
A vanished expedition. A forgotten underground city. Explore the echoes of a lost civilization in this short first-person adventure, and bend time to solve intricate puzzles woven into the ruins.
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About
A small brain-bending adventure. A vanished expedition. A lost civilization that mastered time. And one person you need to find.
🕰️ Bend time to your will – Slow down, speed up, or freeze objects in time. Experiment with physics-based puzzles that challenge your perception.
🏛️ A world suspended in time – Explore an enigmatic city where time has stopped. Uncover how a civilization that once controlled time thrived… before it collapsed.
📖 A minimalist story – Follow the notes Elia left behind and the silent traces of a lost expedition. Why did Elia come here? What did she uncover? And what price did she pay?
🎵 An immersive world – A distinctive visual style, an original soundtrack, and a melancholic atmosphere draw you into a mysterious universe.
Time stands still in the ruins of a lost civilization. Machines still hum. Statues never crumble. And somewhere in these silent halls, Elia, a member of a vanished expedition, left behind a trail of notes, memories, and purpose.
Trigger of Time is a short, atmospheric first-person adventure (1.5 hours) where time no longer obeys the rules.
Use a mysterious artifact to manipulate time locally, slowing or speeding up objects, and reshape your surroundings to solve physics-based puzzles.
As you follow the footsteps of those who came before you, you’ll uncover the fate of a civilization that dared to master time… and the personal story of one who followed them too far.
Will you find her ?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Très sympa.
Beaucoup trop court, je l'ai fini en 80 minutes. Dommage, c'était un bon concept
Expérience courte mais fun. Un petit gout de trop peu cependant. L'histoire est simple mais efficace et ça fini sur une morale universelle. Cependant, le potentiel de speedrun est là donc manque plus qu'un timer ! A essayer !
Belle découverte au Stunfest ! Une excellente réalisation, aussi bien technique qu’artistique, avec de très bonnes idées de level design. L’ambiance sonore et musicale est également au rendez-vous. Le jeu est un peu court, mais reste une expérience très plaisante. Je le recommande vivement aux amateurs de puzzles.
Rather okay first-person puzzler game that takes a little while to get started and is over way too quickly. Core concept is interesting, but the game ends before it really gets a chance to shine and too much time is spent doing kinda tedious platforming that tends to feel more precise than it should (maybe give player greater air control? just make some of the platforms bigger? or take a clue from The Talos Principle and let players do certain pre-set jumps easily?). Seems to be a bit better with extended coyote time in patches. Graphics are oftentimes beautiful, but some effects more or less require you to use TAA to look good (the game also offers FXAA and MSAA, which is nice by itself); this includes shadows, which will sometimes look kind of grainy with other methods. It would be nice to have an option to mitigate that if possible (crank up shadow filtering?). A couple of places are too dark, but it isn't much of a gameplay problem in practice. Other pain points include elevators demanding multiple button presses to get to your destination (ancient civilization must have been quite Zen to endure these) and the effect when you get hit by an energy ball - the latter obscures your vision so that you're sure to have a harder time dodging the next projectile sent flying at you. All in all... it's an alright game with some inherent indie jank that can be completed in a single play session, but for a debut title I'd say it's a solid accomplishment. It just mostly leaves me wishing for a sequel that pushes the core mechanic further with more complex setups and more puzzles while making platforming less frustrating (and maybe removes fall damage while we're at it). Story is there but didn't do much for me, sadly. Update: the game now has a native Linux version, which is much appreciated!
short and fun, nothing mind-blowingly difficult just chill platforming and cool aesthetics
Petit jeu sympa avec des énigmes temporelles. Se termine en 2-3 heures.
Great mechanics, challenging but not hard puzzles, graphics are mostly good even though I did not like all that flashy lights. A short and good experience 👌
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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