
Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +11 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
backed it on kickstarter. pain to play, but glad they made it anyway. not everyone could
The controls and gameplay are frustrating. Go buy INSIDE instead.
2,5d platform oyunu TR dil desteği mevcut hikayesi güzel inside oyununa benziyor keyifli duygusal ve sürükleyici
Monochroma is a poignant puzzle-platformer that masterfully blends a simple mechanic with a heavy emotional atmosphere. You play as an older brother carrying your injured younger sibling through a dystopian 1950s world, and that core act both protective and limiting shapes every moment of the journey. What stood out: The Central Burden: The core mechanic of carrying your brother. It slows you down and limits your jump, making every puzzle and platforming section a thoughtful calculation. The added rule that he must be left in lit areas creates constant, tense logistics. Visual Storytelling: The stark black-white world, pierced by strategic splashes of red, is stunning. Atmospheric Weight: From its rainy cityscapes to creepy factory interiors, the game’s moody, 1950s dystopian vibe is perfect. The sound design and score immerse you completely in its somber tale. Forgiving Pacing: The puzzles are environmental and satisfying to solve. A generous checkpoint system ensures that trial and error never becomes frustrating, keeping the focus on the atmosphere and story. I was pulled through the story in a compelling 4 hour playthrough. The experience was focused and emotionally resonant, and while I didn’t pursue all the achievements, the main narrative journey felt complete and impactful. A couple of very minor physics quirks did little to detract from the whole. If you value atmospheric, story driven indies like Limbo and appreciate a game that trades words for a powerful mood and a unique central mechanic, Monochroma is an easy recommendation. It’s a concise, artful experience whose haunting ending and poignant relationship will stay with you.
Примитивная калька на игры в духе Limbo и Inside, которая бесит своей затянутостью. За всю игру попадется пара головоломок, которые вызывают интерес, всё остальное время просто скучно. Единственный плюс в игре - это музыка, которая иногда здесь включается. Прошёл до конца с целью узнать как тут всё закончится. Окончилось неоднозначно с использованием слоу-мо, что только подтвердило мысль о примитивности происходящего. Если бы игра была бесплатной, тогда бы ещё можно было порекомендовать поиграть, если вы огромный любитель платформеров-пазлов и вообще больше не во что играть. Но за деньги такое брать советовать не могу.
I played this a long time ago and just realized I haven't made a proper review after mentioning to a friend after seeing a similar game. Monochroma is a short but fun game. Personally I didn't like the ending, but the journey and puzzles were pretty good. Also the soundtrack rocks!
Una entrega que recuerda mucho a Limbo aunque cuenta con sus propias mecánicas e historia, una buena experiencia con un final épico. (77/100)
+Emotionally Moved. +Two brothers. +Commendable environments. -precise timing execution BS for navigation.
[h1] Nice and short adventure similar a bit to Limbo. Explore corrupted city as two kids and try to save each other. Visuals are set in 3 colors. Puzzles are simple, some unique but mostly it's platforming. Worth checking out. [/h1]
Игра - переход между лимбо и инсайдом, когда разрабы еще не создали второй вариант, который был идеален в подобном жанре. Монохрома ближе тяготеет к родоначальнику, потому мне и не зашла. На скриншотах создается впечатление, что визуал ну прикольный такой в целом, однако графика явно не на уровне даже 2к14 года, и никакое черно-белое обрамление её не спасает, выглядит не так чтобы выразительно всё окружение. Сценарист - настоящий садюга, такие вещи заставляет делает брата, в шоке ваще, да и не поиграв даже часа, сразу осознаешь, насколько из-за всего этого не веришь в происходящее, потому что головоломки тут и неинтуитивные, и требуют даже своевременный тайминг, че там дальше будет и знать не хочу, хотя к достаточно примитивному управлению на клаве привыкаешь быстро. Музыки как таковой нет, атмосфЭры тоже, всё-таки Inside пока что остается недосягаемой вершиной жанра, правда и условная Stela доставляла куда больше до определённого момента, а впереди меня ждут другие паззл-платформеры.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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