
CRIKEY! TY is back with a brand new adventure, in this fully remastered version of TY the Tasmanian Tiger 3: Night of the Quinkan. Pick up your rangs; pull on your shorts, and prepare to rescue the SOUTHERN RIVERS from a brand new threat - the QUINKAN...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]For context I have 100% this game AND got all achievements.[/b] This might be the worst game I have ever played. It genuinely baffles me that KROME Studios had a good foundation of a game with TY 1, a series that could have competed with Spyro, but then they threw all of that away when they made TY 2. Then, to make matters worse, the geniuses at KROME Studios decided to take the feedback from TY 2 and throw it all away, because TY 3 is ALL OF THE WORST PARTS of TY 2 put into a game. TY 3: The Gundam Tiger, more like. Do you like playing the same two mini-games over and over again with a slight tease of platforming in between? Well have I got a game for you! In TY 3 you can restart generators with a Gundam and fight ships with a Gunship. Sorry, I mean Gunyip. That's it! Oh, well actually, no, sorry, they added the garbage knockoff Mario Kart back into the game (and 7% of people beat all the races according to achievements. Turns out no one wanted the Kart racing back AGAIN). Except there are fewer races this time because Karts aren't Gundam and this is a Gundam game. What makes me so sad is that they added a really unique mechanic with stones and chassis to be able to mix and match and craft boomerangs. Then pretty much made all of it useless because you can't even use the damn rangs when YOU ARE IN A GUNDAM THE WHOLE TIME. Seriously, KROME, whoever was responsible for directing TY 2 and TY 3 need to be fired if they haven't already. They completely robbed this series of a future. I do think it's funny that KROME Studios went on to develop two Spyro games after TY 3, both of which are considered to be terrible Spyro games, because KROME got rid of the platforming that Spyro was known for, and replaced it with combat based gameplay instead. Were you upset you ruined your own series and needed to try and ruin Spyro, your competitor, also? And just like my criticisms with TY 1 and 2 HD, adding a 1-life perma-death mode in an 18+ hour game is a ridiculous decision. Your game isn't polished enough or fair enough to include a mode like that. The final boss is next to impossible because there is no clear way to beat it. Looking up YouTube videos (there aren't many, because this game is bad), or even written walkthroughs from 2005, no one can explain how to properly beat the boss. No one understands what they are actually doing to beat it, they just get lucky. Did anyone outside the developers play test this game? Because genuinely, what is the pattern for beating the final boss? or is it really that badly programmed that there is no pattern, and it's just "hit the guy, and maybe you die, or maybe you hurt him! Step right up and find out!"? Here's what I did to beat the final boss; [spoiler]Ran around until he threw his boomerangs, and then I circled around him until I was close to his back and then did a melee attack with the shadowring. This SOMETIMES damaged him, but most of the time didn't. I would only do ONE attempt until running back around to the front and waiting for him to throw his boomerangs again. I found if I tried multiple attempts, I would get hit. Sometimes I also just got hit. There's no reason for it, just bad game design. For phase 2 I just ran in a big circle around the outside of the arena dodging the missiles. When they stopped, I threw the shadowring to hit his tail.[/spoiler] [h3] Linux performance [/h3] The frame rate was surprisingly more stable than TY 1 and TY 2, but still isn't great. Often struggles to maintain 60fps, and some levels are way worse than others when it comes to performance.
nostalgia and perfect gameplay
Awesome game
Great game
forse troppo facile e tutto inglese
gg
Hilariously campy. Don't recommend it to most people, but am leaving this recommendation for anyone who is looking for a nostalgic action-platformer that really wants the most...and I mean THE most cheesy, cliched dialogue in the world. Charming? Yes. Eye-roll inducing and bleh to play? For me, also yes.
A fine game, but very crash prone, very padded out and lacking in actual platforming. I think only fans of the series are going get the most out of this to be honest
While probably the weakest of the original PS2 trilogy for me personally in terms of story and overall design, I did have fun playing this and do recommend it. Though if you've played the first two games and are for some reason unsure about this one, you won't miss much by skipping on it. A lot of the gameplay and world-design is the same old with a new coat of paint and a bucket of new ideas thrown in and it almost works, though feels like something is missing. It's not quite as well woven as it's predecessors. The writing was probably the strongest thing for me, the jokes are very charming and there's a great deal of more humor attached to this one.
solid game
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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