
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.83/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.24−25% | 8Kreviews | 61% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandoned
[h1] 简单概括:时间消磨大师 [/h1] [b] 特别是在你玩战役的情况下,如果你觉得文明系列的填色游戏已经没法满足你的恶趣味了,那么这个B游戏的战役模式一定合你长时间整活的胃口 [/b] [h2] 然而战役也是这个游戏最一言难尽的地方 [/h2] [b] 在享受极致填色游戏和定制兵种(船只)的同时,游戏的沟槽机制导致征服里各大阵营的平衡性和娱乐性就是依托答辩。而只有5个存档更是限制死了你留着多个节点同时开心的可能性,沟槽的强制退休/和平结束游戏更是把可玩性搞得极低 [/b] [h3] 500小时的游玩时间,让我可以简单锐评一下其中几大阵营的特点 [/h3] [table] [tr] [th]国家[/th] [th]特点[/th] [/tr] [tr] [td]美国[/td] [td]机制享受者的轮椅阵营:地缘优势得天独厚,开局送满血造船工业,后期爆DD海直接平推[/td] [/tr] [tr] [td]德国 [/td] [td]爬线爬到吐血的精神折磨:什么?你想要无敌战舰俾斯麦?先把1890年代开局发的一大堆答辩船体吃它30年再说[/td] [/tr] [tr] [td] 英法 [/td] [td] 老牌殖民国家微操拉爆:满图殖民地有的你守护,开战直接被各种破交干到经济崩溃 [/td] [/tr] [tr] [td]西班牙[/td] [td]无力回天剧情杀:战舰水平本就拉跨,拉跨殖民地的地缘布局更是等着古巴和菲律宾被美国持续爆产能狂推[/td] [/tr] [tr] [td]沙俄[/td] [td]双重debuff下各方面拉完了:欧亚两线作战顾此失彼,动不动就内乱革命,甚至连西班牙都打不过[/td] [/tr] [/table] [b] 一眼望过去,基本上没几个阵营玩起来是兼顾挑战和娱乐的 [/b] [h3] 那么能玩出逆风挑战世界享受极致娱乐性的阵营是谁呢?想必一定是我们鞑清吧?[/h3] 不!虽然微操鞑清可以开局打爆倭寇,但拉跨的陆军水平注定了后期很难往欧洲方向推进 最终能意想不到逆风干爆世界的,竟然是: [h2] 奥匈帝国! [/h2] [h3] 没错,虽然奥匈看起来不起眼,但是只要懂得梭哈,传说模式下照样可以称霸世界! [/h3] 奥匈拥有开局 [b] 最强的巡洋舰船体 [/b](开局直接给你发重型雷击巡洋舰和被甲巡的含金量懂不懂?这个时候其它国家甚至还在用三桅巡洋舰!)和 [b] 不输英国的早期前无畏船体 [/b]。其经济体量也比拉跨的西班牙好上不少(合计着谁才是正统哈布斯堡?),意味着可以开局就打造一支 [b] 对线强度拉满的超级舰队 [/b]。 然后借着这游戏 征服沟槽的机制(没有殖民地不怕破交的含金量),先用你的超级舰队一脚梭哈拿下乌克兰踹死沙俄获得猥琐发育,再一个个收拾西班牙/意大利等次一级列强,接着奇袭北美,最后掉头利用破交机制把传统殖民强国英国和法国干碎......真可谓AEIOU!这个游戏征服能享受的地方也就到此为止了。 [h3] 什么?为什么奥匈可以靠梭哈打乌克兰拿下沙俄,你也不看看这个制作组是哪里的?[h3] [strike] 这地方尊皇讨俄那不是一天两天的事情了,最后讨得连制作组都不得不跑路了 [/strike]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alot of fun.
The gameplay looks great, but it's poorly executed, many things that the game tells you is a problem, doesn't tell you how to fix or even why it's a problem. Despite having higher than reccomended specs, I was experiencing over 2 minute loading times between menu's.
this game ive watched steadily grow since launch and back then it had a lot of bugs and issues but even with that it was very enjoyable to play the mechanics were well made i haven't seen another war game take angles and math into account on a variety of levels like this one does.
The unfortunately isn't in development anymore, but the modding community is very active! And it is a great game nonetheless, i love the ship building.
the best ship maker in the world
Contrary to what most people think, this game is AWESOME. A rare gem in the niche of naval construction that really lets you feel a taste of what naval architects had to deal with to raise navies. The game does, of course, have issues, but from my perspective, they are few and far between. It's a shame the game was abandoned, they could have done SO MUCH with this. But it's absolutely worth your money if it goes on sale. P.S. The soundtrack is BEAUTIFUL.
I was stuck on the Gunnary section of the Naval Academy, For some reason, even though I created a battleship that would destroy the enemy light cruiser, it spawns the ridiculously far from my position, even with its tiny guns, it "partaly penetrates it" Even with an 1.8 inch gun penetrates my main deck, it damages my entire ship, yet it dosent receive any damage, because its so far from my ship that ,my shells miss, because they onluy have like 1% to hit it. Absolutly rigged, annoying. (Sorry for the bad grammer, I am writing this after it saw the redicious amaount of damage my ship recieves from partical mpens, while the enemy recieves 0 amage, witrh none of my shells even being close. RIGGED AS HELL, - NUMBER OF PROTONS IN THE UNIVERSE OUT OF 10
so fun i like to make the best ship i can
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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