
Ultra Void is a short, narrative-driven incremental mining game about humanity facing the heat death of the universe.
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About
In a distant future where humanity has endured every imaginable ordeal...
Now comes the Heat Death.
Embark on a long journey to escape the ultimate fate of humanity.
Explore the Ultra Void, a black hole like celestial body that remained undiscovered throughout human history.
Dig through its crust and gather rare resources within.
Bring these unseen materials back to the home planet for further research.
Dispatch excavation fleets across generations, using increasingly advanced technologies to break through the Void.
A short (1-2 hr) narrative-driven incremental game
Stamina-based mining gameplay inspired by Minesweeper
A story told through the game mechanics
Cool ray-traced lighting! Don't worry it can run on (almost) all computers, won’t melt your system, and maintains 90 FPS on Steam Deck!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short version: Ultra Void is a simple little minesweeper-like with a roguelite meta progression system. The concept has been done before and more thoroughly (Demon Crawl), but Ultra Void offers a unique spin on the mechanics and has incredible theme and atmosphere. I highly recommend the game, especially for the price. I ended up getting seven hours of fun out of the game with the potential to go back and play it more, but that’s probably more than average. A normal run will probably take somewhere between 1-3 hours depending on how methodical you are, and there isn’t anything cool you get for completing multiple runs, so it’s really just how long you keep enjoying the mechanics. Long version: The theme of this game is amazing and is what will really sell it for you since the gameplay is fairly simple. The store page does a pretty good job summarizing it, but basically you are the crew of a mining ship investigating a supermassive black hole. You want to try and find a way to save the descendants of humanity as the heat death of the universe inexorably counts down. The gameplay is reverse minesweeper. You’re trying to hit all the mines within a limited number of moves. It really messed with my muscle memory at first since I am a ok (not great) minesweeper player, but I got used to it pretty quick. Every time you beat a level you get some meta progression currency that you can exchange for upgrades once you end your run. The gameplay loop is: go to the black hole, play reverse minesweeper until you are struggling to clear the progressively larger levels, go back home, buy some upgrades, go back to the black hole and start at level one again, repeat until you clear all the levels. There’s a little more to it but that’s basically it. The theme is the game’s strongest point. You get log entries for game mechanics and story/lore (I wish there were more of these, but what’s there is great). I love the more hopeful look at humanity it offers. Something descended from humans is still around and fighting entropy (and apparently eating ramen) right up until the last stars go out, and even after. Speaking of stars going out, it gets to the really big hook of the game. Due to gravitational time dilation every second you spend at the black hole counts for significantly longer in the rest of the universe, so you have to finish the game fast if you want to save the rest of humanity. The game really hammers home that the universe is on a clock since the visuals get slowly darker and more depressing as the stars go out until eventually it’s just your mining ships floating in an empty void. There is no strict time limit on the game, and you can spend as much time as you want going slowly and methodically, but at least for me the visuals of the fading universe and desire to save the rest of humanity in the lore really made me want to pick up the pace. This is one of those “if you’re having fun you’re doing it right” things, so the feeling of time pressure may not apply to you. I enjoyed the self-imposed time pressure, but it did make me play the game differently once I figured out what was going on. Instead of challenging myself with difficult levels of minesweeper I mostly maximized my meta currency gain by doing short runs and prestigeing once I stopped being able to solve the levels in a couple seconds. Eventually you can buy the endgame upgrades that let you solve every level in a few seconds, so you beat the game at that point. Thanks for reading, have a great day.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, Japanese, Traditional Chinese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and sweet incremental game! (with a bit of strategy/speed running for the last achievement) The dev was also very responsive and fixed one of my complaints 10 minutes after I posted about it.
Fun couple of hours of minesweeper with a really good song playing in the background (i wish there were more songs) decent value for the low price. There would be potential to take this gameloop into a much more deeper level with more mechanics. It became a bit trivial at the last third. I did not try to finish this in the time limit, that seems a lot more challenging. Good for one evening entertainment.
You can finish the game in around 40 minutes for an achievement, or around 2 hours if you just play like god intended. Is it short? Is it worth it? For me it was, the games visuals and music is fun and I like minesweeper, so a little progression and lore on top of that works for me.
美しいビジュアルとテキストが沁みる短編SF ゲーム部分は逆マインスイーパだが永久アップグレードを解除していくと爽快感が勝る掘削ゲームと変わる。 雰囲気重視で難しいゲームではないので誰にでもおすすめできます。 ただし最初はゲームの仕様を手探りで進めることになるので戸惑うかもしれません。 いい体験が出来たと思える素晴らしいゲームです。
終末宇宙が舞台のゲーム。 マインスイーパーインクリメンタルゲームってとこでしょうか。 体験版をやりこんでいたので、本編は正味30分ほどで終わっちゃいました。 たぶん最初からやっても1~2時間もあれば終わるでしょう。 ゲームとは別にサイドストーリーのテキスト量がすごいです。 個人的にはそれだけでも値段の価値ありです。 実績関係は、クリアしてから「あーこれだったか」な実績が一つかな。 コツをつかむまで早ければ最初のクリアでいけそうです。
Fun Minesweeper Version. And it's always nice to have a demo which shows you what it is all about. :) It is very short (about an hour) but it's cheap also.
1周1時間でクリア。マウスのみでプレイ可能 ちょっとめずらしいマインスイーパを取り入れたバイトサイズインクリメンタルゲームです。 ボリュームはちょっと少なめですが値段なりだと思います。(それにしては舞台設定のテキストが多いですが) マインスイーパの練度も全く必要無く、知ってたら序盤ちょっと楽になる程度です。 むしろもうちょっとマインスイーパさせてくれてもよかったなと物足りなさがあるぐらい。 中盤以降は何も考えずに左クリックポチポチしてまとめて盤面を爆破して気持ちよくなるだけになります。 寝る前にちょっとだけなにかゲームしたい、という気持ちのときに向いているゲームではないかと思います ゲームのボリュームに反していろんな用語が飛び込んできて最初戸惑うので以下のように読み替えればOKです 母星(初期画面) 研究所→アセンションツリー ウルトラヴォイドへ行く→アセンション完了 ウルトラヴォイド 発掘→出撃 建設→スキルツリー 母星へ戻る→アセンション
宇宙热寂的背景让这个简单的扫雷游戏成为艺术。这游戏里的剧情足够撑起一个电影系列或者一个大制作游戏系列。
Neat little time killer. Intent seems to be to play slowly at first to figure out upgrades; which ones exist and which ones to prioritize. But even if you're horrible at minesweeper (like me, can't even play well normally let alone in reverse), you'll be surprised how quickly you catch on thanks to this game's design. Definitely short but that fact isn't hidden and the game's 3 bucks. Oh and the soundtrack's pretty solid too, wasn't expecting that. Kinda takes you back to the golden days of Flash games.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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