
A vanished expedition. A forgotten underground city. Explore the echoes of a lost civilization in this short first-person adventure, and bend time to solve intricate puzzles woven into the ruins.
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About
A small brain-bending adventure. A vanished expedition. A lost civilization that mastered time. And one person you need to find.
🕰️ Bend time to your will – Slow down, speed up, or freeze objects in time. Experiment with physics-based puzzles that challenge your perception.
🏛️ A world suspended in time – Explore an enigmatic city where time has stopped. Uncover how a civilization that once controlled time thrived… before it collapsed.
📖 A minimalist story – Follow the notes Elia left behind and the silent traces of a lost expedition. Why did Elia come here? What did she uncover? And what price did she pay?
🎵 An immersive world – A distinctive visual style, an original soundtrack, and a melancholic atmosphere draw you into a mysterious universe.
Time stands still in the ruins of a lost civilization. Machines still hum. Statues never crumble. And somewhere in these silent halls, Elia, a member of a vanished expedition, left behind a trail of notes, memories, and purpose.
Trigger of Time is a short, atmospheric first-person adventure (1.5 hours) where time no longer obeys the rules.
Use a mysterious artifact to manipulate time locally, slowing or speeding up objects, and reshape your surroundings to solve physics-based puzzles.
As you follow the footsteps of those who came before you, you’ll uncover the fate of a civilization that dared to master time… and the personal story of one who followed them too far.
Will you find her ?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
I don't know whether or not to recommend this game. It definitely belongs in the recommended tier, but at this price it is astoundingly short and missing a full chunk of ideas which never made it to paper. Most of this game lingers in the negative space of gameplay for atmospheric effect, and once I expect a full throttle of the game it ends, as if there were no resources put into the product of the game but into lighting. In that case it functions as a technical demo or a candy game -- one that has the price and longevity of a Butterfingers bar. Yet the price is high to bring someone looking for an actual puzzle. Puzzles, I surmise, should take multiple hours to ponder over. Sixty minutes is not enough. Even then, I would accept enthusiastically a mostly non-puzzle game if the design were tailored to using the mechanics further than what it did. (A mixture of puzzle and action sounds interesting.) The end product does not elucidate on any front other than the surface level.
short but fun puzzle platformer
Beaucoup trop court, je l'ai fini en 80 minutes. Dommage, c'était un bon concept
I just bought the game on sale after finaly getting around to playing, since i discovered it in the Godot showcase a few months ago. I really like it, except for the end puzzle where i kept falling off the rails, but that is probably just me being bad. It's a cool game, but most of the games that i buy i and like, i try to 100 percent so i that can showcase them on my steam profile. But there isn't any guide for it on the steam comunity forum so i don't know if i will be able to show this game on my profile. Nevertheless good game.
Très sympa.
Jeu court, mais très sympathique ! Parfait pour rentrer dans une petite histoire le temps d'une session de jeu.
Divertente, forse un po' corto. I puzzle sono difficili il giusto, le musiche sono carine, la grafica un po' meno (le texture sono un pugno in un occhio)
Short but pretty fun. Puzzles mostly easy-medium. Has great foundation and potential
Rather okay first-person puzzler game that takes a little while to get started and is over way too quickly. Core concept is interesting, but the game ends before it really gets a chance to shine and too much time is spent doing kinda tedious platforming that tends to feel more precise than it should (maybe give player greater air control? just make some of the platforms bigger? or take a clue from The Talos Principle and let players do certain pre-set jumps easily?). Seems to be a bit better with extended coyote time in patches. Graphics are oftentimes beautiful, but some effects more or less require you to use TAA to look good (the game also offers FXAA and MSAA, which is nice by itself); this includes shadows, which will sometimes look kind of grainy with other methods. It would be nice to have an option to mitigate that if possible (crank up shadow filtering?). A couple of places are too dark, but it isn't much of a gameplay problem in practice. Other pain points include elevators demanding multiple button presses to get to your destination (ancient civilization must have been quite Zen to endure these) and the effect when you get hit by an energy ball - the latter obscures your vision so that you're sure to have a harder time dodging the next projectile sent flying at you. All in all... it's an alright game with some inherent indie jank that can be completed in a single play session, but for a debut title I'd say it's a solid accomplishment. It just mostly leaves me wishing for a sequel that pushes the core mechanic further with more complex setups and more puzzles while making platforming less frustrating (and maybe removes fall damage while we're at it). Story is there but didn't do much for me, sadly. Update: the game now has a native Linux version, which is much appreciated!
A nice little game. Can be completed without a big time investment. The story is decent, you're never really lost in what is happening and the game explains its quirks clearly. Something I didn't really like. If the city was supposed to be eternal I found it really confusing why the tablets made by its citizens were addressing future explorers instead of the citizens of their time. The game is missing polish, the moving platforms are really jittery when you speed them up. But the missing polish it's nothing that you couldn't forgive from a 4€ game. And ofc optimization, I had trouble launching the game in the start because the game wouldn't respond. Something I really liked I think it was really clever to give the ability to speed up the monorails to the player. It made the traveling sections feel less like empty loading screens. The puzzles are not difficult but they're a lot more interactive than what you'd see other games. Solving the puzzles felt more like when I was playing portal than when doing the lazy match symbol puzzles I have gotten used to doing. I think it was really cool when inside a time bubble thingy the world around you would act the opposite, like when inside a red bubble everything outside would move slower, but I think that mechanic didn't get enough love in the game other than from 2 to 3 rooms. "Message for developers" I have tryptophobia and I hated the core room. Something about the shaders made it so that the outer shell of the core creates circles of shadows on the outside when looking at it from the side which really tripped me up. Also I found it kinda weird to use emojis in the end credits (made it look like it was made by chatgpt) ALSO I have to mention the game is reeeally bright. Otherwise really recommend trying this game out. It doesn't take much time. Its refreshing and interactive like other hidden gems like Oneshot.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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