
Arietta of Spirits is a story-driven action-adventure game, with easy to approach game mechanics. Follow Arietta on her journey to unveil the mysteries of the Spirit Realm and immerse yourself in a story filled with emotion and surprising turns.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
フィンランド発の良質なインディー。ゼルダライクのアクションADVで、 物語も心に残る。短めだが雰囲気が良く、おすすめ。 A quality Finnish indie. A Zelda-like action-adventure with a story that lingers. Short, but the atmosphere is great. Recommended.
Solid, short top-down Zelda-like, just a nice length for the linear story and level design. Great art, decent sound. Controls are fine; I wouldn't call them snappy, but neither do they get in the way. A thoughtful story about a girl (and her family) who finds she has powers to see spirits, that pulls your heart strings a bit as it starts wrapping up, but with a hopeful note for a sequel. I love that they ground the story in real life, even as it delves into a very standard stabbing spirit-monsters kinda game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Holy moly this game hits right in the feels. There were 3 moments in the game where i was like "am I gonna cry" and that doesn't happen very often for me. 8/10 game, maps are way too big so navigation is a pain, but the story is SO GOOD that its 100% worth it. Grab this game like right now!!
The game works fine, story, art, everything is there, there is no bug, its a game "well made" with that being sad the level design is horrible, all rooms are similar, so there is no variety. Some times you get a little lost because all the rooms are exactly the same. Also the gameplay is super simple and its pretty much pointless to kill any enemy besides filling you heart. So you just pass by the game dashing around. So if you just want to play something super simple, finish the game in 3h, go for it. is not a bad game but I wouldnt recommend it
Arietta of Spirits é um jogo de aventura que segue a fórmula do Zelda das antigas, mas bem simplificado e mais curto (cerca de 4 horas). Apesar da pouca duração, o jogo tem bastante exploração e masmorras cheias de inimigos e quebra-cabeças. Gostei muito dos chefões e da sequência de fuga no final. No lado negativo, o jogo tem um problema leve de colisão e as vezes você "gruda" na quina das paredes. Fora isso, senti falta de um mapa e mais opções de [i]fast-travel[/i], embora o mapa todo seja pequeno e existam alguns atalhos entre áreas. Não recomendo o modo "extremo" a não ser que você realmente goste de platinar. Achei mais frustrante do que desafiador, mas o restante do jogo é bem legal.
[h1]Midietta of Spirits[/h1] Dans son ensemble Arietta of Spirits est relativement correct et l'identité qu'il met en avant est vraiment cool dans le sens où ça ressemble un peu aux aventures à la [i]Arthur et les minimoys[/i], [i]Narnia[/i] ou [i]Les Chroniques de Spiderwick[/i]. Bref de quoi enchanter l'enfant en soi qui découvre tout un monde magique. Alors bien sûr ça reste à son échelle mais tout de même. Le problème est pas tant dans la prémisse ou dans les personnages, mais plutôt dans les mécaniques de jeu et l'exploration. L'histoire est simple, vous jouez Arietta qui par magie réussi à intégrer le monde des esprits et à partir de là s'ensuit une court quête. Sans trop rentrer dans les détails, j'ai eu l'impression d'être 'au début du jeu' tout le long du jeu : Très peu de nouvelles mécaniques et un rythme toujours lent où on n'a jamais vraiment le contrôle. Le combat en lui-même est plutôt moyen, entre autre du fait que les monstres fassent des dégâts de contact et que votre arme ait une portée bien trop petite. Pareillement les combats ne sont pas forcément recherchés et au niveau des boss, on est sur des combats 'chacun son tour' où on peut taper le boss seulement après un combo de 30s. À chacun ses préférences, mais personnellement je trouve ça longuet. On est sur du pixel art plutôt agréable à l'oeil honnêtement et même de manière générale la DA est vraiment cool. L'exploration en elle-même est relativement ok, mais il n'y a pas que des maps couloirs et honnêtement on se perd très vite. Ce qui ne serait pas un problème si on avait une carte et/ou si chacune des zones étaient plus différentes. Ce titre ne prétend clairement pas à des grandeurs et j'en ressors ni clairement négatif, ni positif donc c'est plutôt un avis neutre qu'un avis réellement négatif. Le truc c'est que je sais pas à qui je pourrais le recommander parce que des vétérants le trouveraient ennuyant, et des débutants le trouveraient facile mais "confondant". [quote]Vous pouvez suivre la page curateur ici : [url=http://store.steampowered.com/curator/28282773/]Sacrez'Art[/url].[/quote]
Очень короткая и скучноватая игра. Плюсы: + Низкая цена + Неплохой сюжет хоть и короткий + Симпатичная картинка Минусы: - Однообразная боевка - Почти отсутствует прокачка - Квесты можно пересчитать по пальцам одной руки В целом игра больше похожа на бродилку - пойди туда, найди то, принеси. Локации не особо разнообразны, только лес и пещеры. Врагов чаще всего можно просто проигнорировать и пробежать мимо, поскольку схватки с ними ничего не дают.
its ok pretty, but character portraits looks sad most of the time slightly clunky gameplay, responsive but not great overall sad game runs well on any computer
Perfect way to spend an afternoon. Relatable characters, fantastic setting, fun simple gameplay, deeper-than-expected story and dialog.
Arietta of Spirits is an enjoyable ~3-hour game where you must uncover the mysteries of spirits and an abandoned mine in the woodlands near your home. Pros: - Game looks lovely, both environments and characters. - Music is nice - UI is simple but very polished. - Story is simple but enjoyable. - Traveling from one outdoor area to the next is ~instantaneous. Cons: - No sword levelups or upgrades to make revisiting early areas easier. All enemies will take 2-3 hits to kill, for the entire game. - Daytime enemies drop nothing other than health recovery items (which you can get from bushes and other destructibles in a much safer manner), making fighting them rather pointless. (Spirit enemies at least drop crystals which can level up your max HP, but after 3 hearts obtained in this manner, that's it.) - Lack of map and lack of recognizable landmarks makes it difficult to know where you are. Outdoor environments are large, winding, and look very similar, and you will be fighting the same small number of enemy types for most of them. - Lack of % completion or location-assistance for bear-collection sidequest. Areas are huge and they can be anywhere. Even if you try to check every bush you find, you will likely miss some without a guide. YMMV: - No minigames or puzzles (in case you were looking for either) - Cutscenes have a lot of text needed to tell the story. It did not feel excessive imo. - Game is fairly linear. Other than two collection quests, there is little reason to revisit places, and nowhere else to really explore beyond the paths the game makes you travel anyway. - Combat is simple, focused on swinging a sword, somersaulting to safety, and a barrier ability. Sword timing is critical. There is some downtime after swinging it during which time you are vulnerable. If you enjoy the story and can reliably get your sword-timing right, you should have a fun time. If you want a game with lots to explore and secrets to uncover, Arietta is probably not what you're looking for.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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