
A short, chaotic incremental game about growing your black hole as you chase panicked animals across levels with janky physics. Catch them, stack incremental upgrades, and dive into fast runs that always tempt ‘just one more’.
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About
A short, chaotic incremental game about growing your black hole as you chase panicked animals across levels with janky physics. Catch them, stack incremental upgrades, and dive into fast runs that always tempt ‘just one more’.
Short campaign to get you started
Upgrades with potentially infinite scaling
Chaotic, delightfully janky physics
Multiple animal species across levels
Quick, satisfying runs with incremental progression
Endless mode
Challenger mode
A final form so huge it barely fits the screen
[incrementaldb_verification: ObysByteGames]
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
There is as much AI slop in the reviews as there is in this game. It feels vibe-coded with no disclosure whatsoever, often hangs on a black screen forcing you to reset and lose progress. I love shortcrementals but this just feels like a low effort trend-chasing cash grab and seeing it bundled with A Game About feeding a Black Hole is a disservice to the latter in all honesty, which I thoroughly enjoyed both in gameplay and challenge. There's a minimal amount on gameplay as some upgrades quickly spiral out of control and the challenge fades and it just feels like it's dragging on and on rather than offering meaningful progression. Just avoid, there's way betters out there. Sick of copy-pasted and AI slop reviews? Me too. [url=https://store.steampowered.com/curator/38287655/]Check my other reviews here.[/url] Long live independent games.
Idle & Incremental Lovers recommends Black Hole: Farmageddon : [i] As crazy as the Sharknado film series. Don't expect something deep, rather pure short chaotic fun being a chicken/cow/pig-blackhole magnet. Challenge mode adds a nice roguelike with perks touch! [/i] + Progression is fast-paced, making you feel the power creep. + Crazy premise, crazy gameplay, 100% not serious. +/- Short, but doesn't overstay its welcome. - Visuals are a bit janky in the later levels. - Maybe priced too high for its playtime? Wait for a sale! Why should you play this black hole game? Because it's so attractive! XD Hope this review is helpful! Follow my curator page for more Idle & Incremental games recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
The premise and the reason you play as a black hole are fun. It revolves around farm animals that began breeding out of control and eventually took over the world after an experiment meant to solve global food shortages went wrong. Humanity then came up with another bold idea and merged humans with black holes so they could be sent into these overpopulated areas to absorb as many animals as possible. The gameplay is very simple. You control a black hole tied to your mouse cursor and move it around the play area to absorb animals. The process is not instant, so you need to keep the black hole over an animal for a second or two until it gets pulled in. Each run has a very short time limit, and your goal is to consume as many animals as you can before time runs out. The real fun comes from the upgrades you earn after each run. Every animal you devour gives you a dollar that can be spent in a straightforward upgrade tree. You start in the center with four branches that improve the time limit, the number of animals, the sucking speed, and the pull force. Buying an upgrade reveals new ones further along the branch. Available upgrades are easy to spot since they have a yellow outline and gently pulse. You never know exactly what will appear next on a branch, and some upgrades only unlock after you purchase two separate upgrades that converge on the same node. Each upgrade can only be bought once, though some appear multiple times along a branch with stronger effects. For example, the first pull strength upgrade increases it by twenty five percent, while the next raises it to fifty percent. As expected, stronger upgrades cost more. The starting area is a farm filled with chickens that spawn from marked zones. At first, only one section of the farm is available, but as you complete runs and devour more chickens, additional areas unlock. Once you consume enough chickens across multiple runs to fill a progress bar, you move on to the next farm and a new animal type such as pigs or sheep. Unfortunately, the farm environment itself never changes. While the final stage is quite grindy and lasts almost as long as all the previous stages combined, the overall experience is still fairly short. The game starts slowly, with only a handful of animals per run, but eventually you grow powerful enough to absorb hundreds or even thousands. You also unlock helpful abilities like lasers that randomly consume animals or a pulse that pulls them closer to you. After finishing the campaign, you unlock an endless mode with light roguelite elements. There is also an idler mode planned, though it is not available yet. In endless mode, the objective is to consume a required number of animals before time runs out. If you succeed, you spin a wheel that offers three random upgrades, from which you can choose only one. These upgrades are the same as those in the campaign. Each stage increases the required number of animals, but there is no reward for exceeding that goal. The mode starts off well but quickly falls apart after a few runs when the play area becomes much larger. If you do not pick the right upgrades, especially movement speed and extra time, it becomes nearly impossible to gather enough animals to advance, which means there’s no balance and the choice of upgrades is only imaginary. Even with the right upgrades, the low number of spawned animals becomes a problem. While you deal with one group, others scatter across the map, forcing you to chase down individual animals one by one, and fail. In conclusion, this is a fun and straightforward upgrade based game that works well for a couple of hours. However, once you finish the campaign, there is little reason to keep playing, as the additional mode does not offer a balanced experience.
