
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩,它将成为继围攻之后第二个我非常愿意玩、玩超过24小时的游戏
Wanted to like the game, but the UX is just clunky and confusing. Barely got to the NOT gate in the beginning. The truth table being horizontal made me spend 5+ mins figuring out what I was supposed to be doing for the NAND gate. It took me minutes to figure out fi something was wrong with my display or the game when everything was dimmed when it wanted me to click the gate. I keep getting "click this button to run tests" even after I've clicked it a dozen times. I would expect clicking a wire and hitting delete to work, but clicking just makes another note. I would expect delete or backspace to be the shortcut for the delete key but it says it's right click but right click does nothing, just deselects the circuit if any. Right clicking a wire or empty space doesn't do anything and doesn't enable the delete tool. I expect hitting esc when selecting to deselect but it just deselects the tool and keeps the items selected. It took me several minutes to figure out that nodes outlines in white and roatating meant that they are selected. I expect if I have a wire hooked up and move a gate, that the wire will stay connected. I expect dragging the end of a wire to work, but it just creates another wire attached to it and makes a mess. It took me half an hour to get past the NOT gate just now. I thought I was looking at two inputs. They look identical and it told me to hook both of them up to the NAND gate. I even tried ignoring one and hooking up the left one to both parts of the NOT gate (I'm well aware of these gates and how they work) and it still failed me, presumably because I never connected it to the output. Seems like a great game, but the UX is so awful it's just been frustrating and confusing for half an hour. I want to be frustrated and confused by the logic and circuits themselves, not by the UX. Sometimes the game will lag and only run one of the victory checks, and clicking again usually works, but one time it did this and it failed the test (ORing a AND and NOR to get a XNOR) which lost me many mins of progress. I clicked the hint for the one to check at least 2 are on (since I didn't want to wire that many times) and after hooking everything up, there was no play button, so I clicked to find it and it deleted my entire circuit. Again, really want to like the game, but the UX NEEDS to be fixed. Feels like it was barely tested for UX (I'm sure the actual logic and levels and progression were tested throughly).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's Mind-Blowing Good
very good game,let my brain rotate
Ah. So that's how punch cards worked!
太好玩了,正反馈很足
Felt I had to factory reset after some time away. It's quite a didactic affair, would need enough calm/focus to keep it up, as trying to bite-size like "brain teasers" didn't exactly work for someone as scatterbrained as me. I suppose if I find the opportunity to "settle" my mind/spirit then this would be a great tool to expand beyond boolean algebra and into the computer-hardware interface, if the other user reviews, trailer and screenshots are as credible as I think them to be. While it's been on Early Access for awhile, never-mind can't strike-through my attempted recollection. Maybe I mixed things up as checking the main site it seems 2022 was last update (of the game's blog) so I won't risk relaying something wrong,
It's really a shame the developer seems to have abandoned the project. The gameified version of this subject matter can substitute in for some elementary computer science courses, and give a much clearer understanding of how computers actually work. I'd suggest this for anyone with an interest understanding computers, and has the patience to fail, learn, correct their thinking, and eventually succeed. The game itself does feel quite complete until it abruptly runs out of puzzles. Definitely enable the experimental beta branch, as it gives a bit more content. Dear Dev, sell the project to someone else to complete.
这个和whileturelearn()一起买的,玩起来感觉都不错,但是你俩一个是有很好的休闲系统但没有教程全靠自己试,一个是不能养猫但有很详细的教程,太硬核了像上网课一样
对于教学来说非常好!非常好的解答了我对底层的所有疑惑,了解到寄存器,操作码,立即数等知识,真的太有用了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 3.7K | 95% | $14.99 | |
| $109.2K | 158 | 93% | $12.59 | |
| $340.3K | 369 | 94% | $25.00 | |
| $199.5K | 321 | 92% | $14.99 | |
| $41.8K | 68 | 91% | $14.99 | |
| $1M | 2.6K | 95% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.5K | 88% | $17.99 | |
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 12.8K | 75% | $9.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 8.9K | 90% | $9.99 |