
Here's your chance to make it big in the Big Apple... New York City, the city that never sleeps! Go for broke building your own Manhattan empire, creating and customizing over 100 types of major businesses: run a hot nightclub, oversee a media conglomerate, open a lucrative Broadway theater - the choices are endless.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
думал достижения сделают.но так и не сделали.лентяи
настальгия
dont buy it, i bought it for nostalgia, wanted something different to play, only for it to work ONE TIME ONLY, after that it did not a damn thing, game crashed and wont play anymore. not my system, tried compatibility, that just made it worse. another game consigned to the dont buy bin.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schade – Nostalgie schnell verpufft Ich habe mich die Tage wieder an Tycoon City: New York erinnert und es spontan im Steam-Sale für 2 Euro mitgenommen, weil ich meine alte Download-Version sowieso nie wieder finde. Anfangs kam tatsächlich ein nostalgisches Gefühl auf – zurück im alten New York, genau wie früher. Leider hielt das nicht lange. Die aktuelle Version wirkt unfertig: viele Assets fehlen, stattdessen werden einem Platzhalter angezeigt. Vieles ist unsichtbar, was den Spielfluss massiv stört. Dazu kommen Abstürze – bei mir nach gerade einmal 45 Minuten. Ob es ein Autosave gibt? Keine Ahnung, ich habe die Rezension direkt nach dem Crash geschrieben. Unterm Strich: Auch für 2 Euro kein wirkliches Vergnügen. Wer das Spiel von früher kennt, wird enttäuscht sein. Wer es neu entdeckt, wird wahrscheinlich gar nicht erst warm damit. Ich würde den Kauf nicht empfehlen.
There was a time, in the mid-2000s, when the video game industry was literally obsessed with the term “Tycoon.” You could manage zoos, roller coasters, shopping malls, and even prisons. But in 2006, someone decided to hand us the keys to the world’s most iconic city. Replaying and reviewing *Tycoon City: New York* today isn’t just a trip down memory lane; it’s rediscovering a style of management game that no longer exists: brazen, visually mesmerizing, and scandalously focused on getting passersby to spend money. While classic titles like SimCity punished you if you forgot to connect a water pipe or a power line, Tycoon City couldn’t care less about the bureaucratic red tape. The game dropped you into Manhattan with a single, brutal goal: to conquer the island one neighborhood at a time by turning New Yorkers’ dreams into cold, hard cash. From Greenwich Village to Times Square, the gameplay wasn’t based on urban planning, but on “window-shopping fetishism”. The game’s most ingenious feature was its micro-customization system. Simply setting up a souvenir shop or a café wasn’t enough. To maximize profits, you had to physically place furnishings outside your establishment: benches, planters, giant neon signs, and even quirky mascots dancing on the sidewalk. It was a sort of *The Sims* on a metropolitan scale, where every single addition expanded the business’s sphere of influence, attracting the attention of thousands of virtual citizens walking down the street. Note: The following information is provided for general reference only and should not be interpreted as medical advice; for any specific needs, we recommend consulting a professional. From a technical and visual standpoint, the graphics engine was, for its time, something of a marvel in terms of atmospheric optimization. The day-night cycle offered incredible views: watching office lights come on at sunset, car headlights reflecting off puddles, and Broadway signs illuminating the sidewalk had a mesmerizing effect. You could zoom in from the sky to within a centimeter of a passerby’s face to read their thoughts and fulfill their capitalist desires (like: “I want a hot dog” or “This nightclub lacks class”), all accompanied by a jazz and lounge soundtrack that imprinted the frenetic rhythm of the Big Apple on your mind. Of course, if we analyze it with the critical eye of today’s reviewer, Tycoon City suffered from a certain lack of real challenge over the long term: once you figured out how to chain together activities and unlocked major landmarks like the Empire State Building, money flowed into the stock market almost automatically, turning the simulation into a gigantic, relaxing urban diorama. But the honesty and charm of this game lay precisely in its lack of pretension: it didn’t want to make you grapple with the economic crisis or crime; it just wanted to make you feel like the kings of New York. Tycoon City: New York remains a timeless classic for fans of business simulation games. It’s a game that prioritized style and atmosphere over the mathematical complexity of spreadsheets, offering us an idealized, vibrant Manhattan that’s incredibly fun to develop with donut shops and avant-garde theaters.
Old, but good.
Купил на скидке Игра в целом понравилась и хочется продолжить играть, но да... весь список с приведущих отзывов отбивает желание: лаги, особенно прошел гринвич без сохранения и перед парадом вылетело и не сохранилось, коробка вместо здания, берешь квест и камера должна направлять на персонажей но их нет и т.п. Понравилась особенно механика что можно улучшать свои построй скамейками, деревья, столы, реклама и подобное.
建筑是黑影。 这些问题能解决吗? 好吧解决一些问题了,细节下降一节就没有黑影了。 这游戏是自带快捷键作弊功能的 [Ctrl] + [Alt] + A 加10,000人口 [Ctrl] + [Alt] + C 加$1,000,000资金 [Ctrl] + [Alt] + B 加100地标债券 [Ctrl] + [Alt] + U 加100建筑升级点数
It's a great game but unfortunately unplayable on steam. :/
Ce jeu est fabuleux, je l'ai en disque mais je n'est plus de lecteur de disques, alors j'ai pris la verssion steam, il y a des bugs graphique enervant, les serveuses disparaissent, pas de clients en terrasse, certains batiment sont troué, certaines portes ne sont plus la ect ect ect, je demande le rembourssement a contre coeur, je vais reprendre ma verssion disque qui marche bien, en achetant un lecteur de disques externe, voila steam devrait reviser la verssion, demander la verssion disque
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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