
Three fractured realities. One collapsing multiverse. Fast, fluid combat in a dark sci-fi Roguevania where each run begins in a separate universe — then lets you fuse your parallel selves, powers, and worlds to create brutal, ever-evolving builds.
Modeled estimate, not a reported figure. How we estimate →
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About
If you love tight combat, smart builds, and runs that feel wildly different every time — you’re home.
Fuse parallel characters, unlock new synergies, and tear through dark sci-fi worlds with speed, style, and precision.
The various branches of the multiverse are always changing. Fight through a combination of procedurally-generated levels as well as hand-crafted challenges and arenas that will put your skills to the test. Levels with 3D graphics are seamlessly constructed out of hundreds of custom-made rooms.
With weapons and attack systems that leverage our previous experience working on fighting games. You’ll slide, dash and dodge between enemy attacks and strike back with an arsenal of satisfying special weapons and abilities.
Each of your parallel selves has their own world with multiple biomes to explore, as well as their own sets of unique abilities and weapons. Travel through a universe of desolate wastes and caverns roamed by mutant creatures, escape the endless forges and labs of a world ruled by machines, and survive the dangerous sky cities of a post-human society.
Unlock permanent upgrades in the Hub and discover new starting points for your run as you reclaim major locations in each universe. Finding yourself getting stuck in one area? Start your next run in a different one! No matter where you die, or which starting point you pick, you're making progress somewhere.
The game’s characters and lore are crafted in collaboration with award-winning poet and sci-fi novelist Ada Hoffmann, author of The Outside, The Fallen, and The Infinite.
As the story unfolds, new starting points are unlocked across the multiverse, allowing each run to begin deeper into the journey. Even when a run doesn’t advance the narrative, players earn resources that can be invested in permanent upgrades back at the Citadel — steadily strengthening their characters, expanding their options, and ensuring meaningful progress toward the story’s conclusion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ta god
Very fun game
Boa jogabilidade e excelente sistema roguelike.
Good game, but events, progress and resources are paced much too slow. I consider myself a veteran of souls, metroid, and rogue -likes with thousands of hours combined for all of them, and I noticed myself getting a bit bored in the early to mid game due to the insanely slow pace of new things happening or coming up. In my opinion, if the devs planned to make this game on the harder side, they should have not locked so much of the events or meta progress behind winning a run. A good model for great progress design is Hades, so many new things happening even if you beat the final boss or not. Also needs just a teeny-tiny tune up on the responsiveness of combat, otherwise it's good already. TLDR: Love the concept and polish, but rate/ pace kills the game.
A quite decent combination of roguelike and metroidvania. The game can be rough on the edges, but the gameplay foundation is very solid. Combat is enjoyable and fair, and on medium (veteran) difficulty it looks reasonably challenging - when I die, it's mostly because I misplayed during a fight or the boss did some kind of attack I didn't learn to dodge yet. Metaprogression also seems okay, you get much stronger when you unlock stuff (you can try different build vartiations) but you earn in-game currency slow enough that it will take a while until you unlock everything you want to. If you have some spare money and enjoy that kind of gameplay, give it a chance. It's not Hades 2, but still, it's an enjoyable experience for just 20 USD.
It has a lot of variety and replayability, so far and I actually see myself playing it to completion to further know the story. The developers really did work hard on this and the story is compelling. I do wish there were more enemies but there are already plenty. That being said, there are some things that are rough around the edges and there could be some balance fixes.
für dne Preis sehr empfehleswert. Spannende Story komplett vertont auf Englisch. Gameplay ist etwas langsamer als Dead Cells aber serh kontrolliert und coole Waffen die den Style sehr unterschiedlich machen.
Played it through on playstation and now doing it again on PC. Not my style of game usually but i love everything about this game. it is so fun and addicting.
Trinity Fusion fun game, simple and fun... Decent atmosphere... I can see the inspiration from spiderman and honestly I'm ok with it. Not bad kid, not bad
Decent Dead Cells-like
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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