
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.83/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.24−25% | 8Kreviews | 61% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Perfectly good game, even though it is, and will always remain unfinished.
Good diversion from WOWS
Very fun customizabilty, perfect for navy nerds such as myself.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10. Ели разработчик исправит недочёты и станет заниматься игрой, игра будет бомба, а пока не до конца доделана, что дико бесит местами. Вытаскивает сама задумка, что ты сам собираешь кораблик для своей страны и на нем воюешь. Недочёты: 1) В игре есть страны, которых нет в дипломатическом окне (пример- Корея). Иногда эти страны на тебя нападают, а ты сделать ничего не можешь, если даже пол мира захватил, потому, что не можешь этой стране войну объявить, бот этим пользуется и безнаказанно забирает провки. Разработчику нужно добавить все сраны в окно дипломатии, тогда игра станет играбельна на 100%. 2) Кампания ограничена до 1960 года хотелось бы, чтоб был выбор, заверпшать кампанию или дальше продолжать воевать уже без развития технологий. 3) Не понятно почему, ограничение в 5 слотов сохранения, а так же, невозможность сохранить корабль из Кампании в список для последующих прохождений, или чтоб бот его брал потом (Такая механика есть, к примеру, в Kerbal Space Program, где чертёж ракеты можно с другой кампании загрузить, если он прямо супер удачным получился). Плюсы: 1) Игра очень интересная, затягивает прям сильно своей идеей. Нет такой игры, где бы ты строил свой корабль и завоёвывал новые провки. Это как Кроссаут, но со своей кампанией. 2) Игра охватывает большой промежуток истории военного кораблестроения. Можно пройти путь от примитивного первого дредноута до Ямато или Бисмарка, и это прям реально прикольно. 3) Игра имеет огромный потенциал к дальнейшему развитию, можно, к примеру сделать так, чтоб можно было играть за каждую страну (Как в той же Europa Universalis 4), не обязательно каждой стране добавлять прямо свои корпуса, пушки и так далее. Корее можно японские или китайские дать, Украине, Румынии или Польше - российские, Нидерландам немецкие или английские, и так далее. Ну и новые механики по немножку добавлять, но тестировать самому их перед этим.
The game is abandoned. I can only recoment the game to naval enthusiasts that are bored of RTW3, and prefer 3D graphics, but the game is seriously full of bugs, horribly optimized, and not worth it to play if you don't add mods. The developers messed up, they kept spiting out uptades that broke previous systems, solved 1 bug only to add 3 more, and then did the same again in the next uptade. Previous versions before 1.7 are seriously better if you don't plan to play with mods.
it is a good concept? yes. the UI is atrocious ? definitely yes. give it a try because in the end it is fun but don't expect that much startegic depht.
My playtime is a lie, I was one of the first to play this game via the beta and the UAD proprietary launcher. This game started off very fun, lots of dev support and new updates. It was basically a 3D iteration of Rule the Waves (If you know, you know). What then came after was sporadic support and updates, a botched campaign mode with little immersion and ultimately, the firing of the development team by the publisher. I can't recommend this game at the list price, if you can pick it up for a very cheap price, it's fun for a little while.
아무리 공격해도 적 함이 침몰을 안 함 서로 함포를 주고 받는데 서로 맷집이 좋아서 백날천날 싸워야 하고 게임속도 증가도 느린 옵션만 제공함
Abandoned
Игра где легкий крейсер 180 мм пушками рвёт в куски броненосец. Потому что броненосец НЕ может даже в теории попасть в лёгкий крейсер. И ЭТО ТОЛЬКО ОБУЧЕНИЕ!!! Сходу идёт лесом.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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