
Ultimate General: Civil War is a tactical real time strategy war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.6Kreviews | 89% | — | $7.7M |
| $29.99 | 228ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
troppo meccanicoso...
Complex with few instructions. Different to other battle simulation games in that it follows the American Civil War, replaying many of the major battles in sequence. Manpower, equipment and economomy try to be authentic. The battle AI is quite challenging but exctiting once you have mastered the technique. What is unusual is that success builds on success and if you are unable to keep the money coming in, your army up to scratch and control the battles you lose ground and can get sacked after having spent hours getting half-way through the war.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
| $29.99 |
| 181ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game
One of the best gaming experiences I had!
yes
I’m an old ACW gamer, both video and tabletop, and I tried so hard to love this game. The Good The graphics are beautiful – best rendering of environments and battlefields I’ve ever seen. The musket and artillery sounds are great. The combat system is quite good, the AI is decent - a bit bulldozy, but generally consistent with the tactics of the era, which are represented well (with the exception of cavalry, below). The Meh Supply in the campaign – upgrading rifles and artillery pieces seems to be a nod to the classic Civil War Generals 2 game. I haven’t noticed any appreciable difference in weapon types on the battlefield. The system seems clunky and out of place here. Let the quartermasters handle that boring stuff. Leaders – I appreciate the effort to inject some narrative into the game, but I haven’t noticed any difference whatever between having a good division commander or a bad one. Speed – Units move and maneuver very quickly and feel a little video-gamey. Voice acting – Not needed and quickly irritating. The Bad The campaign. I knew I was in trouble when the first scenario had a “boss” – an armored train (!?! Picture an ironclad, on rails). And no matter what you do, which side you fight for, or which theater you’re in, you’re going to be outnumbered in almost every battle. If there’s a way to overcome the extreme manpower disparities with tactics, I haven’t figured it out. You just can’t take a position held by 10k entrenched men if you have 6k – and historically, you wouldn’t have been asked to. So it isn’t fun. This is especially frustrating as the Union. Instead of contemplating my tactics, my main strategizing in this game is trying to figure out how to game the program to get more units on the field. Plenty has already been written about the shortcomings of this blindly “scaling” system; suffice it to say that if the larger force had always won historically, as it seems to do in this game, the war would have been much, much shorter and less interesting to read about. Cavalry tactics – historically they were used more as a mobile light infantry, here they’re portrayed as 17th/18th-century chargers. Conclusions Given the scale and look, I was hoping this game would fall somewhere between Sid Meier’s Gettysburg and the Brigade Fire and Fury miniatures wargame. But it’s a step back from both. It can be immersive at times and it’s still fun to play the individual battles, but the campaign is more a challenge of your ability to min-max your force size than it is a test of your tactics and strategy. At the end of the day, it isn’t a bad game and it’s close to being a great one, but it just isn’t fun and I can’t recommend it to someone looking for a Civil War game. For real time Civil War gaming, even 30 years after its release, Sid Meier’s 1997 classic Gettysburg remains the gold standard.
If you're an American Civil War buff, this game is your Garden of Eden.
Supcio gra!
RTS类游戏,不好玩!远远不如拿破仑全战!
I don't like that my actions are already scripted, where to move, looses all ability to get me into it. Also big negative custom battle should be custom its still pre defined starting locations, routes and win conditions per map. Also should be able to make a army and save it to use in other custom battles, too rigid for me. Pretty let down for $30, also cant change brightness just why.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |