
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very nostalgic of old school tactical RPG's. I definitely enjoyed the cutscenes and gameplay. My only criticism of the game is that I feel like this should be played on a handheld device, like a Switch or a Steam Deck, because playing it in desktop mode only fills up a small portion of the screen.
Ein sehr schönes, rundenbasiertes Taktikspiel. Die Story nimmt viele spannende Wendungen mit glaubwürdigen Intrigen und liebenswerten Charakteren. Mir war der Schwierigkeitsgrad sehr recht. Auf Normal habe ich nicht alle Kämpfe sofort gewonnen, aber bin nie wirklich stecken geblieben. Das Spiel vergibt Fehler. So kann man alle Erfahrungspunkte behalten, auch wenn man einen Kampf verliert. Deswegen fange ich relativ sorglos Kämpfe an und schaue, wie ich die Probleme lösen kann. Allerdings sollte man sich darauf einstellen, dass zwischen zwei Kämpfen ziemlich lange Zwischensequenzen und Erkundungsphasen liegen. Die kann man skippen, aber ich habe vielleicht gerade mal die Hälfte der Spielzeit in Kämpfen verbracht. Kamera und Steuerung sind manchmal eigenartig. Ich nutze das Steuerkreuz auf dem Controller. Also habe ich die Richtungen Oben-Unten und Rechts-Links. Die Kamera kann man drehen, aber sie richtet sich dann gern selbst nach. Sie dreht sich oft so, dass ich schräg auf die Vierecke schaue, auf denen die Figuren stehen. Also gibt es dort die Richtungen Linksunten- Rechtsoben und Rechtsunten - Linksoben. Meistens klappt es mit dem Steuerkreuz trotzdem gut.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情和人设多少有点弱智,战斗系统也不是很好玩。
amazing game
Honestly an incredible game with surprising amount of replay value. While “generic” for the genre, I found the story epic and thrilling. Some of the characters are a bit boring but whatever you can skip their cut scenes. Probably my penultimate second favorite game of the genre behind only Fire Emblem 3H, which suffers from the same faults. My one true complaint is that there isn’t more customization in subclasses and stuff. You more so design your party classes by character deployment instead. Would be great if a sequel including more class specialization and subclasses. Sequel if it arrives will be a day 1 purchase for me. Absolutely love the engine this and octopath run on, and I much prefer this to octopath.
love this game. so many in game choices, be sure to save scum.
不要考虑兵种之间的区别 绝对绝对不要细想剧情
[h1] major spoilers [/h1] [hr][/hr] there is no beach in real life. there are no safe shores you can secret away to where you can build a [i]new[/i] society free from the taint of societies who themselves are [i]rebuilt[/i] from past cataclysm. warring, razing, shifting, surviving, dying, killing, repeating endlessly to absolutely no end. so when in this game i actually thought to try--thought to reject it all and find those shores, that salted sea--when i finally saw it, something about it skewered me. because there truly is no beach in real life, no safe shores, nowhere to build anew, nowhere free from taint. but it didn't hurt because it felt like some kind of incongruity, that the game was here depicting a false, anarchistic fantasy that could never save those of us who played it; it hurt precisely because it pierced through that. you, reading this now, will never know the shores on that salted sea. just take a look around, it doesn't require long to figure that out--but serenoa, the protagonist, never knows them either. he doesn't know they exist when he sets out, and he doesn't know they'll be found when he's lost. the game doesn't suppress or subvert that truth, that you won't find utopia--that [i]none of us[/i] will. instead, it shows us fighting for it is beyond that; beyond the material, somehow. dialectical materialism is central to marxist thought, giving us a dialectic to understand society as being built by people responding to their material conditions. projected in their early writings, engels and marx predict that because of the inherently exploitive system capitalism was and still is, representing an unsquareable circle, that the working class would naturally find themselves in revolution. seeing the material reality of the harm this system has wrought, workers of the world would fight to retrieve their massive portion of society for themselves the same way the comparatively fewer owning class actors have so ruthlessly stolen it from underneath them in the first place. missing in this, and circled later in their work, is that these material conditions can cut both ways. bourgeois capitalists who dominate the livelihoods of their workers, siphoning the value of their labour from them, need only supply them with material conditions sufficient that revolution is materially impassive. things are bad, and getting worse, but fighting back is too big--impossible, even. probably best is to just do your work, keep your head down, and let the rich wring you of the sweat from your brow. in this, revolution is no longer natural, no longer a logical consequence. capitalism no longer breeds its own gravediggers. capitalism suffers us with an irretrievable victory, an eternal reality which we all can see in our own lives today. to claw back your worth into your own hands becomes then impossible, unthinkable, [i]immaterial.[/i] you know you will never see that beach. so, what do you do, then? knowing that? knowing you'll never smell the air of the free ocean? i chose to fight for it anyway. please tell me you will, too.
MUITO BOM
Great story, fun gameplay and cool characters
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 5K | 75% | $16.99 | |
| $2.5M | 3.8K | 77% | $19.99 | |
| $2.5M | 5.2K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $719.7K | 1.7K | 92% | $19.99 | |
| $59.2K | 117 | 92% | $11.99 | |
| $27.7K | 77 | 92% | $12.99 | |
| $3.7K | 8 | 62% | $14.99 | |
| $3.5K | 31 | 100% | $3.99 |