
A vanished expedition. A forgotten underground city. Explore the echoes of a lost civilization in this short first-person adventure, and bend time to solve intricate puzzles woven into the ruins.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A small brain-bending adventure. A vanished expedition. A lost civilization that mastered time. And one person you need to find.
🕰️ Bend time to your will – Slow down, speed up, or freeze objects in time. Experiment with physics-based puzzles that challenge your perception.
🏛️ A world suspended in time – Explore an enigmatic city where time has stopped. Uncover how a civilization that once controlled time thrived… before it collapsed.
📖 A minimalist story – Follow the notes Elia left behind and the silent traces of a lost expedition. Why did Elia come here? What did she uncover? And what price did she pay?
🎵 An immersive world – A distinctive visual style, an original soundtrack, and a melancholic atmosphere draw you into a mysterious universe.
Time stands still in the ruins of a lost civilization. Machines still hum. Statues never crumble. And somewhere in these silent halls, Elia, a member of a vanished expedition, left behind a trail of notes, memories, and purpose.
Trigger of Time is a short, atmospheric first-person adventure (1.5 hours) where time no longer obeys the rules.
Use a mysterious artifact to manipulate time locally, slowing or speeding up objects, and reshape your surroundings to solve physics-based puzzles.
As you follow the footsteps of those who came before you, you’ll uncover the fate of a civilization that dared to master time… and the personal story of one who followed them too far.
Will you find her ?
Genres
Engagement
Reviews
short but fun puzzle platformer
A nice little game. Can be completed without a big time investment. The story is decent, you're never really lost in what is happening and the game explains its quirks clearly. Something I didn't really like. If the city was supposed to be eternal I found it really confusing why the tablets made by its citizens were addressing future explorers instead of the citizens of their time. The game is missing polish, the moving platforms are really jittery when you speed them up. But the missing polish it's nothing that you couldn't forgive from a 4€ game. And ofc optimization, I had trouble launching the game in the start because the game wouldn't respond. Something I really liked I think it was really clever to give the ability to speed up the monorails to the player. It made the traveling sections feel less like empty loading screens. The puzzles are not difficult but they're a lot more interactive than what you'd see other games. Solving the puzzles felt more like when I was playing portal than when doing the lazy match symbol puzzles I have gotten used to doing. I think it was really cool when inside a time bubble thingy the world around you would act the opposite, like when inside a red bubble everything outside would move slower, but I think that mechanic didn't get enough love in the game other than from 2 to 3 rooms. "Message for developers" I have tryptophobia and I hated the core room. Something about the shaders made it so that the outer shell of the core creates circles of shadows on the outside when looking at it from the side which really tripped me up. Also I found it kinda weird to use emojis in the end credits (made it look like it was made by chatgpt) ALSO I have to mention the game is reeeally bright. Otherwise really recommend trying this game out. It doesn't take much time. Its refreshing and interactive like other hidden gems like Oneshot.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 38 reviews with recorded playtime.
I don't know whether or not to recommend this game. It definitely belongs in the recommended tier, but at this price it is astoundingly short and missing a full chunk of ideas which never made it to paper. Most of this game lingers in the negative space of gameplay for atmospheric effect, and once I expect a full throttle of the game it ends, as if there were no resources put into the product of the game but into lighting. In that case it functions as a technical demo or a candy game -- one that has the price and longevity of a Butterfingers bar. Yet the price is high to bring someone looking for an actual puzzle. Puzzles, I surmise, should take multiple hours to ponder over. Sixty minutes is not enough. Even then, I would accept enthusiastically a mostly non-puzzle game if the design were tailored to using the mechanics further than what it did. (A mixture of puzzle and action sounds interesting.) The end product does not elucidate on any front other than the surface level.
It's short, took me about an hour. An excellent showcase of a unique puzzle mechanic. The puzzles don't require help, you just have to think for a minute while exploring. Movement carries momentum too much for the platforming at the beginning, and that was probably the hardest part. But the story is to the point and sincere, and I thought it was very well done. Congrats on releasing the game!
Divertente, forse un po' corto. I puzzle sono difficili il giusto, le musiche sono carine, la grafica un po' meno (le texture sono un pugno in un occhio)
Rather okay first-person puzzler game that takes a little while to get started and is over way too quickly. Core concept is interesting, but the game ends before it really gets a chance to shine and too much time is spent doing kinda tedious platforming that tends to feel more precise than it should (maybe give player greater air control? just make some of the platforms bigger? or take a clue from The Talos Principle and let players do certain pre-set jumps easily?). Seems to be a bit better with extended coyote time in patches. Graphics are oftentimes beautiful, but some effects more or less require you to use TAA to look good (the game also offers FXAA and MSAA, which is nice by itself); this includes shadows, which will sometimes look kind of grainy with other methods. It would be nice to have an option to mitigate that if possible (crank up shadow filtering?). A couple of places are too dark, but it isn't much of a gameplay problem in practice. Other pain points include elevators demanding multiple button presses to get to your destination (ancient civilization must have been quite Zen to endure these) and the effect when you get hit by an energy ball - the latter obscures your vision so that you're sure to have a harder time dodging the next projectile sent flying at you. All in all... it's an alright game with some inherent indie jank that can be completed in a single play session, but for a debut title I'd say it's a solid accomplishment. It just mostly leaves me wishing for a sequel that pushes the core mechanic further with more complex setups and more puzzles while making platforming less frustrating (and maybe removes fall damage while we're at it). Story is there but didn't do much for me, sadly. Update: the game now has a native Linux version, which is much appreciated!
Great mechanics, challenging but not hard puzzles, graphics are mostly good even though I did not like all that flashy lights. A short and good experience 👌
It was fun (and very short - finished in one sitting). I got this because I played the game jam version of it from GMTK and it was cool. I expected there to be more puzzles and less parkour, though. Especially since I'm a fan of Portal, The Entropy Centre, Talos Principle, etc, the puzzles were pretty easy. The movement felt a bit annoying at times, like I'd carefully inch off a ledge only to slip way too far off of it and fall to my death instead. Also when the time dilation bubbles were introduced, I expected it to introduce another ability for the gun to create time bubbles too, but there was no mechanic like that. Anyway, I had fun and enjoyed the game, but I think there was potential for cooler puzzles. edit because I remembered something else: also, at the end, the music got way too repetitive and I had to turn it off.
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Players by region
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