
Challenging and fast-paced with a modern twist on old school RPG battle systems, QuestRun is unlike anything you have played before.
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Languages: English
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"I've never been so disappointed with a purchase, I'd rather play FIFA, and I HATE football/soccer" Oh boy this is going to be a long one... There is quite a lot wrong with this game, that simply makes it boring to play. My largest issue with this game is how it plays. Combat plays automatically while you do the strats (position your party, equip items, use items and skills), and thats the extent of your control aside for a few more minor things. At first that doesn't sound so bad, you might need to do certain things a certain way due to abilities your enemies might have. But this game has dumbed down everything that could potentially be challenging outside of direct combat: - Each character has a single skill. one. ONE!!!!!!! (I found that each actually has a team buff/debuff, but all of them weren't thought out very well, 2 classes even had the exact same one as well, which is a little bit silly). - Your characters are selected for you. WHY? Whats worse you need to pay in-game currency for the ability to select your characters? I don't understand what purpose it serves. You could say that it is to ease the player into the game, but that is BS since the game throws a full party of 3 people and those people are randomly selected out of the ones you can use, that doesn't sound like easing in. - Items stats are boring as f**k. Its a very simple add to damage, and any class can equip any weapon and shield and have it deal more damage than a weapon they would typically hold (I had a mage holding a sword that added 5 to damage. better than his staff). - A inventory system that I wish never exsisted. When your party picks up an item (which isn't notified very well to the player) it is added to the rather small inventory space, items are queued from the top and once you fill your inventory and find another item, the oldest item in your inventory is removed. What if I wanted to keep a potion? How can I stratergise if you don't give me the means to do so? You can't even remove an item from your inventory to bump a potion back to the top in order to keep. Why can't I do that? Seriously? It just seems a little bit stupid that I have to get rid of a useful potion for a god-awful weapon. Due to the lack of control the player has and the lack of information about how some of the game's simple game mechanics work during the tutorial, all combined with the simplicity of class and equipment stats and abilities... *sigh* I can't really say much about this game in its favour other than the visuals are pretty solid and the music isn't too bad, but the game keeps looping the same tracks over and over, so theres that. This game is bad, really bad. It's a bore to play and recommend none of you pick this up.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]There is no quest. I didn't get to run.[/i] Now, I know a game's title shouldn't necessarily be the best descriptor of a game, but if your name is this generic you expect it to be justified. It is not. QuestRun is a good looking level-based turn based combat action game where you control up to 3 heroes as they fight through a series of waves of enemies. Combat is automatic except for unit positioning (there are 3 lanes, each lane can hold 1 hero and switching can be done at any time) and special abilities that charge up based on hits landed (1 per hero). So far so good (or... So far so "I guess this is alright"). It starts falling apart when you realize that this is all there is. There are 4 dungeons, which just boil down to a series of combat waves. No exploration of any kind in between. Beyond that there are a number of optional quests that you use to unlock alternate forms of your heroes... which boil down to combat waves where your hero roster is predefined. Successfully finishing a level awards you with gold, crowns and crystals (the last one only if it was a dungeon) which are used to buy things in the store, passively unlock dungeons and quests and buy [i]special[/i] things in the store respectively. If this sounds like a cash-store model that could support in-app purchases then you would be correct. Even though these features are (fortunately) not present in the Steam version the original Mobile app definitely had it. Finishing a level also resets ALL character progress, which within a level takes the form of equipment and a simplistic experience system. This means that, assuming you win, your hard work (levels can take well up to half an hour and allows no mid-level saving) will reward you with a measly bag of gold which will net you very little in the game shop. To give an example, dungeon gold gain is 200-300 per victory and a new hero class can easily cost 5000 gold. The currency rate appears to still be on "cash shop" mode, meaning what progress there is is very slow. Other than the combat there is NOTHING there. No semblance of a plot. No exploration. No backstory for the heroes, the world, the dungeon, the enemies, the quest. I was sorely disappointed by this game and do not recommend it.
