
Build the university of your dreams with Two Point Campus, the sim with a twist from the makers of Two Point Hospital. Build, hire staff and run an academic institution packed with wild courses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.2Kreviews | 88% | — | $5.5M |
| $29.99 | 2.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刚开始还有些新意,后面就非常无聊,不想玩下去了,感受不到当初双点医院的兴趣了
比医院差了不止一点,虽然说没有了固定的建造房间顺序,但是也更加混乱了,前期比较稳定,然后突然就一大堆任务 弹出来很紧凑,还有吐槽的是,我买地才5W,你tm一个人3W的工资是啥意思,这合理吗?后期太重复,靠挂机完成任务。还有越玩越卡,很难受。
喜欢
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 80% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it
[h1]Um vício doentio que pode se autodestruir a qualquer momento[/h1] [b]Recomendado (com um AVISO GIGANTE)[/b] Eu deveria estar trabalhando, mas estou aqui. Completamente viciado. Esse foi meu primeiro jogo da série "Two Point" e eu estava com medo de ser uma versão "lite" de jogos de gerenciamento. Eu não poderia estar mais errado. O jogo é fofo, o humor é fantástico, as animações dos alunos são 10/10 e a rádio é tão boa que me peguei cantarolando junto. É o jogo perfeito para relaxar? Sim. Ele é viciante? De uma forma quase doentia. [quote]Um cara aqui disse que se trancou no dormitório da faculdade e ficou jogando sem parar no ano novo. Eu entendo ele perfeitamente.[/quote] O loop de "só mais um semestre" é real. Você começa a construir um curso de Cavalaria (com cavaleiros de armadura em cavalos de pau) e, quando percebe, são 3 da manhã e você está otimizando o fluxo de alunos para a biblioteca. [h1]O Lado Ruim[/h1] O jogo [b]é repetitivo[/b]. No fundo, você está "fazendo a mesma coisa de novo e de novo", apenas com layouts e cursos diferentes. Se você não curte simuladores e esse tipo de loop, você vai se cansar rápido. Mas o problema real, e o motivo do meu medo, é outro. [h1]O AVISO IMPERDOÁVEL: SAVE CORROMPIDO[/h1] Eu estou jogando com medo. Li várias análises aqui na Steam (e você também deveria) sobre um bug que [b]CORROMPE SEU SAVE[/b] depois de dezenas de horas. E o pior: o save na nuvem também corrompe. Perder 26 horas de progresso e ter que recomeçar [b]DO ZERO[/b], sem nenhum desbloqueio e sendo forçado a ver o tutorial de novo, é imperdoável. A última vez que vi isso acontecer foi num memory card arranhado do PlayStation 1. Saber que isso aconteceu com outros jogadores (e pode acontecer comigo) estraga um pouco a experiência. [h1]Veredito[/h1] Estou amando? Sim. Estou viciado? Com certeza. Estou recomendando? Também. Mas estou jogando sabendo que, a qualquer momento, minhas 20 horas de campus podem ir para o lixo. Compre se você gosta de jogos de gerenciamento casuais e com muito humor. Mas reze para os deuses do "Two Point" para que seu save não seja o próximo.
关卡有点过多,太同质性导致后面有点无聊了,不过还是推荐,可以无脑一边看剧一边玩。
没什么意思
某种意义上来说是个建筑游戏,没有在模拟经营内容上太下功夫,很大一部分是面多加水水多加面的内容,在自定义方面和我的期望有些差距
罐头,豪吃
Enjoyed it from beginning until end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29M | 35K | 92% | $29.99 | |
| $97.3K | 933 | 79% | $3.99 | |
| $10.5M | 9.6K | 95% | $29.99 | |
| $1.5M | 2.5K | 85% | $19.99 | |
| $47.8K | 88 | 69% | $12.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 11.6K | 81% | $19.99 | |
| $5.5M | 22.4K | 94% | $9.99 | |
| $5.5M | 3.4K | 84% | $24.99 | |
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 12K | 95% | $14.99 |