если играть аккуратно, то придётся много побегать по коридорам от врагов, ожидая восстановления маны. В какие только ебeня меня это не заводило, я даже мочил нескольких сильных монстров, бегая от них вокруг большого стола, попутно любуясь бездной мироздания. Уровней в игре примерно 5-6, каждый состоит из пары-тройки больших локаций и нескольких маленьких ответвлений. Чтобы перейти из одной локации в другую, придётся что-нибудь где-нибудь включить, найти ключ для двери и так далее. На каждом уровне, в какой бы жoпе мира это ни было, есть купец (не сидится в тёплом и уютном доме, шизанутому) и квестодатель. С каждым уровнем можно улучшать броню, щит и оружие, а заклинания левелапуются вообще интересно - первоуровневое заклинание накладывается на такое же первоуровневое, и получается заклинание второго уровня. Игру рекомендую тем, кто любит всё мрачное и диаблоиды.
Игра на любителя. Никогда не нравилась такая задумка в играх, что ты двигаешься из одного пространства в другое, как по закрытым комнатам, не зная, что будет дальше. Будто тебя ограничивают, эти перемещения в неизвестность не добавляют хардкорности игры, а просто обрубают её возможный потенциал. Если мне не нравились эти игры тогда, а сейчас тем более, то считаю этот жанр тем, что должен пылиться на полке. Но это не значит, что игра сделана плохо. Я уверен, что есть люди, которые будут ностальгировать, играя в Clans, так как видно, что игра сделана качественно, просто меня не удовлетворяет такой геймплей. А игры подобного жанра видал намного хуже.
This game is immensely charming, it definitely isn't the most immersive RPG out there. There isn't much variety in loot, if you happen to get loot, and there is no experience or leveling up system. You go room to room, facing a few monsters every couple of rooms. This might sound terrible, but to me, it's actually great. It simplifies the gameplay to a more casual level, one where you don't have to spend 30 minutes picking weapons or armor and can immediately explore. The graphics can be a bit bleak or bland, but every room is uniquely rendered which can make you really appreciate the work that was put in. The monsters can definitely be challenging at times, but the dialogue and general gameplay is awesome in my opinion. In a half-serious way, atleast. If you're looking for a serious game where you can dive into a deep and intense storyline, look elsewhere. But if a fun little hack-n-slash with cheesy dialogue that can be played for 15 minutes at a time sounds like your cup of tea, then I suggest investing in the game. 6/10
Nostalgia can truly be misleading. In my memory this was a salvageable game. It isn't. You'd think that at this price you can't go wrong? Well, just installing the game is wrong. Even if you're in love with old trashy games like me don't bother with this one.
[h1]“Failure is not an option. It just happens all the time. Like, all the time.” [i]~Craig Benzine[/i][/h1] In [b]Steam[/b] there are good releases, bad releases and releases that are so bad that they set your sorry butt on fire and make you want to write angry review right away. Guess which kind we have here? Yeah... it's one of the “[i]A-S-S!!![/i]” kind. And you know what? It's a freakin' shame. Because the saddest thing is – I actually like this game quite a lot. Guess, I'll start with that. First of all, forget all that “olde school Diablo type game” stuff from the official description in [b]Steam[/b] store. It's a lie. Ye olde [b]Strategy First[/b] did what they do best – tried to fool you. Even though this game is called “[b]Satanica[/b]” in its home country, the [b]UI[/b] obviously copies what we've seen in [b]BLIZZARD[/b]'s masterpiece and, naturally, you'll fight a big fat demon at the end, this game is nothing, I repeat, [i]nothing[/i] like [b]Diablo[/b]. Which... doesn't mean that it's a bad game, though. But keep reading. First of all, even though [b]UI[/b] suggests [b]Diablo[/b] while character creation screen screams [b]Dungeons & Dragons[/b], what we have here is more like... a [b]Point & Click Adventure[/b]. Sure, you'll fight monsters, but most of the time it'll be just you clicking on them for a couple of times. Don't expect a lot of action here. [b]Clans[/b] is a nod to the old games like [b]Cadaver[/b] and [b]Heimdall[/b]. You'll explore the world screen-by-screen, you'll solve puzzles and you'll kill some enemies from time to time. That's how this game works. And that's why I actually like it. I mean... it's hard to explain, but there's actually a lot of charm in all that. Every screen here looks like a little fantasy diorama (both [b]Cadaver[/b] and [b]Heimdall[/b] had the same exact effect), there's a cute [b]CDDA[/b] soundtrack and, the best of all, the game comes with its own unique pace. Which was the reason why at some point I used to play [b]Clans[/b] daily (it's very short and you can easily bit it in one sit). See, [b]Clans[/b] is a very casual experience. Remember [b]LucasArts Desktop Adventures[/b]? The games people often played to... you know, [i]relax[/i]. The same way they've played [b]Minesweeper[/b]. [b]Clans[/b] have somewhat similar effect. Except it's even more basic than [b]Desctop Adventures[/b]. Dumb even. And that's the worst thing about it. I mean, yes, it's dumb. Very dumb. You slowly walk from one screen to another, click on enemies to kill them, pull the levers to open more paths, collect keys to unlock doors and do some simple puzzles. Like placing barrels on switches. It's good for the times when you need something like that but if you'll expect this game to be a real deal? Let's just say I can see why so many people consider this one to be a complete trash. It is not. But I can see the reason. Expecting the real deal from [b]Clans[/b] is like expecting [b]Monkey Island[/b] from [b]Putt-Putt[/b]. The game wasn't about that since very beginning. [i]But[/i] if you had a hard