[b]Basics[/b] QuestRun: a lite-RPG game with turn-based elements. Featuring bright, colorful visuals with appropriate music, QuestRun boasts to be a "Challenging and fast-paced" game that "is unlike anything you have played before." Does it really deliver on that promise? Let's find out. Gameplay is simple, offering only a small handful of attack types (Melee, Ranged, Magic). Both the Melee and Magic weapons attack the enemy directly in front of the user, with Ranged weapons allowing the character to assist an ally when no enemy is in front of them. A simple, but interesting mechanic. Characters also get a Special ability which can directly affect combat via team Heals, charming enemies, cast fire spells, or other abilities. Most also get access to a combat Stance, which can toggled on and off to grant a variety of bonus stats (usually at the cost of others). Little strategy is really needed due to the game's simple mechanics, with character placement generally being the most important choice you can make. Fortunately, slow combat allows plenty of time to make adjustments during a fight (with an option of 3x game speed for the bored). There are a variety of stats that can be utilized to improve your combat experiance; primaries such as Health, Defense, Magic Defense, Attack - and others such as Luck, Speed, Special, and Charisma. After bashing faces in, you can use that hard earned gold in the Meta Shop for stuff such as new characters, pets, and other features. [b]Done Well[/b] [list] [*][i]Great Visuals[/i] - Clean, colorful graphics make this game visually appealing. [*][i]Gameplay[/i] - Simple, but fun and enjoyable. [*][i]Achievements[/i] - Uninspired kill X or do Y, but something realistic to work towards and easy to understand. Good for completionists. [*][i]Music[/i] - Nothing amazing, but it fits the game's atmosphere and repetative listening from playing the game won't get irritating. Always a plus for a game. [*][u]Cards[/u] - Despite the store page not being updated, QuestRun does support Steam Trading Cards. A nice addition for those that enjoy them. [/list] [b]Where it Went Wrong[/b] Here is where the otherwise pleasent experience breaks down and ultimately sways the recommendation into a negative rating. [list] [*][u]No Cloud Saves[/u] - QuestRun makes use of Steam Achievements and Trading Cards, but failed to include an important feature such as Cloud Saves, which becomes important when trying to play on multiple devices or preventing data loss. [*][u]Optionless[/u] - Complete lack of game options such as sound volume, game resolution, or even fullscreen/window modes (no fullscreen support). Missing such basic functionality makes QuestRun feel like it was ported from a mobile platform, which is surprisingly inaccurate since the game is [b]NOT[/b] available on android or iOS. [*][u]Poor Performance[/u] - The game suffers from performance issues, often causing severe studdering, slowdowns, frequent freezes, and even memory leaks (that result in crashes) [*][u]MORE Bugs[/u] - A handful of other prevelent bugs exist: waves not progressing, characters not attacking, stats not saving, progress being lost, game not installing, game not launching, among others. [/list] [b]Bottomline[/b] QuestRun is a simple, yet interesting game that suffers from a lot of game disruptive bugs which detract from an otherwise enjoyable experience. Unless the plethora of problems get addressed, I recommend users [b]avoid[/b] QuestRun.
QuestRun is a very simple looking game with so much potential in the tactics and strategies. So they game is pretty much about being lucky, smart and fast. Sometimes the game just takes a dire turn right on the 1st round because you couldnt think the situation through fast enough. On the other hand if you had, you will end up completing the dungeon really easy. There is a lot of different strategies you can think of. The monsters are different too, even if they look alike they might have different stats. Getting your pets and items is very important as well. Since choosing your crew and everything else is random, you will have to figure out how to make it work. Graphics are very simple and just really enjoyable to see for such simple game. Music fits perfectly too. http://steamcommunity.com/sharedfiles/filedetails/?id=411127848 There's not much else to talk about once it comes to QuestRun. Mostly its the strats and your own luck that matters. The game may not be balanced very well, but once you get into it you will realize that it doesnt really matter. There are a lot of combos to try out, plus this game is an easy 100% achievement game! http://steamcommunity.com/sharedfiles/filedetails/?id=409351581 Once you finish the game, its probably over for you. It will be time to move on. It doesnt mean the game is bad, look at the price - super cheap and quit long, I d say about 10 hours is pretty good. To conclude, this game deserves the price. If there's no sale then just buy it. It will be hard at the beginning but you will get a hang of it quickly enough. Mostly recomended to people who like RPG and Turn-based Strategies genres.
