
A vanished expedition. A forgotten underground city. Explore the echoes of a lost civilization in this short first-person adventure, and bend time to solve intricate puzzles woven into the ruins.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A small brain-bending adventure. A vanished expedition. A lost civilization that mastered time. And one person you need to find.
🕰️ Bend time to your will – Slow down, speed up, or freeze objects in time. Experiment with physics-based puzzles that challenge your perception.
🏛️ A world suspended in time – Explore an enigmatic city where time has stopped. Uncover how a civilization that once controlled time thrived… before it collapsed.
📖 A minimalist story – Follow the notes Elia left behind and the silent traces of a lost expedition. Why did Elia come here? What did she uncover? And what price did she pay?
🎵 An immersive world – A distinctive visual style, an original soundtrack, and a melancholic atmosphere draw you into a mysterious universe.
Time stands still in the ruins of a lost civilization. Machines still hum. Statues never crumble. And somewhere in these silent halls, Elia, a member of a vanished expedition, left behind a trail of notes, memories, and purpose.
Trigger of Time is a short, atmospheric first-person adventure (1.5 hours) where time no longer obeys the rules.
Use a mysterious artifact to manipulate time locally, slowing or speeding up objects, and reshape your surroundings to solve physics-based puzzles.
As you follow the footsteps of those who came before you, you’ll uncover the fate of a civilization that dared to master time… and the personal story of one who followed them too far.
Will you find her ?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
I also think this game is a great short and sweet experience. I crave games like this : ones that immediately pull you into their world and focus on their strengths. The visuals and sound design make for a solid indie 3D game, especially considering it was made with Godot. The direction is clean and stays consistent all the way through. Sound design plays a big role in setting the mood as well as enhancing the gameplay, and the music brings a strong sense of identity to the game. The systemic approach to game design is also quite impressive. While there are a few minor shortcomings, like a slightly short ending that could have benefited from a bit more gameplay, or some platforming controls that aren't always precise, I personally found them to be minor. The game's strengths far outweigh its weaknesses. This game deserves more love!!
[b]Cool core mehanics[/b] with lots of potential, it's just [b]a bit shorter than you'd expect[/b] for the price point. Feels like something that [b]would need a full release with more content[/b] and a little extra polishing on some minor things. Could use some some more checkpoints expecially during long puzzles, and something to read / listen to during longer [spoiler]cable car[/spoiler] rides. In some narrow elevated passages it's a bit hard to control because the character tends to climb over every small thing you bumb into.
Super petit puzzle game développé sous Godot. La direction artistique est très chouette, tout comme la musique. Les mouvements sont agréables et j'ai beaucoup aimé les mécaniques autour de la manipulation du temps. J'aurais aimé avoir quelques puzzles supplémentaires pour prolonger l'aventure. Mais c'est un très beau projet pour une première tentative !
Short and sweet
Really cool game, satisfying mechanisms, amazing soundtracks and beautiful environment design. And amazing achievements too, almost had a stroke on some of them xD The storyline is decent and nice, just wish it was a bit longer, so we could enjoy the game more. The game is totally worth it if you are into puzzle-themed games (like Portals), do give it a try!
I really enjoyed this game! The puzzles took some lateral thinking but weren't overly difficult. They felt very satisfying once they were figured out. The camera / player controller handled very smoothly and felt great. The graphics and sound design were both great too! Overall, this game was very fun. I would recommend it to anyone who enjoys puzzle games and has a spare 1.5 - 2 hours to play it. Nice one Pantopie! Awesome job :D Also as a side note, I've been learning Godot for the last few months and it's lovely to see such an awesome game produced from our plucky little engine :)
Short and sweet! The physics of objects speeding up and slowing down is really well done. The lighting of the scenes is really well done and the music is pretty good. The puzzles are well thought out and none of them stumped me for too long but they weren't too easy either. I beat the game in around 1 hr and a half which is a good time if you want to play something fun without a big commitment
I don't usually leave reviews, but I have to recommend this short, enjoyable game. I got it on sale, but I would gladly pay full price, knowing the quality experience it brings. If this game is a showcase of what this studio/dev is capable of, then I'm very excited to see their future projects.
[h1]Trigger of Review[/h1] Trigger of time est présenté comme un jeu de puzzle assez court basé sur la notion de temporalité. Plus précisément, la faculté de contrôler la rapidité des évènements (faire aller x plus vite ou plus lentement). Globalement, il remplit sa prémisse de départ. Cela étant dit, je ne m'attendais pas à ce qu'il soit aussi court (1h environ) et que les puzzles soient aussi peu développés. Et le cheveux sur la soupe, c'est l'ajout de pas mal de parcours. Autant j'ai rien contre le parcours, mais si parcours il y a il faut que la maniabilité et le plaisir de bouger soit là. Malheureusement, on sent bien que les mouvements sont un peu bruts de décoffrage et qu'il doit aussi y avoir un petit problème de vélocité. Aussi, Trigger of time a un petit problème au niveau de la luminosité. Plus précisément, je pense, le shader qui vient aveugler soit par trop de luminosité, soit par trop d'obscurité. Donc on se retrouve régulièrement à rien comprendre parce qu'on arrive dans l'angle qui fait qu'on ne voit rien. Je ne peux pas recommander Trigger of Time, simplement parce que le côté parcours n'est pas plaisant mais aussi parce que les puzzles sont vraiment simples et que la seule notion exploitée c'est vraiment "J'arrive dans une pièce et je dois choisir si cet élèment doit aller plus vite ou plus lentement". C'est intéressant comme début de jeu mais ensuite il faut que ça évolue. C'est bien pour ça que [i]Portal[/i] reste aujourd'hui une grosse référence en termes de puzzle (en plus de son histoire), le joueur ou la joueuse débloque d'abord le fusil à portail mais il manque des fonctionnalités que ce soit par le biais du portail ou des outils mis en avant à chaque nouveau puzzle. Ici, on retrouve seulement le fusil et ensuite les puzzles sont très linéaires et, pour certains, reposent un peu sur la mécompréhension vis à vis de l'interactivité de certains éléments. Enfin bien qu'une histoire soit présente par le biais de quelques notes parsemées durant le jeu, il est difficile de la ressentir autrement que comme un prétexte... Tirgger of Time est à mes yeux plus un prototype qu'un jeu complet. C'est toutefois un prototype plutôt bien ficelé. et je serais curieux de voir les prochains projets du développeur. [quote]Vous pouvez suivre la page curateur ici : [url=http://store.steampowered.com/curator/28282773/]Sacrez'Art[/url].[/quote]
Très bon petit jeu, autant sur son concept de gameplay que sur l'ambiance visuelle et sonore !! C'est juste très court, mais c'est ok pour moi. La scène de fin aurait aurait pu être un p'tit peu moins bavarde, le propos est bien, mais pas besoin d'en dire autant, faites confiance au jeu pour nous le faire comprendre, ça fonctionne. (mais je pinaille...) Bravo au dev, vivement le prochain !
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Mensional | $5.8K | 62 | 92% | $4.99 |
| Colored Effects | $5.8K | 62 | 95% | $4.99 |
| Tales [PC] | $5.8K | 170 | 77% | $1.99 |
| Woody Two-Legs: Attack of the Zombie Pirates | $5.8K | 62 | 53% | $4.99 |
| Detective INNA DUKE | $5.8K | 50 | 100% | $5.99 |
| Hidden Cats in Rio de Janeiro | $5.8K | 90 | 97% | $3.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |