
It's vacation time! Try your hand at managing a lush tropical resort!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 211reviews | 90% | — | $52.3K |
| $5.99 | 296ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
已經玩了Kairo的幾款遊戲 差評居多 這款我也一樣給差評 給差評的原因不是不好玩 這款也是好玩的 就是我很反感Kairo不讓我修改遊戲 我一個玩單機的 而且還是玩正版的 憑什麼不能修改遊戲數值? 我不想農 你偏要逼我農 我就給差評 而且我喜歡玩Kairo的遊戲 下一款還是讓我修改困難的話就再給你差評喱~ :D ------下面是通關感想------ 地圖有三張 但尺寸應該是一樣的 不同的只是地形 重開的話可以選另一張地圖 但對我來說沒分別 因為我都剷平重建 所以通關後 另外兩張地圖對我來說沒一點吸引力 通關之後大概最開心的是 不用再過份考慮怎樣把建築物/景點塞得滿滿的 而是可以考慮怎麼把度假村打扮得美美的 我真的挺喜歡看這種大自動的環境和大量的小動物到處趴趴走 我發現我玩過的開羅遊戲都有不太人性的地方 小至操作上的不流暢(例如刪除建築物要逐個點擊) 大至通關目標是11000分呀!!! 根本逼人農 在等待開羅君沙雕升至8級前 真的有點痛苦 進入半掛機狀態 又因為不時有視窗彈出來 不能全掛機 哎 Kairo你這樣的設計是何必?為難玩家讓你開心了嗎?
The fish say "Splish splash". There's one fish that's like "Boing!" as it jumps around. And then there is a group of fish who are like "Over here!" and the other fish join them. They swim around together for a bit and then one of them is like "Laters!" as it leaves. Clearly the best game ever, kawaii as heck.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Thai
| $11.99 |
| 53ratings |
| 91% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开罗YYDS!上头上瘾就是你了~周末可以窝在沙发上玩一天!!!!!!开罗我爱你~
好难受这个填海。 没有俯视角以这个固定视角+pc操作好难建 挖海破坏的东西还不会储存起来或者返还费用,直接破坏掉了。
挺适合夏天的一部,看各种鱼在海里游来游去很清凉很治愈,非常适合爱漂亮基建的玩家,水上水下都可以布置。缺点是如果不用邪修方式赚钱老老实实玩的话,到游戏后期仍然处于财政不太富裕的状态,因为那些水草什么的实在太贵了。 全印章很费时间,以及挖海填海操作不那么友好,但整体可以接受。
不好玩,前期缺钱缺点数啥都干不了特别痛苦,那钓鱼好贵还有重量限制也是折磨
居然忘记写评价了!!!通关两年了还是印象很深!超爱海岛,超级美,是我理想中海岛度假的样子!好想急头白脸进去一猛子扎进海里狠狠玩耍!🏊
Developed and published by Kairosoft, Tropical Resort Story delivers another addictive management simulation that showcases the studio's talent for turning simple concepts into rewarding strategy experiences. Set on a picturesque island surrounded by crystal-clear waters, the game places players in charge of developing a modest coastal retreat into a world-class tourist destination. While its colorful pixel art and cheerful atmosphere create an inviting first impression, the game gradually reveals a surprisingly satisfying layer of planning, resource management, and long-term optimization that keeps players invested for hours. The primary objective is to create a resort that attracts visitors from around the globe by carefully expanding the island with accommodations, restaurants, entertainment venues, recreational facilities, and beautiful landscaping. Every new building contributes to the overall appeal of the resort, but success depends on more than simply filling empty spaces. Guests appreciate convenience, attractive scenery, and a thoughtful layout, encouraging players to carefully consider where every structure, pathway, and attraction should be placed. As the island grows, the satisfaction of watching previously undeveloped beaches transform into bustling vacation hotspots becomes one of the game's greatest rewards. One of the strongest aspects of Tropical Resort Story is its steady sense of progression. New buildings, services, decorations, and gameplay features unlock at a comfortable pace, ensuring there is always another milestone to pursue. Expanding the shoreline, improving facilities, introducing exciting activities, and discovering ways to attract wealthier tourists all contribute to a rewarding gameplay loop. The game constantly encourages experimentation, allowing players to redesign sections of the resort in search of better efficiency, higher popularity, and improved guest experiences. Managing finances is equally important throughout the adventure. Income generated from satisfied tourists must be balanced against construction costs, research investments, and future expansions. Rather than overwhelming players with overly complicated economic systems, the game presents its mechanics in an intuitive way that is easy to understand while still providing enough strategic depth to make every decision meaningful. Choosing which facilities to prioritize, when to expand, and how to increase visitor satisfaction creates an engaging management challenge without sacrificing the relaxing atmosphere that defines the experience. Guest interactions also add considerable personality to the game. Different visitors arrive with varying interests, expectations, and spending habits, encouraging players to diversify their attractions and improve the overall quality of their island. Watching vacationers enjoy the beaches, explore new attractions, stay in upgraded accommodations, and contribute to the resort's growing reputation gives the simulation a lively charm. Their reactions provide useful feedback, making it easy to identify areas that deserve further improvement while creating the impression of a thriving tourist community. Visually, the game embraces Kairosoft's signature pixel-art aesthetic, filling the island with vibrant colors, charming character animations, and detailed environments that perfectly capture the relaxing atmosphere of a tropical paradise. Palm trees sway beside sandy beaches, colorful buildings brighten the coastline, and tiny guests fill the resort with constant activity. Combined with upbeat music and pleasant sound effects, the presentation creates a peaceful mood that complements the game's leisurely pace and makes it easy to lose track of time while expanding the island. Despite its many strengths, Tropical Resort Story does not significantly reinvent Kairosoft's established formula. Longtime fans will immediately recognize familiar progression systems, interface layouts, and management mechanics that have appeared in several of the developer's previous simulation games. While the tropical setting introduces its own identity through unique attractions and island-themed facilities, players hoping for major innovations may find the overall structure comfortably familiar. Additionally, those looking for highly realistic business simulations with complex economic models may feel that the game's streamlined systems favor accessibility over realism. Even so, the familiar design works in the game's favor because it allows the focus to remain on