
A vanished expedition. A forgotten underground city. Explore the echoes of a lost civilization in this short first-person adventure, and bend time to solve intricate puzzles woven into the ruins.
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About
A small brain-bending adventure. A vanished expedition. A lost civilization that mastered time. And one person you need to find.
🕰️ Bend time to your will – Slow down, speed up, or freeze objects in time. Experiment with physics-based puzzles that challenge your perception.
🏛️ A world suspended in time – Explore an enigmatic city where time has stopped. Uncover how a civilization that once controlled time thrived… before it collapsed.
📖 A minimalist story – Follow the notes Elia left behind and the silent traces of a lost expedition. Why did Elia come here? What did she uncover? And what price did she pay?
🎵 An immersive world – A distinctive visual style, an original soundtrack, and a melancholic atmosphere draw you into a mysterious universe.
Time stands still in the ruins of a lost civilization. Machines still hum. Statues never crumble. And somewhere in these silent halls, Elia, a member of a vanished expedition, left behind a trail of notes, memories, and purpose.
Trigger of Time is a short, atmospheric first-person adventure (1.5 hours) where time no longer obeys the rules.
Use a mysterious artifact to manipulate time locally, slowing or speeding up objects, and reshape your surroundings to solve physics-based puzzles.
As you follow the footsteps of those who came before you, you’ll uncover the fate of a civilization that dared to master time… and the personal story of one who followed them too far.
Will you find her ?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
A decent, if short, environmental puzzle game. While the time manipulation is a unique mechanic, the puzzles themselves aren't particularly taxing for veterans of the likes of Portal and Outer Wilds. The pacing of the puzzles is good, with each puzzle building on something you had an opportunity to learn recently. The downside to this is that the game as a whole feels like a tutorial, with the ending coming right after a decently designed mastery puzzle that brings together most of what you've learned to that point. All up, the game is enjoyable but over too quickly. It's up to you whether a couple of hours is worth the asking price.
Great game! The game reminds me Portal by mechanics and Outer Wilds by story. [b]Pros:[/b] * Level design is beautiful * Gameplay is unique and interesting * Puzzles aren't too simple * Runs perfectly, without much stuttering * Polished [b]Cons:[/b] * The story is interesting, but isn't opened well, sometimes too simple * The end puzzle and elevator puzzle was a bit frustrating: [spoiler]Too much dying because of turrets, hard to stop and think what to do[/spoiler] * The mechanics are great, but sometimes I solved by trials and errors, it could be personal issue :D * Even though player movement is done well, I felt it isn't too smooth * Price for that short game might be too much, however game is really executed well! I recommend for everyone who seeks to refresh their feeling of gaming, like it was with Portal :)
As others have said, the game is quite short - I rolled the credits on my first playthrough in just under an hour. The puzzles are clever and the mechanic is fun, with a couple really nice moments where you realize you can do something. The game does a good job of building up your knowledge of the mechanics throughout. I felt that I got my money's worth as I very much enjoyed my time with the game, but it definitely feels like the foundation of something that could be a lot bigger. The art style is very economical and makes for some very beautiful set pieces. The soundtrack is fantastic. I did get a kick out of "ancient relic that allows you to control time - yes it looks exactly like a gun." Overall if you want a short and sweet puzzler, check this out!
the game is gorgeous , i usually cant stand time based puzzles but it was totally fine , the platforming was a little bit hard for me but doable in the end even if the checkpoints were not immediately next to my fails . It s running fine on the deck , except when you're on an external screen in 1440p (15fps) , but it s running around 30-40 when you re on the deck's screen . Congratulation on the release ! Great game .
This was a really fun, quirky and heart felt game. It reminded me of portal and other action puzzle platformers in many ways. I only wish it was longer and the story was introduced better. Because by the end of it I felt invested in the action but early on, I felt like some of the story tidbits didn't mean much beyond filler. I'd be really interested to see this expanded into a longer form game with a more lengthy story and more puzzle rooms. I appreciated that there was this almost seamless transition between puzzle rooms and you would kind of come to the realisation that a room you'd ended up in was, in fact, a puzzle room. It meant that I felt more immersed in the game which can sometimes feel like an issue in similar games where it almost feels like each puzzle room is just a level rather than part of the wider action or narrative. Overall a really solid game. I lookforward to seeing what this developer does next. Also, it being built in Godot is really impressive keep it up! (I didn't know Godot could look this good!)
I picked this up after seeing it pop up a few times on indie dev subreddits, and I’m happy I did. The game gives strong Outer Wilds vibes with a sprinkle of Portal-style puzzles - if Portal occasionally yeeted you into the void .... Short, sharp, and surprisingly atmospheric. The puzzles are clever, though I wish the difficulty curve had a bit more... curve. Most mechanics got introduced, used once or twice, and then moved on. Still, the final puzzle pulls things together nicely. Visually? Pretty great considering. Soundtrack? Atmospheric and spot on. The fact that this was made in Godot by (basically) one person? Big kudos. It’s a short ride, but one that shows a lot of polish and promise. My game time was 75 mins, so your call if the value is right for you. If this is the dev’s warm-up act, I’m interested to see what's next. Just maybe with fewer plummeting deaths next time.
Love this game! It's a puzzle/platformer with some fun mechanics and a lot of heart. The environments are beautiful and lonely at the same time. Lots of atmosphere and vast empty spaces. I felt immersed in the world and story, and caught myself holding my breath during falls and jumps. There are quite a few "aha" moments, and it's fun to see the ways in which the seemingly simple mechanics could be used. The challenges are tricky, but not unfair. The music design is great, and the tracks fit the events really well. I got invested in the characters, and enjoyed learning about them as the story progressed. I haven't encountered any bugs so far (one playthrough), but had a bit of trouble with a couple of the journals falling as I tried to read them. Once they were on the floor, they were unreadable. I think some players may complain about the short length of this game, but I don't see it as a negative. Not every game needs to have dozens of hours of content. Sometimes its nice to enjoy an interesting, thoughtful adventure over a couple of hours.
I enjoyed the game a lot. The place is mysterious and magical while the musics are just amazing. It makes a great atmosphere. The concept of playing with the time, to speed up or down, provides nice puzzles. It is short, almost 2 hours, but at least each stage is surprising without being repetitive.
Nice short puzzle adventure with time bending puzzles.
[h1]Trigger of Time is a sharp, stylish puzzle-platformer that builds a lot of creativity around a single, well-executed idea[/h1] The core mechanic—being able to [b]speed up or slow down elements in the environment[/b] using your “gun”—is used in clever and surprising ways. It’s not just a gimmick; it’s deeply integrated into how you solve puzzles and move through the world. Some sequences even combine different speeds at once, creating [b]layered challenges that feel both playful and intentional[/b]. The level design is always clear and readable, but never boring. [b]There’s just enough verticality and variation to keep things interesting, and the pacing keeps introducing small twists without ever overwhelming the player.[/b] One moment I loved: certain platforms move slowly to showcase the environment—[spoiler]but if you’re impatient, you can shoot them to speed things up.[/spoiler] It’s a small detail, but it shows how well the game understands player behavior and turns it into part of the design. I definitely would’ve played more—but honestly, I respect a game that knows when to stop. Trigger of Time is short, polished, and confident in what it does. A really thoughtful and focused piece of game design. Props to the dev—this one’s a hidden gem worth discovering.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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