
Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting platformer game.
you get to be spiderman and there are fish
I [i]love[/i] Umihara Kawase: the insane level design and precision platforming; the near-infinite ceiling for skill expression; the mostly tough-but-fair difficulty; the calming music and laidback atmosphere; and the quirky artwork. There's a lot I [i]hate[/i] about it, too: the unhinged amounts of RNG enemy spam in late-game levels; the all-or-nothing arcade-style gameplay (i.e. no continues when you exhaust your lives); the occasionally janky-feeling hit/hurt boxes and collision effects; and the often tedious boss fights. At its worst, it not only feels dated (it [i]was[/i] released in 1994 after all) but downright busted. That this game won me over after repeatedly crushing my resolve is a testament to how fun and fresh it still feels. Yes, even despite the flaws (sorry, the random enemy spawning just plain sucks). If you have copious patience and enjoy a game opening up as you gain skill, this could become one of your new favorite titles. That said, I haven't been this stressed out 100%-ing a game since I beat the Pantheon of Hallownest in Hollow Knight years ago. Seriously: if you can't cope with the idea of watching 20+ minutes of progress go down the toilet, steer clear. But Umihara Kawase is one of the best, most infuriating and ultimately fun games I've ever played.
Words cannot describe how good of a game this is.
Be aware that you game over in this game, you should probably play Sayonara first because that game wasn't made in the nineteen hundreds and lets you die as often as you want. This game though has better aesthetics though (not as good as Shun's though) and also better level design (again not as good as Shun's buuut it's also a matter of opinion. Still really damn good in both regards you're not gonna wanna miss it)
超任時期神奇的物理操作遊戲,看大老的影片可以發現神奇的操控方法。 然後那個蝌蚪王死全家。
The first in the series, so it is a big rough around the edges. It has the least amount of levels, so the content is quite there. It also lacks Diagonal Macro Buttons which makes it incredibly frustrating to play. Pair that with some insane level design (and bosses) it is very difficult, even for a veteran of the series. It's still fun though to see where it all started and there is a unique vibe to it that the others don't have. I think it lacks a lot of QoL that the later installments in the series has that it makes it hard for me to enjoy as much, but still a solid game.
巨乳ロリに騙されてはいけない。 カジュアルアクションかと思ったらそうじゃない。 一切逃げ道がない [h1]鬼のようなアト◯ンチスの謎[/h1] というのがまだ近いと思う。 その昔スーパーファミコン時代に名前だけは聞いたけどというマイナーゲー。 当時からファンはいてその後も地味ーに人気があったというのは耳にしたけど、さてどんなものかなって別に大したことは……。 ジャンプアクションとしては遅いだけのキャラを押し上げるのが、ルアーを使ったアクション。 けどこれ見ていると、グラップリングビームの方がアイディアとしては数段優れていた気がしてくるから困る。 ステージはスクロール制で無駄に広い。 わりに押さえるポイントは小さく、そのワンポイントを突破していくだけ。 しかしこれがまた鬼畜で、操作も試行も発想もとんでもないレベルを要求される。 やれなきゃどうしようもない。 並の腕だとついていけないためメリハリも変化も感じられず、すぐ飽きるのがオチ。 動画見てもこんな真似やれって言うならリタイヤしますと即答できる……返す返すも甘かった。 [h1]誰だこんなキャラデザインにした奴……。[/h1] ごめんねまた不評つけちゃって。 [strike]そらメジャーになれるわけないわというゲームだった。 どうすんだ全作揃えちゃって。 最低限お布施はしたから言いたいことは言わせてもらうけど。[/strike]
provavelmente faria ate "gamer raiz das antigas" ficar com raiva, aprender como a vara de pesca funciona eh pra poucos
i like this version more than the snes one cuz it has practice mode :] one of the best games ever made, thank u umihara
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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