
The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of earth — until the planet becomes habitable again. You as the player must take the role of Ashley Simms, the protagonist of Twin Sector.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English[b]*[/b], French, German[b]*[/b], Italian, Spanish - Spain [b]*[/b]languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tentei jogar, realmente é muito dificil. A jogabilidade é estranha e pouco intuitiva. Penei pra passar da primeira fase. Vi um video no youtube e o jogo só piora mais para frente. É uma pena. O jogo parece ter sido feito com esmero pelos devs. São bons puzzles, adicionaram história, dublagem e cinemática. Porém com a jogabilidade ruim, é muito frustrante avançar
Juego de puzzles hardcore con una historia narrativa que no es gran cosa pero es entretenida. Es un juego para cogerlo con paciencia e ir pasando los niveles poco a poco debido a la dificultad. Un aspecto negativo sería el control que es bastante malo.
Pretty fun puzzles!
Gra jest zła i toporna, irytuje, ale nie budzi moich srogich negatywnych emocji. Wytrzymałem 20 minut w grze, ale możliwe, że kiedyś wrócę do tego tytułu. Jest fizyka na poziomie Half Life i tylko tyle. Gra jest z 2009 roku, roku w którym wyszły takie tytuły jak choćby COD MW2, a poziom grafiki cutscenek i jakości rozdzielczośći samej gry to niestety rok 2000 z lekkim liftingiem. Przygodówka z perspektywy 1 osoby z elementami zręcznościowo- logicznymi. Mocne 2 na 10. Grafika przedpotopowa, voice acting jest ok, ale jakość samego dźwięku słaba. Za około złotówke można sie przekonać. Ale 5 zł uważam , za stratę pieniędzy na tą gamingową ciekawostkę.
Overall this is not a horrible game. The mechanics of the game are simple enough to learn, be nice if things charged up quicker, easier. Some of elements can be confusing sometimes as to how to proceed in the levels - sometimes taking stuff from previous levels is a good idea. YOU will most likely get frustrated at times. Game does havee the usually F5/F9 for quicksave/reload - pretty handy. Best time to buy? please buy it on sale or as long its under $10.
Spend 10 hours doing chores for a lazy computer.
Cool mechanic idea and terrible execution. Random modern PCs seem to have a glitch where the camera bobs up and down all the time with no way to fix. The game has somewhat OK puzzles up until the turrets show up, and then the entire game becomes dodge the bullets and loading screens from the numerous deaths that you will go through. The puzzles seem half baked and don't seem to incorporate the game mechanics or physics properly. The fall damage seems way too intense for a game that requires you to fall down half the time. Didn't finish the game after the 10th level out of 17, and you shouldn't even start it. If you're even curious about it, the story doesn't really have much to offer for the small bits you even get, and it's as predictable as it seems. Just play Portal or a different game instead. Thanks for reading and have a good day! :)
Incredibly weird atmosphere. I'm only recommending that because they have managed to create something beautifully unique in that. However, the level design is abysmal. In fact, I think the developers only put this game in the puzzle genre because its confuses the ♥♥♥♥ out of any normal human plays it. The story is also quite interesting... Honestly to sum this up, if you enjoy a good plot enough to subject yourself to this game, then I wish you luck.
О, "Twin Sector" — это Portal, но если Portal был бюджетным клоном, снятым на телефон в подвале. Ты просыпаешься в бункере, типа "спаси человечество за 10 часов", а на деле — бегаешь с перчатками-антигравитацией, тянешь ящики, как будто у тебя суперсила из Wish. Физика — Havok, но работает так, будто коробки пьяные: то летят в лицо, то застревают в стене. Пазлы? "Подними себя за жопу и не упади". Графика 2009-го — серые коридоры, тусклый свет, голоса как у робота, который забыл кофе. В итоге: 4/10. Круто, если хочешь почувствовать, каково быть дешёвым клоном. Но лучше просто Portal переиграть.
The game is a lot better than the broken, asset flips, trashware with little to no gameplay that flood Steam and are sold for 5 euros/dollars a piece, I will give it that. I got it from a giveaway and after reading the reviews I was expecting it to be at least as bad as " The God's Chain" another giveaway fodder and my definition of an unplayable product and a company that should be banned from Steam. Anyways, back to Twin Sector. The graphics of the game are decent, aged enough to show the game's age, yet charming in their old school aesthetic of dulled greyed out colors and industrial design with bright visuals for fire and important elements and so on. After launching the game I was surprised when I realized the game has a plot, voice acting and even decent cutscenes! Another point for it in my book that separates Twin Sector, a game I had never heard of before, from supposed "indie game" cashgrabs devoid of gameplay. This is really, an actual, complete game and not a dev scam! Perhaps I shouldn't be surprised by the above but I have played so many fake games recently that are marketed as complete games that I've started to look at every unknown bargain-priced game with suspicion. The gameplay is okay as far as I have seen. You use telekinetic pull/push powers to solve enviromental puzzles and move to the next room interacting with certain objects and surfaces. I personaly found the game too hard because of clanky physics at times, problematic chekpoints and what-not, but I believe that more patient gamers than myself will appreciate what the game has to offer and enjoy it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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