I had an incredible amount of fun with this game, which seems like a confusing way to start a review where I Do Not Recommend it. I think this is one where I'd want a Neutral vote, and I rarely think that's a good idea. [B]The Good[/B] -All Thriller, No Filler -- the game hits the ground running, picks up speed quick, and gives you that dopamine chase right from the get go. Sucking up animals feels good. Numbers go up! -Meaningful Upgrades, Great Progression -- Every run you're going to be buying at least a couple upgrades. They remain juicy and satisfying, keeping that dopamine loop going for the bulk of the Campaign. -Points For Style -- The game is just novel and fun. A great spin on the sweep your mouse around and pop/eat/mine incremental genre. Visuals feel good, physics are decent, atmosphere on point, just enough story/setup to buttress the gameplay. [B]The Bad[/B] -Suuuuper Short -- I have a total of 1hr of play time and I've completed the Campaign and seen enough of the Idle Mode to say No Thanks. That's really really short, especially considering the price point. Bringing me to... -Expensive For It's Cost -- I paid $6.49 CAD for this. Was it a blast?? Sure. But I've played plenty of equally enjoyable or almost as enjoyable games that were 3 or 4 times longer anywhere from maybe $3.49 CAD to the same $6.49. There just isn't enough game for the price. Might need better pacing -- this was all gas and no brakes, which is fun, but, you know, 1hr isn't a ton of time. Which brings me to... -The Final Few Upgrades -- The last couple upgrades feel unnecessary and superfluous. And slow. This makes them feel like padding, which they kind of are. An easy 10min out of my 1hr was just a formality. Like many Idle Games, they're priced so you have to run the last level maybe 3 to 5 times to get them each for the last two. You can tell they're the last ones, and the very last one is just... completely pointless. It didn't seem to make any material upgrade. -The Last Level is... A Lot -- This is a quibble, the final stage is visually super cool for the first 10 seconds, but then it's just a lot to look at with some of your non-optional upgrade effects making bright flashy lights and you have to run the level way longer than is fun just to round out the campaign, and again, it just feels like a chore. -Too Much Speed Upgrade -- You get to a point maybe half-way/three-quarters in where you have too much speed upgrade and most of the game is more about not overshooting where you wanna go because the massive speed boost makes the mouse sensitivity too much. The cursor has a natural drift so if you let go of your mouse your black hole will slowly drift towards one side, so you can't even just park it and idle farm those last few runs, really. A minor quibble, but still was noticeable and kind of annoying. [B]In Summary[/B] It's a fun game but it's shorrrrt. What's there is a ton of fun until the last 10min (which is like a solid 20% of the game though) but the hour flies by. If you've got the spare coin, give it a go, you will enjoy it if you like this type of game, but sadly like two-bite brownie, it'll be over before you know it. If it were a couple dollars cheaper I'd say Recommend, but it's not. Well made, ton of heart, just is what it is.
This is a short game, however it is a ton of fun while it lasts. My granddaughter and I had a blast with this. She found the game hilarious and the upgrades gave us an opportunity to discuss various science concepts. Did have some minor crash issues at the higher levels of Endless, yet I remain pleased with this purchase.
