
Ultimate General: Civil War is a tactical real time strategy war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 8.6Kreviews | 89% | — | $5.4M |
| $29.99 | 228ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
simple yet enjoyable. if you want to spend some time seeing your enemies die in front of you, it is quite fulfilling.
Игра погружает в атмосферу гражданской войны в США. В целом, достаточно увлекательная, игра (особенно для любителей стратегий). Идея (и реализация) подготовки своей армии перед битвами, распределение между ними офицеров и оружия - заслуживает внимания. Периодически вспоминаю про Civil War и играю в неё раз в два года.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
| $29.99 |
| 181ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stupidest Localization ever. Hate from China.
Wonderful
北军的炮太刚了,偷炮的时候一定要好几支小队一起出动,因为对面的火炮总是集群布置,而且还有步兵守护,偷炮的风险还是挺大的,稍有不慎就是好几轮霰弹糊一脸,想跑都来不😭
有一定的游戏性,但不影响游戏存在很大的问题。 硬核≠喂史 还原历史≠必须得为了还原历史而还原历史 ai反正稳定比我数值高,那我请问养成系统有什么存在的意义吗,我是养成我自己还是养成ai,给自己造爹玩?不是不能这么搞,但不代表你可以一直这么搞,后面作品依旧延续这个尿性 这种游戏就算玩懂了也就只是把游戏本身设计的那些弯路错误玩法给排除掉,然后通过背板来规避很多史设计,不存在爽点。喜欢看大场面的萌萌人上手像玩rts,喜欢硬核游戏性的玩家被强行还原历史喂史,喜欢历史的又得被游戏性强迫去玩不符合现实的玩法,那我问你目标客户到底是谁
北军战役玩到钱瑟勒斯维尔玩不下去了,美国人做战略游戏就是突出一个死板。什么叫我把李右翼的点都打下来了结果第三天还是会被传送回去守十字路口?而且之前弗雷德里克堡明明我大获全,胜但是sedgwick还是被剧本堵在路上过不来,到底是谁来堵的他?高地上的树吗?感觉你打好打坏对后续一点影响都没有。而且不要在初设阶段把我的师混成一团好吗。
This game makes the battlefields look more accurate and realistic. It also allows you to work your way through the game however you want to according to the size of brigades, divisions and corps. Makes the game a joy to play.
Amazing gameplay, almost like total war just less grand strategy
très cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 13.6K | 72% | $19.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 5K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.7K | 283 | 72% | $9.99 | |
| $49.5K | 268 | 71% | $5.69 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $10.1K | 22 | 95% | $9.99 | |
| — | 0 | — | — |