
Three fractured realities. One collapsing multiverse. Fast, fluid combat in a dark sci-fi Roguevania where each run begins in a separate universe — then lets you fuse your parallel selves, powers, and worlds to create brutal, ever-evolving builds.
Modeled estimate, not a reported figure. How we estimate →
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About
If you love tight combat, smart builds, and runs that feel wildly different every time — you’re home.
Fuse parallel characters, unlock new synergies, and tear through dark sci-fi worlds with speed, style, and precision.
The various branches of the multiverse are always changing. Fight through a combination of procedurally-generated levels as well as hand-crafted challenges and arenas that will put your skills to the test. Levels with 3D graphics are seamlessly constructed out of hundreds of custom-made rooms.
With weapons and attack systems that leverage our previous experience working on fighting games. You’ll slide, dash and dodge between enemy attacks and strike back with an arsenal of satisfying special weapons and abilities.
Each of your parallel selves has their own world with multiple biomes to explore, as well as their own sets of unique abilities and weapons. Travel through a universe of desolate wastes and caverns roamed by mutant creatures, escape the endless forges and labs of a world ruled by machines, and survive the dangerous sky cities of a post-human society.
Unlock permanent upgrades in the Hub and discover new starting points for your run as you reclaim major locations in each universe. Finding yourself getting stuck in one area? Start your next run in a different one! No matter where you die, or which starting point you pick, you're making progress somewhere.
The game’s characters and lore are crafted in collaboration with award-winning poet and sci-fi novelist Ada Hoffmann, author of The Outside, The Fallen, and The Infinite.
As the story unfolds, new starting points are unlocked across the multiverse, allowing each run to begin deeper into the journey. Even when a run doesn’t advance the narrative, players earn resources that can be invested in permanent upgrades back at the Citadel — steadily strengthening their characters, expanding their options, and ensuring meaningful progress toward the story’s conclusion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
esta bueno y divertido :3
+REP
Great game. I liked it and would recommend giving it a try
Okayish Dead Cells clone It's unique selling point is there are 3 different characters to play as. Each having their own subweapons and some different abilities.
franchement génial et pour le prix il vaut vraiment le coup
por lo que llevo del juego es algo entretenido, mes gustó la variedad de armas, habilidades y powerups, es como otros rogue lite que llegué a jugar. estaría genial que se agregaran elementos cosméticos desbloqueables al juego.
porcaria jogabilidade ruim voce praticamente nem tem hp nao regenera ate conseguir libera melhoria ja casou do game tanto que morre e tem fazer tudo novamente
[h1]Trinity Fusion?! More like a poor blend![/h1] --- Pros --- [list] [*]Good graphics [*]Trailers show fun combo variety that might happen in game [/list] --- Cons --- [list] [*]Tagged as a Metroidvania and its not [*]Very long loading times [*]Flat plot and characters [*]Boring Meta progression [*]Randomness (weapon power + groups of different enemies) [/list] Trinity Fusion starts to fall right away on game launch with abysmal loading times. After you are thrown into the game with characters that have very little depth so its hard to be invested in the story. The differences of the playable characters are not explained at all (mechanical or storywise). During gameplay you might find some audio that explains a bit of the lore, but good luck trying to focus on it while keep going in the level and react dodging while fighting several enemies. The trailers mainly show the player fighting one enemy at a time but the most common scenario is not that and the enemies have different timming and windup attack animations after telegraphing their attack. As you kill enemies you increase the potential level of future weapon drops (you just got a drop before you leveled up that bar? tough luck! maybe you get a weapon drop soon.. or maybe you get to the boss with 2 weapons 3 tiers down) These two mechanics joined result on you fighting a "ball of enemies" that might be impossible to dodge while dealing very little damage, so be ready to spam dodge, jump and attack and hope your health doesnt run out. And when you eventually die the meta progression is boring and slow. But lets say that this is just a "get good" or a "l2p" issue on my part.. my initial complains are really the big problem! Installed it to play a metroidvania: [b]Not a Metroidvania![/b] "But ok, lets give it a chance since i also like playing roguelikes..." Have to endure massive loading times (Game even frozen one time) just to play an uninspired story with runs that feel that they are programated obsoletion on your character just to fabricate more game time. "yeah... no thx!"
[h1] Technical Stuff [/h1] I played with Controller on Steam Deck and my PC. The Game Runs great on Linux. [h1] Impressions [/h1] I Discovered this Game by seeing the Demo on some Steam Fest/Discovery Queue. Straight from the Beginning I really liked the Style of the Setting and especially the Music. The Gameplay is fun and responsive as well, but lacks some polish and QOL in some Areas. I like the themes in the Story they were going for. I also like the Fusion Element and how it integrates into Gameplay. [h1] Critique [/h1] You only have certain buttons to bind special weapons and abilities to that are sometimes awkward to press, even when e.g. Left or Right Stick click is unused entirely. The Voice Acting works, but is nothing that moved me. The writing feels a bit cheesy at times. The Camera sometimes moves choppy and the game doesn't feel as "fluid" in Frame pacing. [h1] Conclusion [/h1] This is my 1st Roguelike Game that I actually played and was interested to continue playing. Again, I really love the Music which is amazing in portraying the Vibe of the game. Playing this game on and off is really fun.
推荐:不到 ¥ 4 的价格,远超 ICEY 的游戏体验 (顺便说下:老古董垃圾 RTX2060 + 16GB内存,一点都不卡) 【画面质量】8/10 【剧情】3/10 【游戏性】8/10 【打击感】6/10 【价格】10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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