[h1] Chaotic Animal Fun with some Glaring Flaws [/h1] [i] My black hole is massive. I've unlocked nearly all upgrades and I'm just dragging all the animals on screen to me with no effort. But instead of marveling at my progress, I'm getting a bit fed up with the sounds and music... [/i] Black Hole: Farmageddon is an active (don't let that idler tag fool you) incremental game with a simple premise: Move your black hole on screen around to devour animals, use the currency you get from doing so to upgrade various stats, and repeat. If you've played an incremental game before, you know what to expect. While I would say I overall enjoyed the game, and definitely can see myself putting some time into the endless mode to unlock achievements, I definitely want to stress this is one of those games that, for me, embodies the classic Steam review phrase of "I wish there was a neutral option". Here's why: Pros: - Satisfying Progression: Every upgrade in this game has a purpose, and you definitely feel their benefits. While some incremental games fall in the trap of giving you an upgrade that does something miniscule and feels worthless, you definitely feel like you're making progress with each upgrade here. - Endless Mode: I've only tried this for a bit, but I do love the idea. It's essentially a roguelike type of game that requires you to make smart decisions to progress. Each wave you'll be required to devour a certain number of animals. If you fail, game over. If you succeed, you get to choose one of three upgrades and go on to the next. I like the premise, and I could definitely sink some time into this. - Janky Physics: The game advertises this feature, and I do agree it's a highlight. The animals just wobble all over the place as you're devouring them, giving it a goofy feel as you're playing. It does sometimes result in some weirdness where animals don't seem to actually get sucked into your black hole even when you go right over them, but it's a minor enough issue. Cons: - Music and Sound Effects: I don't know why, but the music and sound effects for this game are ear-grating, for me at least. The music is not horrible, but really just screams "elevator music" as I listen to it, and I quickly shut it off early on. As for the sound effects, there's one in particular, a car "vrooom"-ing past which activates quite often when a certain perk activates, that was just getting to me. Maybe this won't be a problem for you, but I'd recommend turning off the sound when playing. - Weird Pacing: The game, for me at least, had some pacing issues with both the beginning and the end. For the beginning, it was a bit slow to start, taking a couple of runs before I could get my first upgrade. This might be on me for not understanding the mechanics to start, but left me wondering how frustrating it would be to progress. It then picks up quite quick through the mid-game until the end of the campaign where you'll be doing several minute-plus long runs just to earn a little bit more money and progress to the end. While it wasn't too bad overall, some tighter pacing would be appreciated. - Short: While I'll add the caveat that the endless roguelike mode is here to counteract this point, if you're looking for a standard incremental game you're only gonna get about 30-40 minutes of playtime out of this title. My time as of this review is .7 hours, of which 10-15 minutes is the endless mode, and I completed the whole campaign in the rest of that time. If you like roguelikes or the endless mode sounds great, the price will likely be just fine for you. If you're looking for just a standard incremental game with a standard progression? Then you'll want to keep in mind you're only getting about 30-40 minutes for your money. I do like the game, and hope to see more from the dev! If after you've read the review and think this is the game for you, I'd recommend giving it a shot and see how you like it!
Cool and fun game! I love the cute design for animals and the sound of eating them was VERY satisfying. Also the different soundtracks really added to the whole experience. I especially enjoyed playing this game while listening to different yt videos, it was nice and chill. I'm looking forward to more projects from this developer!
Fun game, perfect for killing some time or playing while watching something else.
This was a fun game to play, really simple to understand and satisfying gameplay once you start getting better upgrades. One of the best parts of the game was the music, on the last level of the campaign especially which I personally value a lot. The sound of picking up animals and the occasional pull towards the black hole tickled the right spot in my brain and made the experience even better.
27/27 achievements, review time! 9/10. i can tell the dev/s loved the game. the details and gameplay to the achievement names, they show they put some love into it unlike some other games rn. the camera view makes the game unique compared to similar black hole games. progression felt good, steady with a nice story to help you along the way. endless mode was interesting eh. could use some work but not bad. some things dont scale like others infinitly and its just a afk sim after like wave 40 bc you are so big and map doesnt get any bigger, just sit in middle and wait to reach score. the last "addicition" achievement was a slow bus to get, took an extra 4 hours to get that. whole lot better then EXOPRIMAL ♥♥♥♥ that game... worth the price and has good amount of achievments worth hunting for
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