[b]QuestRun[/b] has no main plot, no overarching goal and no real point. It contains no storyline, it contains no character motives, it has nothing engaging about it. Sadly, my impression of the game is that it’s a hollow mess. It has several good ideas on the surface and it seems set up to be a solid and fun game, but instead it falls short containing no depth and no particular reason to play. While arguably generic, I really liked the sprite artwork of this game. The backgrounds are particularly appealing although they felt empty at times. The character design is nice too, having influence from many japanese style games, as well as european history and mythology. The game looks bright, cheery and fun, but I really can’t find that anywhere in the actual game. In summary, this game aims high to try show off some good ideas in practice and otherwise attempts to do something very basic in the sense of its mechanics, and potentially have a really fun game on their hands. But instead this feels as if it just got out of bed minutes before a final assignment is due.
Well... That's a disappointing game. Unless I did things the wrong way, there's no ending to it. After an interesting few minutes learning how to play the game and the 'intricacies' of its system, you just grind and grind and grind, everything seems to be badly balanced, and in the end you get nothing. You just finish the last dungeon, and there's no more content. That's too bad. I usually try to support French developers, but this here was a completely pointless experience. I even forgot to write a review for it, which tends to prove my point... PS: if there IS a way to trigger an ending, please tell me!
This is cute, but ultimately unsatisfying to play. In short, there are not enough player choices, and they don't matter as much as the whims of the Random Number Generator. Once a dungeon starts, your basic actions are limited to: _ Choosing which hero goes in which lane: Combat system is an ATB variant where 1-to-1 fights happen in each lane, with a few exceptions (if the RNG blesses you with the rare ranged weapon drop, for one). So you can manipulate combat and EXP gains by pulling the ol' switcheroo. _ Activate character specials: Very often you'll want to click that ASAP, so not much of a choice. _ Use potions/equip new loot: Again, little actual freedom here. Pick the bigger number and heal when health is low. _ Pick your Level Up bonus once in a while. Compare/contrast with what the RNG determines: _ The loot you get: Get nothing but 10 +1 swords in a row, fail dungeon. Retry with the same party and stats (and basically the same strategy, since there's little leeway for that), get proper weapons, shields and potions and breeze through the level. _ The random events you get: You could get a real good weapon drop from the gnome! Or have to choose between losing 1/3 of your party or all your inventory. Five times in a row. _ The stat increases you can pick, out of 3, at level-up time. Need more health, or a stronger special? Why not have more charisma instead, or maybe some magic attack for that knight guy! So what you do, what you actually have influence on, matters way too little compared to sheer luck (not the stat, you, the player's luck -- well, maybe if you're into that Quantified Self thing you think of it as a stat) (which is pretty grating, FYI, you NERD). UI's a bit clumsy too (for instance: only the highest charisma in the party matters, so you have to memorize who that is or pause when you have the option of a charisma increase), and it feels somewhat grind-heavy / free-to-play-ish (you can get pets/merchants to mitigate the RNG, but 1. it's not nearly enough and 2. they cost a looot, and heeey is that a second type of currency?). Anyway, skip.
Quest Run is a mobile game and like a lot of these games, it's a PC port of a game created with a microtransaction system in though. Which means a tremendous difficulty and a progression more based on luck than skills. Besides, there're not real skills, you quickly understand some mecanics, errors not to du in caracter progression etc, but 95% of the game is luck, luck and luck. When a "side quest" supposed to be a preparation for the main dungeon is unfinishable, and in the end you manage better the main dungeon (after several tries of course), something is wrong. I got this game for free and I almost want to get a refund.
QuestRun is a terrible mobile game which has been poorly ported to Steam. The PC version is subpar in many ways. For example, the resolution remains low even when the window is maximised, and the animations are sluggish, seemingly running at 10fps. The tutorial provides little to no guidance, leaving you confused about the game's mechanics. Additionally, if a character dies, the game prevents you from switching slots which effectively soft locks the entire level. The gameplay itself lacks depth and strategy, with a few simple techniques which allows you to avoid damage entirely. While the achievements are relatively easy to obtain, most of them require excessive grinding, making the game's experience tedious. Overall, QuestRun is a rushed mobile port that should be removed from Steam due to its numerous flaws and poor quality - a quick cash grab by a shady developer.
Such a waste of good assets. The art is good, the music is good, the concept is good, bordering on very good. But all of that is razed to the ground by the abysmal balancing. Was this thing even playtested? It's too difficult. There are also other embarassing problems, like the lack of an Options menu to turn off sound or when an enemy has a stack of status icons, you can get a tooltip only for the first one. Definitely avoid unless you're willing to memory edit, in which case it's sort of passable for a while. And they want seven euros for this?! It's barely worth one... I got this from some giveaway a long time ago and boy, am I glad.
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