
CRIKEY! TY is back with a brand new adventure, in this fully remastered version of TY the Tasmanian Tiger 3: Night of the Quinkan. Pick up your rangs; pull on your shorts, and prepare to rescue the SOUTHERN RIVERS from a brand new threat - the QUINKAN...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
major nostalgia 10/10 would grind again
J'ai preferée le 1 et 2 mais simpa a faire ^^ moin fan des boomerang mais j'ai un bug sur le boss de fin je crois , la cinematique ce fini sur l'avion et le jeu plante :/ Rectification : Enlevez le plein ecran , ça evitera au jeu de planté !
Could not finish the very first mission of the game (after you teleport) due to the enemies repeatedly getting stuck in the air or walls. Multiple reloaded attempts always failed with (1) shadow enemy left alive and no where to be found
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought I would be deluded by this third chapter by what I've seen and heard about it, but instead it was amazing for the most part, except that I have to agree that some characters were almost ruined. Aside from that, the first 1-2 hours were kinda meh, but after that it was for some things even more engaging than Ty 2, I loved meleeing enemies and going around blasting everything and collecting with the crab mech on the roads, even if its jumps were a little unstable. I loved that the water mech, my favourite, came back even more powerful. And above all I loved that this game made the fire boomerangs relevant again, since in the second game they became kinda irrelevant and even counterproductive and I hated that. But, even with their highlights, all the bosses [spoiler](aside from the one in the sky)[/spoiler] sucked for the first phase, in the sense that they were difficult in that phase because it was badly done for hitboxes and such, while their second phases were well done and they were objectively fun and challenging. So for what regards the full 3d games of Ty the Tasmanian Tiger, the second chapter has definitely the best bosses overall. But this is still a very cool and interesting 3d platformer like the first two personally
Out of all the Ty Games, This is hands down the worst one and not in a fun way, It steers so far away from the first two Games to the point where it doesn't feel like a Ty Game anymore making you question what was even going on during this Games Development, Its like they threw every idea they had into this Game even if it didn't really work out and just slapped Ty onto it just to round out a Trilogy, And upon doing so, Sort of left a small tarnished stain on the franchise as a whole. Do yourself a favor and steer clear of this one at all costs and just play the first two Games of the Series, They are fantastic Platformers that deserve way more love. Only can really recommended this one if your just really really curious about it or yet again if your a Completionist just trying to 100% all the Ty Games out there, Even still, Getting a full 100% on this Game is a huge chore tho sooo if you are picking it up for that reason, Best of luck to ya, Your gonna need it to power through this Game heh heh. I might try and come back to this Game one day just to 100% it as well as Platinum it just for the fun of it and get another complete series 100% with all Achievements in my book, But not anytime soon.
A clear step down from the second game in every respect. Missions are largely repackaged versions of the same three mini-games rather than distinct content, and the open-world structure that made the second game work is scaled back. Feels like a rushed product overall, lacking the variety and polish of its predecessor. Not Recommended.
Dobra gra co więcej mówić
While probably the weakest of the original PS2 trilogy for me personally in terms of story and overall design, I did have fun playing this and do recommend it. Though if you've played the first two games and are for some reason unsure about this one, you won't miss much by skipping on it. A lot of the gameplay and world-design is the same old with a new coat of paint and a bucket of new ideas thrown in and it almost works, though feels like something is missing. It's not quite as well woven as it's predecessors. The writing was probably the strongest thing for me, the jokes are very charming and there's a great deal of more humor attached to this one.
