
Slash your way through a futuristic Earth overrun with ruthless mutants and powerful robots. Now including ‘Rebirth Project,’ the all-new rogue-lite side mission that can be accessed from the main menu! (DLC installation is required.)
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Japanese*, Traditional Chinese, Korean, French, Russian*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 261reviews | 80% | — | $162.1K |
| $29.99 | 383ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그럭저럭 재미있게 즐기고 마무리한 액션 게임. 다만 마지막 보스전 바로 앞 보스전에서 근처에 저장위치 안둔건 잊지 않겠다.
I enjoyed this little indie title. There is some definite moments you can see that it wants to do more than it can and you can tell where it draws it's influences from (DMC5 and Nier Automata mostly). It was a solid 6 or so hours for the campaign and I put another 3-4 into the FREE DLC mode. Overall I think games like this that are just done for the love of it are awesome, and I hope these devs keep going. Thanks for the time! 100% after 9.6 HRs.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gud gampa!
At first, I was going to put a recommendation for this B-grade game. It has okay asset-based graphics, an okay story from Nier Automata, and a pretty solid battle system straight from DMC4. But during the final parts, specifically the 3rd maze with Atlas as the final boss, it got extremely frustrating. Atlas is a difficult boss, and the fact that you need to go through the whole labyrinth with tough enemies is tiring and depressing. Also, the achievements stopped working during Atlas's tries, so this goes for the second frustrating fact. Although, unlike Atlas, Deucalion was a much better boss and overall the conclusion of the story with potential continuation was okay, those two facts really turned the tide to the Not Recommend category. There are better slashers, not made of assets, that you can find.
They say imitation is the highest form of flattery, and while the character action game genre in general were an inspiration for Ultra Age, the similarities to Nier Automata border on plagiarism. To be fair though, it is one of my favorite game of all time, so not the worst game to copy homework from. It's an indie creation from the land of worse sushi called kimbab and ♥♥♥♥♥♥ kpop culture, despite being indie the presentation is surprisingly decent. Visuals are a big potential draw, but somehow the game remained very niche at the time of writing this review. The optimization, particle effects and animations are surprisingly top notch, what is pretty apparent however is the unimaginative environment design, I'm not even talking about drawing similarities from environments and camera shifts of automata, more so how dull a lot of the corridors and arenas are (especially in the bloody palace mode HOLY F***), the more you look around the more the cracks start to show, the feeling that it's a rushjob of copy pasted assets and clutter, plastered around a unity map, never quite goes away. The enemy visual design is not too exciting, the robots share very similar visuals, and biological enemies are a few repeated crystal animals, then some variants are just recolors. All in all, it's a very competent looking game at first glance, with low budget starting to show only once you start playing it. However we all know the visuals are not the most important, and gameplay wise it's a decent game, they have neat mechanics of their own, and some borrowed from the genre classics. Different timed combos, several weapon types, light air juggling, invincibility dodge, enhanced combos through leveling, enemy weaknesses to certain weapon types, Nero grapple, "devil trigger", and most uniquely weapon durability, with special attacks when you break them. There is not a style meter to keep you switching the weapons around, but both enemy weakness and durability heavily incentivize it regardless. You'd think that with the weapon amount there is going to be huge overlap in weakness exploiting, when enemy types are only 2 - biological and mechanical, but some weapons have special effects of their own that are handy to keep around, most notably gun sword to apply bleed, and lightning sword to apply shock. I'd say the enemy encounters are somewhat hit or miss, at times it feels like there is not enough time to ever do a combo without getting hit, so you might resort to safe attacks like parry-riposte, or invincibility triggering weapon breaks, at times there is also too many projectiles around, and unlike Automata - your little pod (yes, I'm not joking, you get a pod in this game too) cannot shoot these projectiles down. There are also some weirder mechanics, like a time of day skip, changing the day-night cycle, as well as refreshing enemies and loot pickups (those are of course the weapons and healing charges), or upgrades so dumb they feel borderline useless - like the looting with your grapple, when you still need to be somewhat close to loot anyway, so that's several upgrade points wasted, for a potential 1-2 seconds save sometimes, said upgrade also doesn't work on loot crates that contain "modules", which are just randomize stat upgrades. Story is surprisingly, not a 1 to 1 copy of automata, though it does borrow a bit from it, I didn't pay a lot of attention to it as writing was extremely unengaging, I recall the main character being a clone that wants a power of immortaility, which is probably gathered through unethical means, and you discover some ruins of ancient civilization with rogue AI around, as well as those crystal corruptions spread around the place. Your pod is also a mcguffin of some sort, I'd guess it makes immortality gathering process more efficient and even more unethical and genocidal, there is like 3-4 characters in the whole game, so it's not like there is much to work with. Lastly the audio, combat audio is nice, some action sequence music is decent rock stuff, volume mixing is not AS f***ed as I'd expect from a small indie project, that said, I do wish some attacks would have better audio tells before you get hit, some of them feel unsynced, some get drowned out etc., and with how many enemies they like to throw in the arena, surrounding you from all sides at times, it makes it a rough time, with how much camera turning you need to do, it might unironically be one of the few char action games that are easier to play on KB+M instead of a pad. Overall, it's a decent 6 hour action game, I didn't like it as much as Assault Spy, but I don't regret buying and playing it, you can probably pick it up at decent sales too. And there is a free dlc included now, that's just a bloody palace with some rogue-lite elements, it's a tad unbalanced, and feels like some HP upgrades have been cut from the mode, but it's not "unbeatable" or anything, just takes a tad to practice. Still, don't let the runtime fool you, I had the game running idle, I'd say I've played main game for like 6 hours and bloody palace for probably 10-12, so if you don't vibe with second mode, you get 1/3rd of total potential playtime.
ระบบเข้าใจง่าย เนื้อเรื่องเป็นเส้นตรงเหมาะกับคนชอบลุยแบบไม่ต้องคิดเยอะ ใช้เวลาจบไม่นานมาก ความยากกลางๆ ภาพสวย ไม่กินสเปค เกมเพลก็ถือว่าทำออกมาดี ถ้าเจอลดราคาซื้อมาเล่นฆ่าเวลาดีมาก
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Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $162.1K | 683 | 63% | $9.99 | |
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