creativity, optimization, and gradual expansion rather than excessive complexity. The constant stream of unlockables, objectives, and opportunities to improve the resort ensures there is rarely a dull moment. Whether pursuing higher rankings, increasing tourist satisfaction, or simply creating the most beautiful island possible, every session offers meaningful progress that encourages players to continue refining their masterpiece. Tropical Resort Story is another excellent example of why Kairosoft remains one of the most respected names in the management simulation genre. Its charming presentation, satisfying progression, accessible mechanics, and rewarding strategic gameplay combine to create an experience that appeals to both newcomers and longtime fans. Although it follows a familiar blueprint established by the developer's previous titles, the tropical resort theme provides enough personality and variety to stand on its own. Anyone who enjoys relaxing city builders, business simulators, or resort management games will find plenty to appreciate in this delightful island adventure. Rating: 8/10
[h1]海岛旅游开冲! [/h1] 《南国度假岛物语》是由开罗制作并发售的一款以旅游业为题材的模拟经营游戏。我们要在一座海岛上开发旅游业,修建别墅,开放店铺,提供泳装等设施,养殖鱼类,让顾客的南国之旅充满乐趣,从而给我们花更多的钱,给予更好的评价。 [h2]基本玩法 [/h2] 这次的游戏自由度很大,各种设施和装饰品都有,整体的规划也没有什么硬性要求,不过在修建别墅的时候注意周围的布局,这会影响建筑落成后的名声,对不同人群的吸引力,以及可以满足要求的特定群体。 本作的核心玩法依然是组合排布,两种不同的商店放在一起会产生其他的组合效果,提供各种buff,本作的作用范围还挺大的,比其他作品的布局方便许多。商店或者某些游客会弄到一些道具,给设施使用后可以提高吸引力等属性,增加商品的价格和售卖量。从而获得更多的资金和名誉。游戏需要时刻更改规划,和许多同类游戏一样,最开始开放的地形只有一部分,后面随着资金和印章等级的提升,我们可以获得准许开拓的地方会更大,所以要不断调整布局 [h2]海边内容 [/h2] 本作涉及海边的内容,会与以往的游戏有所不同。周围的海水有深度、水质等相关选项,我们要在水里面搞水产养殖,搞定各种鱼类的培养,方便游客欣赏和玩耍,鱼类的种类很多,喜欢养鱼和钓鱼的应该会很喜欢,包括热带的小丑鱼、长吻鱼、各种鲷鱼、蝴蝶鱼,颜色亮丽,身形优美,真的适合观赏。有时还会解锁一些其他生物,海星、珊瑚、鲸鱼、海豚这些都会被我们改善的水质吸引。收集鱼类图鉴也是这款游戏的核心玩法之一。 游客在玩水时还会获得研究点数以及各类道具物品,研究点数可以用来买新的设施与装饰品。当然获得的前提是满足他们的需求,这个算是比较简单的,不同的客人有不同的需求,所以要给不同类别的顾客划分好区域,这样才是最保险的,本作的客人也挺正常,不像高尔夫那边的客人事多,自己菜还怪服务不好。 [h2]总结 [/h2] 与其他的开罗游戏相比,《南国度假岛物语》的玩法要更丰富一些,节奏也更轻松,有些名声不好提的时候,搞一搞鱼类的新品种也是很有趣的游戏体验,推荐开罗老粉和喜欢模拟经营的玩家游玩本作! [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
[h1] 这岛主怎么当的这么累。。。 [/h1] [h2] 前言: [/h2] 熟悉的玩法熟悉的配方,海洋的蓝色看着还是很养眼的,但是由于逆天填海机制,总体玩起来特别累。 [h2] 玩法: [/h2] 玩家需要从一座荒岛起步,建造旅馆和商店以及餐厅,还有各种配套的娱乐设施,提高自己的小岛吸引力,来吸引更多的游客前来岛上消费。 作为岛主的我们,收入主要分为两部分——一个是游客使用设施支付的使用费,还有一个是完成各种洽谈任务获得的奖金。 有了钱之后就可以继续扩建我们的岛屿,比如买下旁边的岛扩展自己的地盘,或者是填海造陆。 游戏里还可以钓鱼,派遣手下的员工去不同海域钓鱼,钓到的鱼能放进展示水槽里吸引游客,还能解锁新的海洋生物。 既然是开罗,那么经典的凑羁绊combo也是必不可少的,某些设施相邻摆放会产生组合连锁效果,游客用完了A设施就会大概率跑去用B设施,相当于捆绑消费。 [h2] 游玩感想: [/h2] 这一作里的海岛风情真的做得蛮好的,蓝色的海洋配上黄色沙滩,再配上海边的植物动物以及海里的鱼,这个像素模拟出了真实的海边风貌。(虽然很多鱼似乎应该是海边看不见的,不过这不重要) 最想吐槽的是这里面的填海机制简直可以说是反人类,它这玩意不是你想填哪里就哪里,而是一层层地从深海往浅海填过来,等到做成我想要的效果都猴年马月了,而且一不小心海岸线就给搞成狗啃似的。 更离谱的是,填海和买岛的功能要到中后期才会解锁,等于说在这之前你的布局全都只能当作临时的,或者提前做好旁边会扩建填海的准备,这对于前期布局来说简直是天坑。 [h2] 总结: [/h2] 《南国度假岛物语》是一款聚焦于模拟当岛主的开罗游戏,游戏有着治愈的海岛像素画风和布局自由度,派人去钓鱼和海洋生物收集系统也很有特色。玩家需要作为岛主建设各种配套设施吸引游客前来游玩,同时一边赚钱一边建设新设施乃至扩建岛屿。但是游戏中的填海机制做的不够人性化,操作起来会显得很繁琐,导致规划出完美的岛屿会变得很累。 [quote]欢迎关注三真万法鉴赏组:https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
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