day at work and want to relax? Or have a kid who's too young for those big adult titles? This game can actually be a very good choice. You just need to know what to expect from it. And clearly, [b]Strategy First[/b] didn't help much with that. Unfortunately, not only with that. Because that's where good things end and disaster begins. Like I said at the beginning of my review, what we have here is a broken release. Broken beyond belief. People who worked on it? They were incompetent at best. Seriously, [b]The Great Cornholio[/b] can do a better job. [b]Lloyd Christmas[/b] can do better. I'm pretty sure that even potato can do better if you'll put a couple of electrodes into it. I mean it, the person who worked on this release? They're [i]the[/i] dumbest vegetable in the garden. Let me explain, though. As I've already said, the original game was released on [b]CD[/b]. And like many other [b]CD[/b] games from that time period, it used [b]CDDA[/b] music. It probably won't tell much for modern kids since even their parents grew up with [b]iPods[/b], but back in the days, when people used [b]CD[/b]s to listen to their music, it was a common practice to put a game music on disc not as digital files, but as [b]CDDA[/b] tracks. In other words, your game [b]CD[/b] also served as a regular music disc and you were free to put it into any of your [b]CD[/b] players to enjoy the soundtrack outside the game. Personally, I remember listening to [b]Big Red Racing[/b] in my [b]SONY Walkman[/b] more than playing the actual game. Such a format allowed us to get both high-quality music in game [i]and[/i] a “free” soundtrack [b]CD[/b] as a bonus. Unfortunately, when [b]CD[/b] era was over, it led to an obvious thing – digital re-releases needed more work. The most common practice nowadays is to re-encode the music. Most of the times publishers just compress the [b]CDDA[/b] tracks into the lossy formats like [b]MP3[/b] or [b]OGG[/b], make the game to address those files instead and [i]voilà![/i] Here's your digital release of [b]Total Annihilation[/b]. Sometimes they screw things up (like they did with the first [b]Konung[/b] on [b]GOG[/b]), but most of the time it's hard to even notice the difference. As long as you don't have an ear for music, of course, since... you know. Lossy stuff is lossy. Anyway, you know what [b]Strategy First[/b] did? They said “It's an old game, so, we were unable to give you the music”. That's it. And as an apology they've offered us ripped music in [b]MP3[/b] format. Like... what... the f*ck is wrong with you, [b]Strategy First[/b]? The cringeworthy stuff doesn't end here, though. See, the suckers say that we're free to put any music [b]CD[/b] into our [b]CD-ROM[/b] drive and the game will pick up tracks from there. They say it like it's something good. [i]Of course[/i] you can use any music [b]CD[/b]! That's just how it works! But guess what? In reality you can't even do that. That's actually my favorite part of the story. See, I still have my big box version of this game. Naturally, I decided to install the game through [b]Steam[/b] and then put my old [b]CD[/b] into the drive. What can I say? It's stupid enough as it is. Think about it. I wanted to play the game I had on [b]CD[/b], so, I've paid extra for [b]Steam[/b] version, wasted quite some time to find my old [b]CD[/b] and then dusted off my old [b]PC[/b] that actually had [b]CD-ROM[/b] drive in it. Crazy sh*t, huh? But what's even more crazy is that... it didn't even work. To recognize your disc, the game wants it to be in drive [b]D[/b] and drive [b]D[/b] alone. You have the letter [b]D[/b] taken by something else? Good luck playing with [b]Windows[/b] settings. But guess what you'll get after you'll finally manage to put your game [b]CD[/b] into the drive [b]D[/b]? The [b]Steam[/b] version won't launch. Simple like that. Sure, it'll stop giving you the music error, [i]but[/i] it'll start giving you another one. This time the one that claims that the correct game [b]CD[/b] is not presented in the drive. I actually started to exploring that problem when I finally realized that I'm wasting my time on the most stupid thing ever. I mean... the original [b]CD[/b] version still plays fine on [b]Win 10 / 11[/b]. So... what's the point to waste time on [b]Steam[/b] release? The answer is – there's no point. [b]Steam[/b] release of [b]Clans[/b] feels a lot of like those crappy “ripped” versions of games you can find in the net illegally. Some morons butchered the heck out of the game and what we've got in the end is only half of the experience. Even if you'll pay for this, you'll still need to google yourself a full [b]ISO[/b] of the game to get the real deal. But since [b]Clans[/b] was not for everybody to begin with... let's just say it'll be a better idea to pretend that this entry in [b]Steam[/b] catalog didn't exist in the first place. Dixi.
Кланы-олдскульный hack and slash с элементами рпг! Для полного комфорта я скачал пиратку там есть русская озвучка и поставил на эту версию)Озвучка шикарная! Сюжет Это двоюродный брат diablo1,2 уж больно она сильно похожа,здесь нам тоже нужно уничтожить рогатого злого демона! Мир Мир разбит на квадратики по которым мы перемещаемся,есть карта заблудится трудно) Графоний хоть и старый,но очень атмосферный,ламповый)Локации интересные Геймплей Четыре расы Воины,Варвары,Эльфы и Гномы.Перед началом повышаем характеристики путем бросания кубика до тех пор пока статы будут нас устраивать По ходу игры будем истреблять нежить и находить шмотки и кольца ,решать головоломки довольно забавные,присутствует магия там файер болы,метеоритный дождь и тд Легче всего проходить за Варвара и Мага! На виндовс 10 пошла без проблем !!! Из минусов в игре нет музыки! Советую,особенно любителям дьябло первой и второй вам зайдет)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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