Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Since Update some level have change (and are not understandable.....) and progression come back to 0.
Me está pareciendo una clase de informática muy interesante. En el primer puzle te ofrecen una puerta lógica. Uno de los componentes más sencillos de la informática. Y te plantean un puzle en el que debes crear componentes más elaborados. Cuando lograr crear el comportamiento deseado, te entregan esa pieza para que la uses sin tener que construir de nuevo. A medida que superas puzles te plantea retos más complejos pero todas las piezas que te ofrece, ya las has creado tú antes. Así, cuando creas algo medianamente complejo, puedes analizar cada componente hasta su mínima expresión y sentir que todo cuanto hay en el nivel lo has creado tú mismo. Yo aún no he llegado a construir un PC pero ya he conseguido hacer sumas y restas sencillas. Con el suficiente conocimiento sobre voltaje, amperaje, resistencias, materiales y soldadura, (que este juego no trata) se podría aprender lo necesario para construir un ordenador sencillo en la vida real
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i have no idea what the hell i'm doing but it's addicting
I was recommended to play this game before I take another course in the university... It is fun to play and learn, BUT I really need to reflect this to the team: 1. I don't know if my settings went wrong, but somewhat my command window popped out and keep tracks of my game progress whenever I started and played game. 2. (I don't know if this is fixed or not, but I will still put it here) I started playing the game just by the time you guys made an announcement on your new update, i.e. late June, 2026. I noticed that there's a new version, so why not I just play with the new version? Especially when I noticed the game progress will not be synced between the 2 versions. But it turned out that I could not get any achievement in the new version. Does that mean I was FORCED to play the OLD version in order to get an achievement? Then a sub problem appears... So do I need to play on both sides in order to keep my game progress? (Even though I decided to stick to the old version though (for my achievements :P ) 3. Today (18 July, 2026), I saw the new version is finally published as the public version. That's great, so I went to see if anything is changed or added. Then there are immediately 2 issues I noticed. I'll put it as 3A and 3B. A. Why is the UI so small? I feel like all the gates are so much smaller than they were in the old version. I'm nearly blind looking at them. And why can't I just adjust the size in the options, just like the old version? Please, why are you removing an adjustable option in the settings? Is this really an update or a downgrade??? B. I am glad to see you guys adding a logic folder for the logic gates, but can someone tell me why is my folder keep closing itself? I tried to single-clicked the folder to keep it open, but as I placed some gates and did some circuitry, the folder was closed! It makes me so annoying when revisiting some foundational levels. I mean, the game initiatives are good. I learnt a lot of thinking from it, and I am grateful for that. BUT I would also hope that the developer team can be a little bit more considerate for the user experience. Thanks, and all the best to the further development.
nice
This game is the best
好玩
absolutely
this game is a beautiful learning tool for real computer Architecture design at a logical level, and is still in active development adding new levels and computers. basic level completion can be done with no help with some thinking, but for good scores you can use real concepts, like carry lookahead adders.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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