
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 1013 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
牛
The best game to understand computer!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спасибо за платную третью работу
理科男的梦想
Die App führt einen Spielerisch und mit passender Schwierigkeit an die Schaltkreise in einem Computer heran
This game introduces computer architecture and digital system pretty well for firstcomer
New Update UI is better than Previous one Old is also Good
If you want to learn computer architecture this game is excellent. Some of the instructions for the levels are unclear at the time of writing, but on the whole this is an fantastic title worth your time.
I was recommended to play this game before I take another course in the university... It is fun to play and learn, BUT I really need to reflect this to the team: 1. I don't know if my settings went wrong, but somewhat my command window popped out and keep tracks of my game progress whenever I started and played game. 2. (I don't know if this is fixed or not, but I will still put it here) I started playing the game just by the time you guys made an announcement on your new update, i.e. late June, 2026. I noticed that there's a new version, so why not I just play with the new version? Especially when I noticed the game progress will not be synced between the 2 versions. But it turned out that I could not get any achievement in the new version. Does that mean I was FORCED to play the OLD version in order to get an achievement? Then a sub problem appears... So do I need to play on both sides in order to keep my game progress? (Even though I decided to stick to the old version though (for my achievements :P ) 3. Today (18 July, 2026), I saw the new version is finally published as the public version. That's great, so I went to see if anything is changed or added. Then there are immediately 2 issues I noticed. I'll put it as 3A and 3B. A. Why is the UI so small? I feel like all the gates are so much smaller than they were in the old version. I'm nearly blind looking at them. And why can't I just adjust the size in the options, just like the old version? Please, why are you removing an adjustable option in the settings? Is this really an update or a downgrade??? B. I am glad to see you guys adding a logic folder for the logic gates, but can someone tell me why is my folder keep closing itself? I tried to single-clicked the folder to keep it open, but as I placed some gates and did some circuitry, the folder was closed! It makes me so annoying when revisiting some foundational levels. I mean, the game initiatives are good. I learnt a lot of thinking from it, and I am grateful for that. BUT I would also hope that the developer team can be a little bit more considerate for the user experience. Thanks, and all the best to the further development.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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