TY the Tasmanian Tiger 3 is an ambitious 3D action-platformer that expands the familiar formula with heavier combat, larger conflicts, vehicle sequences, customization, and plenty of exploration. Developed and published by Krome Studios, this remastered release preserves the personality of the original adventure while improving its presentation for modern PCs. It is still unmistakably a product of an earlier era of 3D platform games, but its Australian setting, boomerang-focused mechanics, colorful characters, and unusual mixture of gameplay styles give it an identity that remains distinctive. The story takes a more dramatic direction than the lighthearted premise might initially suggest. After confronting a new threat known as the Quinkan, TY finds himself thrown six months into the future, where Southern Rivers has suffered devastating changes. Burramudgee has been destroyed, Bush Rescue has effectively collapsed, and the region is struggling against the invading enemy. TY must reconnect with familiar allies, cooperate with some unlikely characters, and help restore resistance against the Quinkan. The premise gives the campaign a stronger sense of urgency while retaining the humor and exaggerated Australian flavor associated with the series. Gameplay still revolves around TY's recognizable platforming abilities and his collection of boomerangs, but combat receives considerably more attention here. Players can jump, glide, bite, smash enemies, and attack from range while moving through varied environments. One of the more interesting systems is boomerang customization, which allows different attributes to be combined to create weapons suited to particular situations. This adds a welcome element of experimentation and makes the signature boomerangs feel like more than simple ranged weapons. Additional close-range attacks also give TY more options when enemies get too close. Exploration remains a substantial part of the experience. Areas contain objectives, collectibles, enemies, environmental challenges, and optional distractions that reward players for looking beyond the most direct route. The Outback-inspired environments continue to be one of the game's strongest characteristics because they provide scenery and personality rarely seen in the genre. The world may not have the density or seamless construction of a contemporary open-world game, but it succeeds as a colorful playground built around movement, discovery, combat, and mission completion. The campaign frequently changes pace through vehicle-based sequences. Gunyip combat introduces large-scale aerial action, while cart racing provides a lighter arcade-style diversion. These mechanics make the adventure more varied, although they also contribute to some inconsistency. The platforming, combat, flying, and racing systems do not all possess the same level of refinement. Some sections are noticeably more enjoyable than others, but the willingness to keep introducing different activities prevents the campaign from becoming monotonous. Multiplayer further broadens the package. Two players can participate in split-screen Gunyip battles or compete in cart racing, providing entertaining alternatives to the single-player story. Remote Play Together support makes these local multiplayer features more accessible when playing with someone online. The additional Steam functionality, including achievements, cloud support, leaderboards, and trading cards, rounds out a remaster that offers more than just the basic campaign. Visually, the remastered edition improves the original presentation with higher-definition graphics, enhanced shadows and reflections, support for modern HD resolutions, and gameplay at 60 frames per second. These upgrades make movement and combat feel smoother while allowing the colorful environments to appear cleaner. It is important to approach the graphics with appropriate expectations, however. Character geometry, environmental construction, animations, and some effects still reveal the game's older foundations. Rather than being a complete remake, this is a modernization that largely respects the visual character of the original release. The age of the underlying game is most noticeable in its occasional mechanical roughness. Camera positioning can sometimes be less cooperative than expected, movement lacks some of the precision found in newer platformers, and certain objectives can feel dated in their construction. Combat is considerably more prominent but never becomes exceptionally deep, while some vehicle sections may appeal more than others. Players primarily interested in pure platforming should also be aware that the campaign frequently moves away from traditional jumping and collecting in favor of battles and alternative gameplay styles. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. Despite its imperfections, the game succeeds because of its personality and willingness to experiment. Boomerangs, Australian wildlife characters, unusual terminology, Outback environments, aerial combat, racing, and traditional platforming create a combination that does not feel interchangeable with most other 3D adventures. TY remains a charismatic protagonist, and the world surrounding him has enough eccentricity to carry the experience through its rougher moments. Overall, this third adventure is a varied and entertaining continuation that favors broader action over tightly focused platforming. Its aging mechanics and inconsistent secondary activities prevent it from reaching the highest tier of the genre, but its distinctive setting, customizable boomerangs, enjoyable exploration, combat variety, vehicles, multiplayer options, and improved remastered presentation make it worthwhile for fans of classic 3D action-platformers. Players comfortable with older design conventions will find a surprisingly substantial adventure beneath the dated edges. Rating: 8/10
Classic 3D platformer that not many people got to play back in the day. As a person who got all Steam Achievements on the entire Quadrilogy, this was by far the hardest to get with this hardcore mode. What is missing is the extra hitpoint unlockable like from TY2 so you can take more damage before you die. It was a long journey but I highly recommend this game regardless of tone switch than games before
Players by region
Where this game's players are, estimated from review languages.
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